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strattonthebard

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May 29, 2013
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Historically their role was as duelists engaging in one on one combat prior to general engagements, rather than infantry fighting in a unit. It seems they may have often fought mounted as well? Seems a very close fit for the Knight/Champion/etc system and not a good fit at all for Men-at-arms.
 
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Reworking the Mubarizun tradition to give a bonus to Knights (ideally one that doesn't play into the Knight Effectiveness stacking meta) rather than a unique Men-At-Arms wouldn't be a difficult change, and it would remove one of the most overpowered MAAs in the game while also being more historically accurate. Seems win-win!
 
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Reworking the Mubarizun tradition to give a bonus to Knights (ideally one that doesn't play into the Knight Effectiveness stacking meta) rather than a unique Men-At-Arms wouldn't be a difficult change, and it would remove one of the most overpowered MAAs in the game while also being more historically accurate. Seems win-win!
The Arab armies were not prepared for the colder weather of Gaul at tours. I think a case could be made that Arab military traditions should probably be penalized in the terrains that they experienced at tours. especially for winter weather. I would probably remove their counter to heavy infantry, reduce their base stats to be slightly less than heavy infantry, give them terrain bonuses in drylands, deserts, and maybe floodplains. Forests and other terrain associated with climates of Gaul and further north, plus a winter penalty.
 
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Maybe make them replace your standard knights.
Reduced knight effectiveness of say 50% (in addition of the recent nerf) but doubled number of knights?

It makes for a huge knight army, but not as elite as other militaries.
 
and it would remove one of the most overpowered MAAs in the game while also being more historically accurate
This sounds counter productive at this point since every DLC likes to introduce one of those. Every region and culture group is going to have the 'overpowered MaA' in it unless you also feel like removing Longbows, Cataphracts, Asawira, Elephants, and half the things Vikings and Nomads get.
 
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This sounds counter productive at this point since every DLC likes to introduce one of those. Every region and culture group is going to have the 'overpowered MaA' in it unless you also feel like removing Longbows, Cataphracts, Asawira, Elephants, and half the things Vikings and Nomads get.

What are the OP units of sub-Saharan Africa?
 
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What are the OP units of sub-Saharan Africa?
Well, how many Mali Empire DLCs have we had so far?

A better counterpoint would have been legacy of Iberia which preferred to make mercenaries dirt cheap as opposed to introducing unique MaA. But every dlc since then introduced unique MaA that are much stronger than normal. And odds are that's the trend going forward. There's no reason to go back and only remove the Mubarizun without a larger movement to normalize all cultural MaAs.
 
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This sounds counter productive at this point since every DLC likes to introduce one of those. Every region and culture group is going to have the 'overpowered MaA' in it unless you also feel like removing Longbows, Cataphracts, Asawira, Elephants, and half the things Vikings and Nomads get.
This is a hot take, I suppose, but: yes, I think they should rethink the cultural Overpowered MaA standard that the DLC have set, and some of the MaAs should be removed. This will probably require them reworking warfare/military strategy as a whole, but that was on the roadmap from a few years back.
 
This is a hot take, I suppose, but: yes, I think they should rethink the cultural Overpowered MaA standard that the DLC have set, and some of the MaAs should be removed. This will probably require them reworking warfare/military strategy as a whole, but that was on the roadmap from a few years back.
I don't think this is a hot take at all. Its quite reasonable, its just that its an all or nothing proposition. Whether you buff levies and normal MaAs or nerf cultural MaAs, or both, you gotta do something more comprehensive.

Personally they cultural MaAs should lean less on power and more on terrain and availability. Like how the Cataphract Archers and Tarkhans for the Oghuz are a way for the culture to base itself around HCs rather than ACs and LCs.
 
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This might not be possible to do in ck3, but here is how I think stationing should work. Stationing gives some bonuses initially based on better training and equipment, though not too much. Unit veteran level would matter more. The veteran level increases as it fights in pitched battles, decreases as unit loses men in battle, and has a passive decrease over peace time. Cultural tradition and high level stationing can reduce the speed of veteran decay. Cultural men at arms have extra bonuses on the terrain that their culture lives in but has drawbacks in terrain that is different enough from their home terrain. They are, base stat wise, not stronger than the base counterpart or have other drawbacks.