I've been playing Prison Architect along with a friend now since before Paradox took over and there's been a consistent issue with multiplayer. Specifically, when we hit greater than 60 prisoners or thereabouts, there's seemingly too much bandwidth being used for the game to keep up and the players get kicked. Now, we're talking ~50kb/s (according to the escape menu), so it's nothing crazy. We've been able to mitigate it to an extent by slowing down the game and not building large foundations except in piecemeal, but they're just stopgap measures.
Each of us is on a commercial cable internet line with at least 500 Mb/s up/down, both within the continental US and experience the same issue whether we play through US East or US West. I average 70-90 ping, he averages 80-120 ping, according to the values under the clock in the game, so we should be plenty fine on the connections, but once we hit a data transfer exceeding 35 kb/s (he just dropped moments ago at 36 kb/s), it's hit or miss whether you'll just drop spontaneously, and that's not much fun. At this point, he can join this game, linger for a few minutes and will inevitably drop even at 1x speed, and we've only got 85 prisoners.
There's not much to be said in my own debug.txt, but I've attached my friend's logs if it helps.
Ultimately, we've generally dropped this game from our playlist because you can't get but an hour into it before one player keeps dropping over and over. It'd be great if you could take a look at resolving this so we can enjoy playing the last two releases.
Thank you!
Each of us is on a commercial cable internet line with at least 500 Mb/s up/down, both within the continental US and experience the same issue whether we play through US East or US West. I average 70-90 ping, he averages 80-120 ping, according to the values under the clock in the game, so we should be plenty fine on the connections, but once we hit a data transfer exceeding 35 kb/s (he just dropped moments ago at 36 kb/s), it's hit or miss whether you'll just drop spontaneously, and that's not much fun. At this point, he can join this game, linger for a few minutes and will inevitably drop even at 1x speed, and we've only got 85 prisoners.
There's not much to be said in my own debug.txt, but I've attached my friend's logs if it helps.
Ultimately, we've generally dropped this game from our playlist because you can't get but an hour into it before one player keeps dropping over and over. It'd be great if you could take a look at resolving this so we can enjoy playing the last two releases.
Thank you!
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