Hey fellas, I'm running into a bit of a block here.
What I'm trying to do is have an event that has different effects depending on what it is affecting (in this case, provinces). That is, if a province has 10 Civ value, I want the effect to be X, while if it has 20 Civ value, I want the effect to be Y and so on.
What I did at first was use:
And so on, but while the event triggered properly and showed the effects, they wouldn't actually happen. When I changed the effects to have just one limit and no OR arguments, it worked fine.
I've also tried sticking an AND argument after each random_owned line as well, but that stuffed things up even more (and still had no effect).
The only other way I can think of solving this would be to have a separate event for each possibility, which in itself brings a whole host of headaches so I'd rather keep it all within one event if possible.
Any help would be greatly appreciated.
What I'm trying to do is have an event that has different effects depending on what it is affecting (in this case, provinces). That is, if a province has 10 Civ value, I want the effect to be X, while if it has 20 Civ value, I want the effect to be Y and so on.
What I did at first was use:
Code:
OR = {
random_owned = {
limit = {
(conditions)
}
(effects)
}
OR = {
random_owned = {
limit = {
(conditions)
}
(effects)
}
}
I've also tried sticking an AND argument after each random_owned line as well, but that stuffed things up even more (and still had no effect).
The only other way I can think of solving this would be to have a separate event for each possibility, which in itself brings a whole host of headaches so I'd rather keep it all within one event if possible.
Any help would be greatly appreciated.