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Solmyr

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Mar 12, 2001
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Here are some tag-specific Muslim events. They may be a bit historically-deterministic, but...

Code:
### Assassin events series ###

province_event = {
	id = 20046

	picture = "event_intrigue"
	name = "Creation of the Assassins"

	trigger = {
		condition = {
			type = or
			condition = { type = province value = 662 } # Mazandaran
			condition = { type = province value = 665 } # Dailam
			condition = { type = province value = 765 } # Archa
			}
		condition = { type = ruler_religion value = muslim }
		condition = {
			type = not
			value = { type = title_exists value = ASSA }
		}
		condition = { type = year value = 1097 }
		condition = {
			type = not
			value = { type = year value = 1250 }
		}
	}

	mean_time_to_happen = {
		months = 60
	}

	action_a = {
		effect = { type = create_tag value = ASSA }
		effect = { type = add_regiment country = ASSA culture = muslim strength = { archers = 500 militia = 1000 } }
	}
}

character_event = {
	id = 20047

	picture = "event_intrigue"
	name = "Management of the Assassin stronghold"

	trigger = {
		condition = { type = title value = ASSA }
		condition = { type = ruler_religion value = muslim }
		condition = { type = ai }
	}

	mean_time_to_happen = {
		years = 5
	}

	action_a = {
		effect = { type = create_courtier value = spymaster }
		effect = { type = set_law value = elective_law }
	}
}

character_event = {
	id = 20048

	picture = "event_intrigue"
	name = "Assassination of enemies"

	trigger = {
		condition = { type = title value = ASSA }
		condition = { type = ruler_religion value = muslim }
		condition = { type = ai }
	}

	mean_time_to_happen = {
		months = 60

		modifier = {
			condition = { type = trait value = zealous }
			factor = 0.9
		}
		modifier = {
			condition = { type = trait value = intricate_webweaver }
			factor = 0.75
		}
		modifier = {
			condition = { type = trait value = illusive_shadow }
			factor = 0.75
		}
		modifier = {
			condition = { type = atwar }
			factor = 0.5
		}
		modifier = {
			condition = { type = intrigue value = 7 }
			factor = 0.9
		}
		modifier = {
			condition = { type = intrigue value = 9 }
			factor = 0.9
		}
		modifier = {
			condition = { type = intrigue value = 12 }
			factor = 0.7
		}
	}

	action_a = {
		effect = { type = trigger for = random_enemy value = 20049 }
	}
}

character_event = {
	id = 20049

	picture = "event_intrigue"
	name = "The Assassins have struck at us!"

	immidiate = {
		effect = { type = death value = random_courtier }
	}
}

character_event = {
	id = 20050

	picture = "event_intrigue"
	name = "Assassination of enemy ruler"

	trigger = {
		condition = { type = title value = ASSA }
		condition = { type = ruler_religion value = muslim }
		condition = { type = ai }
	}

	mean_time_to_happen = {
		months = 500

		modifier = {
			condition = { type = trait value = zealous }
			factor = 0.9
		}
		modifier = {
			condition = { type = trait value = intricate_webweaver }
			factor = 0.75
		}
		modifier = {
			condition = { type = trait value = illusive_shadow }
			factor = 0.75
		}
		modifier = {
			condition = { type = atwar }
			factor = 0.5
		}
		modifier = {
			condition = { type = intrigue value = 7 }
			factor = 0.9
		}
		modifier = {
			condition = { type = intrigue value = 9 }
			factor = 0.9
		}
		modifier = {
			condition = { type = intrigue value = 12 }
			factor = 0.7
		}
	}

	action_a = {
		effect = { type = trigger for = random_enemy value = 20051 }
	}
}

character_event = {
	id = 20051

	picture = "event_intrigue"
	name = "Our ruler has been murdered by the Assassins!"

	immidiate = {
		effect = { type = death }
	}
}

### Seljuk event series ###

province_event = {
	id = 20052

	picture = "event_claim"
	name = "Turkoman reinforcements"

	trigger = {
		condition = { type = region value = Middle_East }
		condition = { type = exists value = SELJ }
		condition = { type = demesne value = SELJ }
		condition = {
			type = not
			value = { type = year value = 1100 }
		}
		condition = {
			type = owner
			condition = { type = atwar }
		}
		condition = { type = ai }
	}

	mean_time_to_happen = {
		months = 60

		modifier = {
			condition = { type = year value = 1085 }
			factor = 5
		}
	}

	action_a = {
		effect = { type = add_regiment country = SELJ culture = turkish strength = { archer_cav = 5000 light_cav = 5000 } }
	}
}

province_event = {
	id = 20053

	picture = "event_claim"
	name = "Creation of the Rum Sultanate"

	trigger = {
		condition = {
			type = or
			condition = { type = province value = 706 } # Koloneia
			condition = { type = province value = 707 } # Melitene
			condition = { type = province value = 737 } # Kaisereia
			condition = { type = province value = 749 } # Dorylaion
			condition = { type = province value = 750 } # Nikaea
			condition = { type = province value = 752 } # Galatia
			condition = { type = province value = 753 } # Ankyra
			condition = { type = province value = 759 } # Ikonion
			condition = { type = province value = 760 } # Tyana
			}
		condition = { type = exists value = SELJ }
		condition = { type = demesne value = SELJ }
		condition = {
			type = not
			value = { type = title_exists value = RUMS }
		}
		condition = {
			type = not
			value = { type = year value = 1300 }
		}
	}

	mean_time_to_happen = {
		months = 50
	}

	action_a = {
		effect = { type = create_tag value = RUMS }
		effect = { type = add_regiment country = RUMS culture = turkish strength = { archer_cav = 2000 light_cav = 2000 } }
		effect = { type = religion value = muslim }
		effect = { type = culture value = turkish }
	}
}

### Egypt & North African event series ###

province_event = {
	id = 20054

	picture = "event_intrigue"
	name = "Mameluke rebellion"

	trigger = {
		condition = { type = region value = North_Africa }
		condition = {
			type = or
			condition = { type = exists value = FATI }
			condition = { type = exists value = AYYU }
			condition = { type = exists value = ABBA }
		}
		condition = {
			type = or
			condition = { type = demesne value = FATI }
			condition = { type = demesne value = AYYU }
			condition = { type = demesne value = ABBA }
		}
		condition = {
			type = not
			value = { type = title_exists value = MAML }
		}
		condition = { type = year value = 1250 }
	}

	mean_time_to_happen = {
		months = 500
	}

	action_a = {
		effect = { type = create_tag value = MAML }
		effect = { type = add_regiment country = MAML culture = cuman strength = { light_cav = 1000 archers = 1000 heavy_inf = 1000 } }
	}
}

province_event = {
	id = 20055

	picture = "event_intrigue"
	name = "Rise of the Almohads"

	trigger = {
		condition = {
			type = or
			condition = { type = area value = 843 } # Haut_Atlas
			condition = { type = area value = 846 } # Sahara
		}
		condition = { type = ruler_religion value = muslim }
		condition = {
			type = not
			value = { type = title_exists value = ALMO }
		}
		condition = { type = year value = 1130 }
		condition = {
			type = not
			value = { type = year value = 1260 }
		}
	}

	mean_time_to_happen = {
		months = 500
	}

	action_a = {
		effect = { type = create_tag value = ALMO }
		effect = { type = add_regiment country = ALMO culture = abghazian strength = { light_cav = 1000 archers = 1000 militia = 1000 } }
	}
}

Comments welcome. :)
 
Shouldn't the assassinations events, be tied to the Palestine Region?, it would be very strange if the Assassins were able to kill my Norse courtier...
 
I think tying the maximum year to 1250 isn't good unless there is a specific reason why it can't form after that time that is out of the control of the game, like mongols always invading and crusades always happening
 
Solmyr said:
If you are at war with them why not? :)

It might be better to move the atwar to trigger conditions though.

It's a long trek...
 
I believe it would be more appropriate to change the culture for the Mameluks from Cuman to Turkish, since all the Mameluk officers who overthrew the Ayyubid dynasty were Turkish. Actually, Mameluks even named their country as Dewlet-ul Turkiyeh (State of Turkey) in their own recoreds, 600 years before Ottoman lands were named Turkiye.
 
Some other events along the line come to mind - at least "The rise of the Ottomans" could be really handy - triggered in the later half of the game, works almost like horde events. If the Ottomans are created, they could also get reinforcements. This would result in a more realistic EU conversion...
 
I don't think Ottomans should get any reinforcements, because afaik most historical way would be having a strong ottoman leader allying with Byzantine Emperor during a civil war in Empire and then having Ottomans conquer the enemies of Empire.

Although they could pop up at some point, 1300 or so?
 
Ottos could appear in a manner similar to the Rum Seljuks I guess. Probably need a requirement of being in the general area of Nicaea and having it under Muslim rule. 1280 would be a good starting year, with a slightly higher mtth so they don't always appear immediately.

It's too bad we cannot give multiple provinces to a new country.
 
One of the provinces in the first core area of Ottomans (Anatolian side of Bosporus) is the richest province in whole Asia Minor. So if Ottomans pop up there, with a decent ruler, they could get things going quite well.
 
Byakhiam said:
One of the provinces in the first core area of Ottomans (Anatolian side of Bosporus) is the richest province in whole Asia Minor. So if Ottomans pop up there, with a decent ruler, they could get things going quite well.

Well, the Teutons can pop up in a rich province, but have you ever seen them do anything? :p Independent one-province AIs seem to be pretty passive.
There's also the problem that the Ottoman ruler won't have the correct dynasty name (and will very likely have a Byzantine surname, due to the location). But that's a problem with all new country creation events (including Golden Horde).

Does anyone know if there is a way to set what FOG a new country will have? The Assassins currently pop up as a feudal kingdom, but they would look so much better as a Muslim "knightly order" (the leader being called Grandmaster of Assassins would rock :D).