As host, after I've loaded my multiplayer game in progress and waiting for the players to join the game, I can't see that they have joined the game. My view shows the mage spots as empty even though they have told me that they have successfully joined the game. If I use the 'Call' feature with their name, the Mage spots fill appropriately on my host screen however. If I don't use the 'Call' feature and just trust them when they tell me that they have successfully joined the game even though I see no confirmation of this, and "Start" the game, the game does start properly however. There should be confirmation on the host screen that each player has slotted into the correct mage spot before the host presses "start".