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Wankmeister
Nov 2, 2002
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So my Macedonia has been at peace for years and all my level 3 forts are as strong as can be. Selucid invades, and each of my core provinces fall instantly -- some in 5 days, some 10, some 20. Meanwhile, the exact same armies on my part cannot win a siege in under a year.

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I have noticed that in my last 10 sieges, all 10 succeded when I assaulted in between 1!! and 10 days or something. Brand new fortress, no damage etc.
With the latest patch.
Don't know if it was coincidense, some new effect, or bug.
 
Wdll said:
I have noticed that in my last 10 sieges, all 10 succeded when I assaulted in between 1!! and 10 days or something. Brand new fortress, no damage etc.
With the latest patch.
Don't know if it was coincidense, some new effect, or bug.
Hmm... you may be on to something; because I seem to remember that the attacking Selucids did seem to assault pretty quickly...
 
from what i have seen after my war with seleusids, that i started right after patching to 1,2, and doing countless sieges(about 50 provinces)
it seems that assaulting is extremely dependent on the die roll now
to much so imho
i had 24000 infantry/archer armies that i used for assaulting
sometimes my morale would be gone in 3-4 days on a lvl 1 fort,while doing next to no dmg to the garrison
while at other times i would succed in assaulting a lvl 3 fort in about the same time
to be honest imho if u outnumber a fort by more than 10-1, you should have a way better chance of winning than you do now, at the very least you should be 99,9% sure, to get atleast 2 5 day cycles before running out of morale, that way it would take 2 very bad die rolls to lose when you are vastly superior
 
Yes I have noticed the same thing.

Playing patch 1.2 continuing from a 1.1 save.

I have started doing the same thing as the AI a large army that assaults instantly nearly always succeeds.
 
I think there is a bug somewhere.

I just did a quick test as Rome in a war against Carthage. Walked 15k troops to Syracuse and 12k to Panoramus (from Ager Bruticus). Started an Assault as soon as the armies arrived. Both assaults were successful in 5 days.

Definitely seems to be something strange going on there, as earlier in the same game I tried an assault on Sardinia (from memory) after it got to 80% with a wall breach and 12k troops, and that assault failed!

This is with a fresh game started under 1.2.
 
Let's move this into the bug forums for the time being...can you give any more examples? Were those level 3 forts going down in five days?
 
As an aside, I landed 15 units by sea into Barca and attempted an immediate assault (as in the game paused to tell me they had arrived, and I ordered the assault while paused), and it failed horribly. So it's not a universal thing of just kicking off an assault in the first day or few days.
 
Maybe if we knew the actual mechanics behind an assault, this issue would be less perplexing.
 
I have had a few more assaults, but they did not succeed. The garrison seems to getting hurt a lot more now than in 1.1, but it is no way a done deal that if you assault you will win in the first assault. :)
 
A couple things I've noticed:

1. Omen +morale is the one and only one skill for land-gain wars, I kill quick with these on, plus some other bonus, civic or tech I cannot recall that raises morale.

2. Start your assault near the end of a month, so that as the month flips, you get a morale boost, mid-fight, that works well for me.

3. Horses don't add **** to a siege, they have a value of zero. I didn't notice this until I realized my 10-stack of heavy troop was far better at sieges than my mixed 2 stacks of horse and foot. Duh.

4. It's random. So random that if you are screaming at the computer at how a 1k hill fort can hold out against your legion of Doom (with elephants! omg!), just resign and reload. It's totally cheap, but then again the system feels a bit out of wonk, so I do it when it's warranted.

5. Your opponents Loooooove Omen: Morale. I see it up constantly when I'm getting overrun by those pesky Romans and their 400k manpower.

6. Tech. For some reason, everyone is a higher tech level than me, even at easiest diff, and their are some nice assault/morale techs in there. This annoys.