Okay who's up for an mp game? I guess by weekend all of us will have it?
Betas any suggestions for house rules?
F
PS first post in HOI2 mp forum yea
Betas any suggestions for house rules?
F
PS first post in HOI2 mp forum yea
So far we haven't really found the need for house rules.Fiendix said:Betas any suggestions for house rules?
Not really, but I would suggest playing MP with Battle Scenarios first unless you are playing with HoI 1 veterans or people who have been playing like mad since the game arrived. It is probably going to take a few days of play to get quite on top of the tech trees and production.Fiendix said:Betas any suggestions for house rules?
Orthank said:TADA, i told F. i'll be back!
Orthank said:To start regular european MP game every Sunday afternoon/evening 18 or 19 CET(17-18 GMT).
We've had up to ~12 players in beta-testing. The main problem with large numbers of players is that you're more likely to get trouble with an individual player not being able to connect or being slow. And some players are better hosts than others, as with HoI1.Fiendix said:How many players max before the game hangs on val?
'36 is fantasy - because of player mentalities. Nations historically designated as prey (France and Poland comes to mind, the UK and SOV to a lesser degree) are likely to do their best to sabotage any sort of semi-historical acts by Germany.Fiendix said:Andrew whats better 36 or 39. Is 36 as much a fantasy game as it was in HOI1? Is 39 in HOI2 well balanced so that germany has a chance??
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Peter Ebbesen said:'36 is fantasy - because of player mentalities. Nations historically designated as prey (France and Poland comes to mind, the UK and SOV to a lesser degree) are likely to do their best to sabotage any sort of semi-historical acts by Germany.
Fiendix said:36 in HOI1 was fantasy in mp only due to the fact that research was messed up. With house rules like the pa has the game is close to history and much fun.
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Peter Ebbesen said:'36 is fantasy - because of player mentalities. Nations historically designated as prey (France and Poland comes to mind, the UK and SOV to a lesser degree) are likely to do their best to sabotage any sort of semi-historical acts by Germany.
Not so much bitter, since it made excellent sense from your point of view, as observational. It is after all the same game where the UK and France prepare to attack Germany in 1938, counting on the USSR joining them in killing off the Reich before it becomes dangerous.NickMP said:Peter was speaking from bitter experience - in a 10-player game I had Poland and persuaded Hitler to let me join the Axis in 1936. Hard to keep the game totally historical after that.
Fiendix said:hehefinally got unbanned did you
Yup 18 CET / 17 GMT Sunday is okay with me. We also need to find a stable host with a good connection. I have a 512/128 line..
How many players max before the game hangs on val?
F
Peter Ebbesen said:Not so much bitter, since it made excellent sense from your point of view, as observational. It is after all the same game where the UK and France prepare to attack Germany in 1938, counting on the USSR joining them in killing off the Reich before it becomes dangerous.![]()
The 36 scenario is dominated by diplomacy and politics. Do Germany's neighbours act to prevent it from rearming and growing strong again? What is the policy of the European countries towards the enormous threat of Soviet Communism? Will Japan fight China or make common cause against the western imperialists?Fiendix said:Andrew whats better 36 or 39. Is 36 as much a fantasy game as it was in HOI1? Is 39 in HOI2 well balanced so that germany has a chance??