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w00t the 2nd, I'd be up for a game but I'm GMT...

EDIT: Then I notice Warsaw LAN groups... hehe I'm guessing that'd place you in Europe :rolleyes:

So, I would be able to manage Saturday :cool: What kind of you thinking? Old Style one player one nation or sharing? I wouldn't mind trying out sharing a nation tbh..
 
Fiendix said:
Betas any suggestions for house rules?
Not really, but I would suggest playing MP with Battle Scenarios first unless you are playing with HoI 1 veterans or people who have been playing like mad since the game arrived. It is probably going to take a few days of play to get quite on top of the tech trees and production.
 
TADA, i told F. i'll be back :D !

Before we decide what we are going to play let's try to fix a date and time my proposal is:

To start regular european MP game every Sunday afternoon/evening 18 or 19 CET(17-18 GMT).

Petere's sugestion according to the scenario is good, it should depends on number of players willing to play and if there will be any Beta's among them.
 
Orthank said:
TADA, i told F. i'll be back :D !

hehe :D finally got unbanned did you :)

Orthank said:
To start regular european MP game every Sunday afternoon/evening 18 or 19 CET(17-18 GMT).

Yup 18 CET / 17 GMT Sunday is okay with me. We also need to find a stable host with a good connection. I have a 512/128 line..

How many players max before the game hangs on val?

F
 
I am in for a game!

Sunday evening is perfect :)

My connection is 128kb up 1000 kb down.

I would vote for a 1939 gc.
 
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Fiendix said:
How many players max before the game hangs on val?
We've had up to ~12 players in beta-testing. The main problem with large numbers of players is that you're more likely to get trouble with an individual player not being able to connect or being slow. And some players are better hosts than others, as with HoI1.

In these early days, you should push the envelope to see what the overall system can take. The same goes with house rules. We've not had any house rules so far in beta-test. Just unwritten etiquette about pausing and the like, carried over from other Paradox games.

Andrew
 
Fiendix said:
Andrew whats better 36 or 39. Is 36 as much a fantasy game as it was in HOI1? Is 39 in HOI2 well balanced so that germany has a chance??

F
'36 is fantasy - because of player mentalities. Nations historically designated as prey (France and Poland comes to mind, the UK and SOV to a lesser degree) are likely to do their best to sabotage any sort of semi-historical acts by Germany.
 
Peter Ebbesen said:
'36 is fantasy - because of player mentalities. Nations historically designated as prey (France and Poland comes to mind, the UK and SOV to a lesser degree) are likely to do their best to sabotage any sort of semi-historical acts by Germany.

36 in HOI1 was fantasy in mp only due to the fact that research was messed up. With house rules like the pa has the game is close to history and much fun.

F
 
Fiendix said:
36 in HOI1 was fantasy in mp only due to the fact that research was messed up. With house rules like the pa has the game is close to history and much fun.

F

Peter was speaking from bitter experience - in a 10-player game I had Poland and persuaded Hitler to let me join the Axis in 1936. Hard to keep the game totally historical after that.

In my opinion, the 36 scenario is probably the easiest for new learners, because you start pretty much at peace. The 39 scenario is the most satisfying historical experience. The 41 scenario is good if you don't have many players, as you only need two (Germany and USSR) for masses of action and two more (UK and Italy, or USA and Japan) will add another dimension. The 44 scenario is for reminding world-be world conquerors that they are mortal...

Nick
 
Peter Ebbesen said:
'36 is fantasy - because of player mentalities. Nations historically designated as prey (France and Poland comes to mind, the UK and SOV to a lesser degree) are likely to do their best to sabotage any sort of semi-historical acts by Germany.

Sounds that what needed for that Senario is a group of players capable of suppressing their knowledge of WWII and actually engaging in role-playing. :D
 
NickMP said:
Peter was speaking from bitter experience - in a 10-player game I had Poland and persuaded Hitler to let me join the Axis in 1936. Hard to keep the game totally historical after that.
Not so much bitter, since it made excellent sense from your point of view, as observational. It is after all the same game where the UK and France prepare to attack Germany in 1938, counting on the USSR joining them in killing off the Reich before it becomes dangerous. :D
 
Fiendix said:
hehe :D finally got unbanned did you :)



Yup 18 CET / 17 GMT Sunday is okay with me. We also need to find a stable host with a good connection. I have a 512/128 line..

How many players max before the game hangs on val?

F

I'd like to get involved, if possible, although I'm Stateside, NY. Regardless, 17 GMT is fine by me...

I'll revisit this thread to see how plans progress.

Not too concerned whether it's 36, 39, 41 or any other scenario.

Cheers
 
Like I said before GMT, free all day... BSC seem of too limited scope I want it ALL! ALL I SAY!
*ahem* So yeah, like I said before I wouldn't mind a sharing game, maybe teams or maybe all on same nation i don't mind. As for start date I always go 1936, but for an MP game it might be worthwhile to start i '39 or even '41? As Poland/France is a dead cert against a human in a historical game (which by all accounts most people like most) we may as well start at the jumping off of Barbarossa?

Just my veiw.. I'm happy to went like a willow and give into any other demands.. :D
 
Peter Ebbesen said:
Not so much bitter, since it made excellent sense from your point of view, as observational. It is after all the same game where the UK and France prepare to attack Germany in 1938, counting on the USSR joining them in killing off the Reich before it becomes dangerous. :D

This is not true, Germany annexed independent Austria breaking Treaty of Versailles - otherwise the war would be not possible :p .

Edit. Did i just broke NDA :confused: .
 
Fiendix said:
Andrew whats better 36 or 39. Is 36 as much a fantasy game as it was in HOI1? Is 39 in HOI2 well balanced so that germany has a chance??
The 36 scenario is dominated by diplomacy and politics. Do Germany's neighbours act to prevent it from rearming and growing strong again? What is the policy of the European countries towards the enormous threat of Soviet Communism? Will Japan fight China or make common cause against the western imperialists?

The 39 scenario has settled most of these questions in a way that gives a more historical starting point, of course. I reckon that it's more balanced than 36 because Germany starts strong, having absorbed Austria and Czechoslovakia. And Germany and the Soviet Union have a non-aggression pact which gives Germany the opportunity to defeat Poland and France without interference.

So, play 36 if you want an alternate history with lots of negotiation and politicking. Play 39 if you want a wargame with a closer resemblance to WW2.

Andrew