Hi all,
Long time player, first time poster. Myself and 5 friends decided to start playing a weekly Stellaris match and over the last 6 months we've pretty consistantly gotten together and played. The one thing that has consistantly ruined our otherwise good time is a slew of desync issues. Over the 10-15 matches we've played each and everyone has ended in an impassible desync, usually but not always at the start of a month. We have scoured the internet for solutions and tried solutions from dibling game systems to loading with disabled AI to progress 'past the desync' just to have it desync at the next point in time. Out of all of these matches we have only twice gotten as far as the endgame crisis and with all crisis' enabled we've never gotten as far as the second before desync death.
I recall seeing a developer diary a fair while ago about them trying to address desync issues but it seems like it's still a major problem with 100% chance of breaking our matches. For now we've decided to stop playing, I'd say we've given it more than a fair go at trying to make it work. Our hopes are that these issues are lessened in the future to a playable state since we're all still very keen to play and all still love the game.
Long time player, first time poster. Myself and 5 friends decided to start playing a weekly Stellaris match and over the last 6 months we've pretty consistantly gotten together and played. The one thing that has consistantly ruined our otherwise good time is a slew of desync issues. Over the 10-15 matches we've played each and everyone has ended in an impassible desync, usually but not always at the start of a month. We have scoured the internet for solutions and tried solutions from dibling game systems to loading with disabled AI to progress 'past the desync' just to have it desync at the next point in time. Out of all of these matches we have only twice gotten as far as the endgame crisis and with all crisis' enabled we've never gotten as far as the second before desync death.
I recall seeing a developer diary a fair while ago about them trying to address desync issues but it seems like it's still a major problem with 100% chance of breaking our matches. For now we've decided to stop playing, I'd say we've given it more than a fair go at trying to make it work. Our hopes are that these issues are lessened in the future to a playable state since we're all still very keen to play and all still love the game.
- 1