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unmerged(349283)

Corporal
5 Badges
Jul 18, 2011
36
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Hi!

Is there really no way to use multiple materials per model? I could understand the one-material-per-model-rule for vehicles but buildings tend to have repeating patterns. When you want these patterns on your model with one material, you have to add unnecessary polygons. I really hope there is a way or will be a way in the future.
 
I know. I was talking about how it's additional work and polygons which are not needed. If you have a texture filled with everything and you want to add another little detail you have to remap everything. It's not very practical.
 
Matze iss auch da, ick werd verrückt.

It's the best way to map everything to only one texture. You can easily bake AO, diffuse, specular and normalmaps if you have unwrapped the complete model to one UV sheet.

I am using multiple materials as I build my models. When I've finished !! the model, it's time to unwrap everything to one seperate UV channel. After that you can bake the multiple materials to the final diffusemap. You just need to know how to handle multiple UV channels.