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Mar 4, 2001
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AMD XP 2100+ (1.7 ghz)
512 DDR PC2100 RAM
Geforce4 Mx440 (64mb) + Nforce2 Mobo
56k Dial up
win XP


Built the system myself.

Does the game do good in mplayer on dial up? My systems pretty fast and stable. Im wondering cause I want to join. How is a 3-4 person MP game on Dial up?

All expierences wanted. Please post system specs aswell!
 
some will disagree but the 56k modem is going to kill you. DSL is maneagable (if you aren't the host) but cable is really the "minimum" to prevent crashes and even then you'll still experience them. The problem is the game requires a massive amount of information to be constantly passed around and 56k will lag you and hence, the rest.
 
Well...shoot. Thanks.

But I therein lies the problem. I dont have DSL/Cable in my area yet.

What if I go newegg and get a good, non-winmodem?
 
Problem isnt the modem

I have a 56k modem, ran version 1.02 fine in Mp for hours on end and had 10% of the problems I have now. Problem is the amount of data going to the host and be redistributed back out. Get a cable modem if you can, your still going to have problems.

Newer versions of the game have increased the data stream, I have watched these boards closely since Nov and although there has always been problems its now more of a problem then it was and for the most part the modems havent changed, the game has.

So go for it with what you have, I think perhaps in future patches the game data maybe refined somehow (not a programmer) and you should be fine. I have been playing MP war games for a long time havent had a problem until patch 1.03 in HOI, so dont sweat it to much when people tell you you have to have a cable modem, that isnt the problem no matter how adiment the person maybe ask them to document it for you how "your" modem causes the issues, not the hosts, "yours" they cant, no one has been able to for months on these boards its borderline Rhetoric regarding modems. Host bandwith and the upload of the datastream to the host is the problem.

What you need is one hell of a host who has a superior system, if you have that you should be fine. There are hunderds of games that you can play online with a 56k modem and have no problems at all. HOI has an enormous amount of data that gets routed to the host then comes back to you, if you look at your modem connection you always have a number that shows you how many bits your recieving its normally lower then what your sending out. Thats the issue for the host he probably has the same thing and the host is the one that has to be able to recieve maximum data and send it back out to you, its a bandwith issue, not a modem issue.

Odin
 
I host five of us regularly with my 256K DSL. By e-mailing the save game and keeping the game speed down we've started to run without crashes for three to four hour sessions. (not all DSL is equivalent) It's misleading to imply cable is superior to DSL.

HoI just plain has trouble dealing with all the data sent back and forth. And the problem is NOT just the network. I've set up three machines on a 100 Mbit LAN and if you crank the speed all the way up it'll crash.

- Mithel
 
What you need is one hell of a host who has a superior system, if you have that you should be fine. There are hunderds of games that you can play online with a 56k modem and have no problems at all. HOI has an enormous amount of data that gets routed to the host then comes back to you, if you look at your modem connection you always have a number that shows you how many bits your recieving its normally lower then what your sending out. Thats the issue for the host he probably has the same thing and the host is the one that has to be able to recieve maximum data and send it back out to you, its a bandwith issue, not a modem issue

That isn't completely accurate and we've discussed this before. Factors are:

1. host's connection
2. (other) player's connections
3. ISP's of host/players
4. distance between players

Everything Odin said is true (in regards to the host) but its also true for players. Every players needs to send as well as receive data. 56k just isn't enough bandwith to handle the load. Hell, a cable modem isn't always enough bandwith to handle to the load.
 
Exactly

Thats why the data stream is the issue, not the modem. The bandwith issue and not having enough is a direct corelation to the data of the game, so sure your modem maybe an issue, everyones is because HOI sucks up mamoth bandwith, so may run better with a cable modem but "your" modem isnt the problem.

Diefledermas is absolutely correct on the factor list, each one of those is a result of the bandwith used to transmit and recieve the data, not the functionality of equipment. In addition this is fairly unique to HOI in my expirence, like I said I have played MP games over the web for some time and have never had the issues I have with HOI, further solidifying my believe that the data flow of the game is the issue, thus my commentary.

Dont change your system to play HOI because your going to have problems anyway. As many? maybe, certainly there will always be issues but again I played HOI in prior versions with hardly a blip with a 56k modem and have played many other games with people all over the place, we had issues but nothing like this. Also look around watch the board your going to find people who have a greater understanding of computers and specs then I having the same problems, and they have cable modems.

Odin