• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Xaniff

Recruit
50 Badges
Jan 28, 2011
8
0
  • Europa Universalis III Complete
  • Heir to the Throne
  • Imperator: Rome Sign Up
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Crusader Kings III
  • Island Bound
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines Industries
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
I've been playing Prison Architect along with a friend now since before Paradox took over and there's been a consistent issue with multiplayer. Specifically, when we hit greater than 60 prisoners or thereabouts, there's seemingly too much bandwidth being used for the game to keep up and the players get kicked. Now, we're talking ~50kb/s (according to the escape menu), so it's nothing crazy. We've been able to mitigate it to an extent by slowing down the game and not building large foundations except in piecemeal, but they're just stopgap measures.

Each of us is on a commercial cable internet line with at least 500 Mb/s up/down, both within the continental US and experience the same issue whether we play through US East or US West. I average 70-90 ping, he averages 80-120 ping, according to the values under the clock in the game, so we should be plenty fine on the connections, but once we hit a data transfer exceeding 35 kb/s (he just dropped moments ago at 36 kb/s), it's hit or miss whether you'll just drop spontaneously, and that's not much fun. At this point, he can join this game, linger for a few minutes and will inevitably drop even at 1x speed, and we've only got 85 prisoners.

There's not much to be said in my own debug.txt, but I've attached my friend's logs if it helps.

Ultimately, we've generally dropped this game from our playlist because you can't get but an hour into it before one player keeps dropping over and over. It'd be great if you could take a look at resolving this so we can enjoy playing the last two releases.

Thank you!
 

Attachments

  • message.txt
    29,9 KB · Views: 0
Upvote 0