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Damocles

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One of the annoying things that I run into in game, is the generally ahistorical penchant towards ruling kings to 'create' new Kingdom titles from within their demesne. This becomes a more sizable issue with one of the several mods that add in new kingdoms, like the Latin Empire or Nicaea that can be created.

I like having them there, but they should be there, so that /someone/ else can carve them out of your carcass. The only way to actually acquire another king title, should be to take it by force or diplomatic inheritance from someone else. I.E, The Kings of Leon-Castille.

I've been trying to figure out a way to somehow make it so that if you already have a King title, you can't create a second. But it doesn't seem possible. Thoughts?
 
There's no way to prevent the AI from doing so that would not also make it impossible for the player, asides from making it impossible for the AI to get the money required.
And restricting his cash flow means he will stop building.
 
I'll have to agree it's a bit annoying; especially when it is the Byzantine Emperor that is creating the new kingdom title (e.g that of Bulgaria).

However, if it gives you any solace, there is at least one such event recorded in history; the Hungarian king starting to call himself rex Cumaniae.
 
Couldn't you make the king-titles uncreatable, and then add events to create them for a king who controls the right provinces? This would also let you create the Latin Kingdom only if you're Catholic, say.

If you really wanted, you might even add events to destroy other religions' titles that aren't your primary title.
 
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Can't be done. You can spawn new countries by events, but not add a title (or a claim) to an existing character. I use this to spawn some muslim kingdoms as time goes by, but this always means that a one-province "kingdom" appears somewhere in the lands, not that a local count/duke becomes a king.
The vanilla "Jerusalem" event works the same way (it does not elevate a local crusader to a king -- it takes a province and spawns a new kingdom there. That's why these kings are always French with a muslim last name.).
 
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Couldn't you make the king-titles uncreatable,?

yes, you can but these titles couldn't creatable anymore (AI or human player that could be a problem)
how ? by modding the province.cvs
have to delete every kingdom tag associated to the provinces you want not to be apart of a creatble kingdom

for ex : if you want kingdom of france not being a recreatable kingdom
replace "FRAN" tag by "none" for every provinces forming France
215;PROV215;Agen;France;Garonne;0;Plains;208;latin;5;BORD;FRAN;NONE;NONE;NONE;2661;3272;2688;3289;2659;3249;2614;3214;-100;-100;0;-100;-100;0;-100;-100;0;-100;-100;0;2665;3290;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1;-1
doable with any country

to create a kingdom by event see jord's post
 
Can't be done. You can spawn new countries by events, but not add a title (or a claim) to an existing character. I use this to spawn some muslim kingdoms as time goes by, but this always means that a one-province "kingdom" appears somewhere in the lands, not that a local count/duke becomes a king.
The vanilla "Jerusalem" event works the same way (it does not elevate a local crusader to a king -- it takes a province and spawns a new kingdom there. That's why these kings are always French with a muslim last name.).

we can make an event to create a one province kingdom by event (with conditions that all predefined surrounding provinces are controlled by the same ruler (or ruler having XXX + XXX tag ; or only human ruler condition if exists ?)

the one prov kingdom created that way can be force vassalized by war (done it once with an order) and then revoking the king titles to its owner and this way is yours... a bit bent I known but it is a way to achieve your goal in a way
 
we can make an event to create a one province kingdom by event (with conditions that all predefined surrounding provinces are controlled by the same ruler (or ruler having XXX + XXX tag ; or only human ruler condition if exists ?)
Sure, that's possible. But you can't give the AI or human a claim on this kingdom, and the kingdom will spawn with whatever culture is set for it in countries.csv.

E.g. you use this trick for Byzantium, making it unrecreatable. What will happen is that even if the entire area is owned by Armenians, the new 'BYZA' will be Greek culture always.

Another issue is that by making the realm unrecreatable, pledging will not occur. You will end up with many independent dukes (or even counts), rather than getting a strong kingdom that re-establishes itself.
 
As far as I can see the only other thing that can be done is to creatively change which provinces are part of the un-created kingdom so that no country owns 2/3 of the provinces at start, for example by adding what is now Slovakia to the Kingdom of Bohemia so that more than 1/3 of the new Bohemia is outside the initial HRE, or by adding southern Romania to the Kingdom of Bulgaria so that over 1/3 is Cuman.

Not that this is in any way an ideal solution.
 
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