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unmerged(12303)

The hated one
Dec 3, 2002
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The newest patch brought to you from the multiplayer fanatics over at hoiplayers forums.

This mod is currently being playtested by 6 regular multiplayer groups. Feedback is always welcome :).

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For those that dont know - some info about the mod:

The goal of this modification is to correct "some" of the issues in HoI 2 DD that paradox doesnt care about.

This mod starts in 1938 (march 16th) and is mainly done for multiplayers though SP players can play this mod without any real issues.

The mod is designed with the following goals in mind:

* Primary emphasis on balanced multiplayer games
* Slower paced and more realistic combat (no "clickfests")
- slowed down movement
- made combat last longer
- put more emphasis on reorging and reinforcing units (takes more time)
- battles more deadly thus more damage thus more need for longer stops
- ships dont die so quickly verus planes so you have a chance to react (planes can get badly damaged or shot down by better cv groups)
- longer build times and less mp
- more need to plan ahead due to longer reorg, battles, build times
- & much much more
* No needless additions in regards to gifs and other grafics that just slow down the game
* Historical accuracy and realism
* Minor countries being realistic, playable and competitive
* Ai tuned for MP stlye of play
* Get rid of vanilla exploits used in MP

The real advantage of this mod is that its constantly tweaked by a number of groups that play the mod, not like some of the other popular SP mods which are done by players who dont test their changes or mainly concentrate on handsoff tests which of course in MP can turn out differently.

This mod is in development for 2 years and there are about 6 groups that are playing it on a regular basis (that I know of). More info over on www.hoiplayers.notlong.com

Feedback is appreciated after you play a bit ;)

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MEM1.082b PATCH - click here


Extract this patch over a backed up folder of HOI2DD 1.3a.



1.082b - CHECKSUM - RBVM only works with HOI2DD 1.3a +

- tp cost changed to 9 atp (assualt tp) buildtime moved to 180
- hungary ai 1938 file - war value changed to 0 same in hun_aggressive ai file
- # ai Finland lowers neutrality to join Axis hashed out
- fixed usa.txt events
- vichy will also fire if 75% of mainland france is taken
- command = { type = non_aggression which = ENG where = VIC } added to event 6110
- ex New zealand doesnt have vps
- decision times for russias move ic speeded up and gave then a tad more mp in events
- china initial mp reduced and growth should be correct :p


Some of the older changes since i published the link on Paradox to the 1.081 patch on this forums:

One of the the bigger changes is that we added an assault transport that players need to build to make offensives at long ranges. Old transports can only relocate troops to ports.


1.082a - CHECKSUM - ZDVM only works with HOI2DD 1.3a +

- rearranged troops- MAN troops guard the SOV border, japan
troops are either on the front or on Honshu.
- japan given an extra starting assualt tp
- uk given 2 extra starting assualt tps
- locked all polish land divisions (unlocked in danzig or war event)
- usa will get a command = { type = domestic which = political_left value = -1 } so it can go further free market
in the first gearing up for war event
- removed escort carriers due to the hardcoded bug


1.082 - CHECKSUM - EDQM only works with HOI2DD 1.3a +

- added the command = { type = manpowerpool value = 85 } for germany after vichy (seems to have been lost)
- romanias initial mp is 1/10th as it ommited for some reason :/
- removed mapped keys (again :eek: )
- reduced ha and sa of larm by 10%
- increased softness of larm by 10%
- raised cost of larm by 10%
- reduced toughness of larm by 2
- larm can no longer add heavy_armor and super_heavy_armor brigades
- hawaii is now core for usa
- Parliamentary Scandal event causes 1 dissent now
- nerfed some other random events
- manchuria free_market = 5 (was 3)
- added 60 Energy to Manchuria
- china is also free_market = 5 (was 3)
- 8 italian units cap limit of 70 removed
- minor tweaks to italian navy - upped by 1 level- 3 dds and 2 cls (to level 2) and 4 subs to level 2
- speeded up by 1 month the building of the 2 italian BBs in the start que.
- Assault Transport Created - model 1 TP
- Made available by Early Marine Division
- TP 1 has range 2500 (enough to reach Hawaii from San Diego and the Marshalls)
- TP 1 has increased AA and AD
- TP 1 cost 18
- TP 0 range decresed to 0 - can only moved by rebasing. If loaded by units,
rebase mission must be selected first, then the destination itself
- TP 0 cost decreased from 14 to 10
- ENG GER ITA JAP USA given a single assault TP
- FRA has militia from Madagascar removed
- New lvl 1 Ports: Corsica, Rhodes, Cyprus, Tel-Aviv, Hollandia, Balikpapan
- blocked connection Kashgar-Lahore
- Peshawar province is now mountain with 20 Infra (was 30)
this permits a defensible access between SIK and India
- JAP declaring war on SIK would give only 4 INF to SOV, no slider/supplies/IC
- USA given Early Artillery, Early AT, Basic Artillery removed
- USA given CA-4, Wichita is now CA-4, ready August 16 1938 (historical Feb 1939)
- JAP given 42 belligerence instead of 41 after puppeting China
- USA early gears now have 20% chance instead of 15
Japanese bell could decrease below 55 before the third event would fire
- HOL capital move to Indonesia now cedes Aachen/Maastricht
- ITA front on Egypt border decreased to 3 provs like the UK one
(Al Yaghbub-Siwa Impassable)
- tweaked the vichy event so land is returned correctly
- added a number of AAs to italian ports
- After china annexation stuff --> some commands moved to event 6041 as due to annex these values didnt set correctly.
command = { type = research_mod value = -25 }
command = { type = relative_manpower value = -50 }# 50 percent decrease of mp

If anybody has questions about any events, feedback, suggestions or esp stuff about in game mechanics please let me know.

Enjoy!
 
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found a slight glitch in one of the usa events - so if you are playing please dl the 1.082b patch again as it has the correct file.
Checksum will be the same and the old save game will work.
Sorry for any problems.
 
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Nice dude thanks! I will be checking this out for sure! :cool: