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unmerged(60808)

Sergeant
Sep 12, 2006
66
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Not sure if I`ve never noticed before - but whenever the date advances the mouse pointer momentarily freezes

Now that I have noticed it - it is bugging me !!! :mad:

Any suggestions on how to fix - or is it something thats always been there?

Thanks
Pendle Witch
 
Pendle Witch said:
Not sure if I`ve never noticed before - but whenever the date advances the mouse pointer momentarily freezes

Now that I have noticed it - it is bugging me !!! :mad:

Any suggestions on how to fix - or is it something thats always been there?

Thanks
Pendle Witch
Unkown's CK in windowed mode tool sharply improves the condition. :cool:
I didn't have such trouble in windowed mode at all, although I completed a game.
http://forum.paradoxplaza.com/forum/showthread.php?p=5981935#post5981935
The site is dead, but I have a copy (PM me, if interested). ;)
 
Pendle Witch said:
Not sure if I`ve never noticed before - but whenever the date advances the mouse pointer momentarily freezes

Now that I have noticed it - it is bugging me !!! :mad:

Any suggestions on how to fix - or is it something thats always been there?

Thanks
Pendle Witch
Recent patches have increased the work load on the CPU and (to a degree) the memory requirements, so unless you've got a ton of RAM then the odds are that you're dipping into your swap drive file. If you don't have the swap assigned to a separate partition, over time you'll begin to get a preformance hit as your hard drive becomes more and more fragmented. If you haven't defragmented your drive recently, do so. Ideally, create a partition (~3GB) and force Windows to use that for its swap file (and prevent it from using anything else). That may help.
 
MrT said:
Recent patches have increased the work load on the CPU and (to a degree) the memory requirements, so unless you've got a ton of RAM then the odds are that you're dipping into your swap drive file. If you don't have the swap assigned to a separate partition, over time you'll begin to get a preformance hit as your hard drive becomes more and more fragmented. If you haven't defragmented your drive recently, do so. Ideally, create a partition (~3GB) and force Windows to use that for its swap file (and prevent it from using anything else). That may help.

Thanks for replying

I have 1024GB of RAM, Loads of disk space (100GB) Pentium 4 2.8Ghz so I dont think its a number crunching issue.

What I have noticed however, is that in my save directory each save seems to generate 2 files; an EUG file and a CFG file - and the CFG file is displayed as a Microsoft Office Configuration File !!!!

I have had cause to re-install some Office components - could this be the reason??

I have reinstalled CK and reapplied 1.05 patch but it is still the same

Looks like I`ll have to live with it

cheers
Pendle Witch
 
.cfg has nothing to do with Office, it is a common file extension for configuration settings. I have it assigned to my Notepad replacement as I often edit these types of files by hand (I wouldn't recommend it for the CK one though).

The EUG file contains the actual savegame, the CFG file contains the game settings you were using at the time.
 
jordarkelf said:
.cfg has nothing to do with Office, it is a common file extension for configuration settings. I have it assigned to my Notepad replacement as I often edit these types of files by hand (I wouldn't recommend it for the CK one though).

The EUG file contains the actual savegame, the CFG file contains the game settings you were using at the time.

Thanks - appreciate the quick feedback guys
 
Well, to a large extend it is related to number crunching. When the date advances, the game engine must evaluate all event triggers for all eligable objects that can receive events.

Those are a lot of combinations.

Now, depending on the Windows installation, DirextX the video driver and a few other things, the mouse arrow is either driven (low level) directly by the video hardware, or it is triggered through the application that has the foreground focus.

It sounds that on your system the latter is the case. When the day advances, the game engine evaluates all those event and AI related things. During that time, front end user interface interaction is frozen (you cannot, and should not, want to interact with a game universe that is in transition from one turn to the next, as it would lead to inconsistent results). If the movement of the mouse arrow on your system is setup to be handled through the main application (aka the game), then the game won't come around to it until the calculations that are needed for the transition to the next game day are completed. During that time, the mouse arrow will seem frozen, and unresponsive to movements of the mouse itself.
 
jpd said:
Well, to a large extend it is related to number crunching. When the date advances, the game engine must evaluate all event triggers for all eligable objects that can receive events.

Those are a lot of combinations.

Now, depending on the Windows installation, DirextX the video driver and a few other things, the mouse arrow is either driven (low level) directly by the video hardware, or it is triggered through the application that has the foreground focus.

It sounds that on your system the latter is the case. When the day advances, the game engine evaluates all those event and AI related things. During that time, front end user interface interaction is frozen (you cannot, and should not, want to interact with a game universe that is in transition from one turn to the next, as it would lead to inconsistent results). If the movement of the mouse arrow on your system is setup to be handled through the main application (aka the game), then the game won't come around to it until the calculations that are needed for the transition to the next game day are completed. During that time, the mouse arrow will seem frozen, and unresponsive to movements of the mouse itself.

Thanks - I understand what you wrote.

How would I check / change this setting or is it hardcoded somewhere

Surely everybody playing CK would be affected by this

regards
Pendle Witch
 
Yes I have the same issue and it is definitely annoying. The cursor is hesitant on the move and the hesitation intervals are frequent but freezing moments are less than a second.

I thought this was a GPU issue but, no it was nothing to do with it. I have a double core CPU and yet again i have the problem right in front of me ruining my gaming experience.

Does it have something to do with the 3D cursor, plain cursor, I mean can it be resolved by changing that? (there are no options in the menu for that though.)

EDIT: I have moved my message to a new thread as rules suggest. So dont consider me as a hijacker of someone else's thread :D
 
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Having a double core CPU is irrelevant. The AI/event/turn calculations are not multi threaded, so having more than one core does not speed that part up.

It would (IMHO) also be very hard to make it multi threaded, as most (if not all) events and calculations affect the others. What you would gain in extra processing power, you would loose again in inter thread communications, locking, and serialisation.

As for the rest. See my remarks in your new thread. ;)