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travro

Sergeant
15 Badges
Jun 14, 2015
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Let's Make Vassals of Vassals Matter Again

I'm hoping relations with vassals of my vassals matter, and have that effect my levies and taxation as well. If I'm a king, a count under a duke should have levies going to that duke and levies going to me directly. And I raise them directly out of that province Barons and Mayors, same, although their levies should be combined with the counts. Effectively this would mean:
-No more army teleportation.
-If a chancellor has a mission to improve relations with random vassal, this would have a positive result on your total army size and income
-Putting people you like under vassals they hate could keep them weak but still allow you to be strong.
-The opinion map mode is clearer, and can help gauge the stability of a rival realm
-Failed attempts of arrests could still lead to rebellions

Moreover, the levy sizes of vassals should always be at full capacity until called. When a liege calls, that vassal gets an event to respond (instead of the usual raise), then decides what to give based on opinion and the law, such as : minimum allotment, extra (giving an opinion bonus and prestige in return), reduced allotment (opinion penalty) or refuse (opinion penalty and righteous imprisonment depending on the government and laws, drop in prestige, whatever). When the vassal responds, whether or not his levies are raised, he sees a reduction in his troops based on what is given, and the liege has access to that number from that vassal's capital.

So a count could get as many events to give troops as he has number of lieges.

Of course, we couldn't use the current percentages. Could you imagine a count having a duke, a king, and an emporer each taking 40% of his remaining troops when they call.

But making the levy call an event that his called against every vassal in the realm can make your army sizes more unpredictable and far less constant. Especially when the amount a vassal gives you is not directly tied to opinion but other matters get weighed in:
-Do they like the cause of the war,
-Do they have other wars going on, etc

I would also say finally to make is so vassal levies cannot be called until a war is going on. In this way we could allow for the player to call a war if only the player's levies are raised, so border rushing isn't spammed. And we on the council should actually vote on what the liege does instead of simply taking a generalized position
 
-No more army teleportation.
From what I have heard, levies will not work like CK2, instead they start at one or several gathering Points and slowly rise in strength as Soldier gather to them, like what happens when you recruit retinues in CK2.

I think the issue with vassal of vassal relationship is that it quickly become alot of vassals to keep check on. If you have 5 vassals and each of them have 5 vassals you have a total of 25 vassals that matters and that is probably a low number.
 
Let's Make Vassals of Vassals Matter Again

I'm hoping relations with vassals of my vassals matter, and have that effect my levies and taxation as well. If I'm a king, a count under a duke should have levies going to that duke and levies going to me directly. And I raise them directly out of that province Barons and Mayors, same, although their levies should be combined with the counts. Effectively this would mean:
-No more army teleportation.
-If a chancellor has a mission to improve relations with random vassal, this would have a positive result on your total army size and income
-Putting people you like under vassals they hate could keep them weak but still allow you to be strong.
-The opinion map mode is clearer, and can help gauge the stability of a rival realm
-Failed attempts of arrests could still lead to rebellions

Moreover, the levy sizes of vassals should always be at full capacity until called. When a liege calls, that vassal gets an event to respond (instead of the usual raise), then decides what to give based on opinion and the law, such as : minimum allotment, extra (giving an opinion bonus and prestige in return), reduced allotment (opinion penalty) or refuse (opinion penalty and righteous imprisonment depending on the government and laws, drop in prestige, whatever). When the vassal responds, whether or not his levies are raised, he sees a reduction in his troops based on what is given, and the liege has access to that number from that vassal's capital.

So a count could get as many events to give troops as he has number of lieges.

Of course, we couldn't use the current percentages. Could you imagine a count having a duke, a king, and an emporer each taking 40% of his remaining troops when they call.

But making the levy call an event that his called against every vassal in the realm can make your army sizes more unpredictable and far less constant. Especially when the amount a vassal gives you is not directly tied to opinion but other matters get weighed in:
-Do they like the cause of the war,
-Do they have other wars going on, etc

I would also say finally to make is so vassal levies cannot be called until a war is going on. In this way we could allow for the player to call a war if only the player's levies are raised, so border rushing isn't spammed. And we on the council should actually vote on what the liege does instead of simply taking a generalized position

lets just take ck2 as an example if you are emperor of a de jure hre you have up to 18 dukes and 67 counts, I cant imagine the tedium of dealing with 67 counts on top of 18 dukes, thank god barons are gone...
 
l cant imagine the tedium of dealing with 67 counts on top of 18 dukes.

Well, you shouldn't be expected to make everyone happy. And I'm only speaking of levies and taxes. VoVs still won't faction against you or demand spots on the council. So it's not the equivalent of having 60 something direct vassals. But, that tedium you speak of wouldn't be uncharacteristic of managing an empire in feudal times.
 
Well, you shouldn't be expected to make everyone happy. And I'm only speaking of levies and taxes. VoVs still won't faction against you or demand spots on the council. So it's not the equivalent of having 60 something direct vassals. But, that tedium you speak of wouldn't be uncharacteristic of managing an empire in feudal times.
The games focus is on characters not on tedious management to get 2% more levies and I don't think it is a good idea to punish players who don't want to do all these tedious things.
 
The games focus is on characters not on tedious management to get 2% more levies and I don't think it is a good idea to punish players who don't want to do all these tedious things.
Why would any player tediously try to get 2% more levies, and how would failure to do so be punishment?

Edit: The game would still be about focusing on the vassals that matter. Still character driven.
 
I think the AGOT Mod system is very good, the vassals of your vassals can choose, for example, to support you or their overlord, and this brings many interesting things, but in ck2 vanilla, however much a vassal likes his king more than that of his duke, in a civil war he gets screwed because he is obliged to follow his duke.
 
I think the AGOT Mod system is very good, the vassals of your vassals can choose, for example, to support you or their overlord, and this brings many interesting things, but in ck2 vanilla, however much a vassal likes his king more than that of his duke, in a civil war he gets screwed because he is obliged to follow his duke.

To expand on this; vassals should have the ability to choose sides during wars, and switch sides in the middle of wars. If the AI is a Catholic subject who dislikes and does not particularly fear your Muslim overlord, it should often choose to rebel. Should the Holy Roman Emperor try to claim the French throne, and the Duke of Burgundy is his father in law who hates the King of France, he would normally join the Holy Roman Emperor. And if a craven vassal finds his side is losing, he should be inclined to switch sides.