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aelbric

First Lieutenant
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Nov 14, 2000
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We have been running an MP game at below normal speed. I connect to the host and it appears tht things have been running smothly. We have experienced no time-shifting, CTDs, no one has left the game during play. Settings:

'36 Scenario
Hard
Aggressive
Co-op currently off
Playing UK
Current Date: March 1937

Here's the problem. Just before we last quit I researched Naval bombers successfully. However, NAV never showed up in my build list. It has been about 2 months of game time since I aquired the tech and they are not available for build. Has anyone seen this? Will a reload of the scenario help us? Playing UK without NAV would really stink.
 
There is a known issue with a small out-of-sync amount of time between you getting the 'research complete' and the host. Most likely you immiately reassigned the new free tech slot to do other research. Due to the out-of-sync, the host didn't see the project as finished yet (one day later it would have), and in fact interpreted your new research project as the cancelation of the ongoing one.

Jan Peter
 
All MP issues in the MP forum please.
*Moved
 
I had the same problem in Mutliplayer. A rehost made me again able to use that research slot, though not just my designed tech had to be done over, all my technolgy I had researched prior to rehost was gone. Luckily it was early 36, and only had few techs completed.

As long as it's not fixed, I suggest saving every couple of months minimum.