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Strager

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Jan 9, 2007
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So far I haven't seen any mention anywhere of planets being given different gasses in their atmosphere. A being from an Oxygen based world is not going to be able to live naturally on a planet with a Methane atmosphere. This would have all sorts of effects on diplomacy, trade, expansion, etc. that it really MUST be represented.

For example, it would encourage uplifting species so you can more easily exploit a mineral rich planet with a different type of atmosphere.

Beings who breathe the same kind of air can more easily interact and this should be reflected with relationship bonuses etc. Similarly, beings who breathe something else will need some kind of re-breather at a minimum if there is going to be any interaction at all - this makes them different, and no one trusts something who's different - because...well they are different!
 
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We haven't really been given any information on planet types. Star types...yes. Also there is that business about "rare resources" that is a little murky at the moment.

Could it be that planet types is a DD yet to come?
 
Hmmm. I don't agree simply on the terms that if we were to discover an alien race, I feel we'd be more interested in who they are and how they live. Not so much upset at the fact that they don't breathe oxygen. You discover a race that is able to somehow breath in methane and survive off of it. Definitely more interesting then offensive.

Plus it's not like your stepping onto the planet with no type of mask or re-breather and starting a conversation? Maybe you contacted another race of beings by another means like electronic communications. Why does it have to be a face to face encounter? As a race intelligent enough to achieve traversing through hundreds of thousands of AU, I'm sure they would have achieved the ability to interact with a species without donning a re-breather and walking out onto the surface of a planet.
 
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considering the depth of stellaris from what we already know, it's pretty safe to assume that there are wildly varying planet types.
 
There's only one way to fight the battle between Methane and Oxygen worlds... A dance battle...
latest

tumblr_static_dzzl04salmo00wkckos40c80_640_v2.gif

I feel like seasons 9 and 10 were missing a dance battle...
 
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I suspect that it will be simply covered in the terraforming section as habitability. As the atmosphere gets replaced with something more conducive to your species' survival on that world, they can start removing the domes and expand across the world easier. Diplomats, tourists, invasion forces, etc can always wear rebreathers/have implants/be genetically engineered to survive in alternative environments. Policies could allow the construction of alien sectors on planets or bases, dedicated habitation domes for them to reside in; easing diplomacy/subversion.

I wouldn't be surprised if your species' favoured atmospheric composition isn't explicitly mentioned either, since I'm not sure how much you would really gain beyond asthetics. Take two worlds for example, one with your favoured hydrogen sulfide atmosphere but with too much water lying around and one with a carbon monoxide atmosphere and your favoured lava pits scattered across the surface. They could be equally costly to terraform and equally limiting on expansion, leading to the exact same outcome. You could split terraforming technologies into atmospheric, gravitational, land/water centric technologies, but it would probably become a frustration when you don't have the right combination of terraforming technologies for the worlds around you.
 
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i just hope you can't terraform a planet to be utterly different than what it works with to begin with. replacing a methane atmosphere with oxygen or anything else carries so much in obvious risks that it'd be both pointless and wasteful since you'll be left with a dead planet anyway.
 
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i just hope you can't terraform a planet to be utterly different than what it works with to begin with. replacing a methane atmosphere with oxygen or anything else carries so much in obvious risks that it'd be both pointless and wasteful since you'll be left with a dead planet anyway.
Why? Earth once had no oxygen at all, it was a toxic waste from bacteria. Took life some time to get used to it and changed the look of Earth pretty heavily.
To change the atmosphere (i.e. composition of it) of a planet could be much easier then adjusting the pressure, magnetic field or the gravity on a planet if you have the resources to do so. Sure you'd have to resettle plants and animals (if there are any), but it would be possible, all it takes is some "small amount" of energy.
 
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There's only one way to fight the battle between Methane and Oxygen worlds... A dance battle...
latest

tumblr_static_dzzl04salmo00wkckos40c80_640_v2.gif

I feel like seasons 9 and 10 were missing a dance battle...

I wish hologram technology would hurry up so I could frame this in motion upon my wall.
 
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Hmmm. I don't agree simply on the terms that if we were to discover an alien race, I feel we'd be more interested in who they are and how they live. Not so much upset at the fact that they don't breathe oxygen. You discover a race that is able to somehow breath in methane and survive off of it. Definitely more interesting then offensive.

Plus it's not like your stepping onto the planet with no type of mask or re-breather and starting a conversation? Maybe you contacted another race of beings by another means like electronic communications. Why does it have to be a face to face encounter? As a race intelligent enough to achieve traversing through hundreds of thousands of AU, I'm sure they would have achieved the ability to interact with a species without donning a re-breather and walking out onto the surface of a planet.

initially, yes. but let's say you border another spacefaring nation who breathes methane instead of oxygen. how are you going to trade? how will you meet diplomatically? you cant breathe the same air - you can have contact, but can't have normal social itneractions with them.
 
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initially, yes. but let's say you border another spacefaring nation who breathes methane instead of oxygen. how are you going to trade? how will you meet diplomatically? you cant breathe the same air - you can have contact, but can't have normal social itneractions with them.

Correct. So I guess this is where the idea for a re-breather of some sorts would come in. However I still don't really agree with the idea of getting negative diplomatic modifiers with a race because of the type of atmosphere they live in. Although I can see the implications of it being more along the lines of "difficult to communicate with" negative modifiers. But not getting a penalty with said race simply because of the fact that they are "different, and no one trusts someone who's different".
 
Correct. So I guess this is where the idea for a re-breather of some sorts would come in. However I still don't really agree with the idea of getting negative diplomatic modifiers with a race because of the type of atmosphere they live in. Although I can see the implications of it being more along the lines of "difficult to communicate with" negative modifiers. But not getting a penalty with said race simply because of the fact that they are "different, and no one trusts someone who's different".
I agree, a negative modifier wouldn't make any sense. It's basically the same as language really; it can be a bit of a problem to start with, but you work around it. If one made a suggestion that in EU4, a country should have a negative diplomatic modifier with a country with a different primary language/culture, it would be immediately shot down. The very large number of alliances and trade agreements made between countries with different languages would be pointed out almost immediately, including the world's longest standing alliance.

Two species who breath and favour different environments might find they naturally compliment each other. There's less natural competition, as they're not as interested in the same set of worlds. They might find that they're fantastic trading partners, as their favoured worlds are typically richer in mineral x, but poor in metal y, while the inverse is true for the other race. The fact is, being different isn't that much of a hindrance, for making peace or justifying war.
 
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Suffer not the Xeno scum to live! We must Exterminatus every single Xeno world infested with their rot, corruption and total disregard for the Machine God and his angelic servants: The machine spirits.
Augmentation and modification is the only true improvement that can be employed by the Machine God's servants.
 
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Didn't the devs hint at this? I recall them saying that for example, you are surrounded by resource rich planets in your system that is unhabitable by your people, but you subjugated a species who can inhabit said planets, you then absorb these new pops to expand your empire. I assume unhabitable indicates at these kinds of indicators (such as the gasses).

i just hope you can't terraform a planet to be utterly different than what it works with to begin with. replacing a methane atmosphere with oxygen or anything else carries so much in obvious risks that it'd be both pointless and wasteful since you'll be left with a dead planet anyway.

Hmm.. if they indeed put this feature in, I'd hope there are events (pros or crises) related to it, so you remember that an action you took some decades ago might affect your pop now.

initially, yes. but let's say you border another spacefaring nation who breathes methane instead of oxygen. how are you going to trade? how will you meet diplomatically? you cant breathe the same air - you can have contact, but can't have normal social itneractions with them.

I think for trading and diplomatic meeting its still possible (through the use of video conference perhaps, correct me if I'm wrong), but normal social interactions .... yeah, you need rebreathers. But I don't know, maybe when your species live in that planet long enough that they evolve and become a sub-species that can adapt to that environment?
 
I wish hologram technology would hurry up so I could frame this in motion upon my wall.
Yeah, turns out there's a lot of random dancing GIFs for Roosterteeth shows... Like a bizarre amount...
red_vs_blue_dance_gif_by_glacierfrostheart-d883d7t.gif
 
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I assume unhabitable indicates at these kinds of indicators (such as the gasses).

You know what happens when you ass u me things.....

Didn't the devs hint at this? I recall them saying that for example, you are surrounded by resource rich planets in your system that is uninhabitable by your people, but you subjugated a species who can inhabit said planets, you then absorb these new pops to expand your empire. I assume uninhabitable indicates at these kinds of indicators (such as the gasses).

I haven't seen any evidence of atmosphere type anywhere..... have a look at these screens:

Here is Planet Tiles detail - Also note the outliner.

index.php


Also look at this screen, which is where you terraform a planet from:

index.php



There seems to be no mention of it anywhere. Planets are just referred to by Terrain type "Tundra world" instead of "Tundra World (Methane)" or some such...
 
You know what happens when you ass u me things.....



I haven't seen any evidence of atmosphere type anywhere..... have a look at these screens:

Here is Planet Tiles detail - Also note the outliner.

index.php


Also look at this screen, which is where you terraform a planet from:

index.php



There seems to be no mention of it anywhere. Planets are just referred to by Terrain type "Tundra world" instead of "Tundra World (Methane)" or some such...

Tundra, Ocean, Desert, Gaia, Temperate/Continental, it seems to be they are going for visual/archetypes that aren't split along attributes. That way they can unify art vision with game mechanics, probably.

It might make it easier writing dynamic events too, since they may check for whether a species is good on said planet or not. But if they checked to see if it was compatible with the air or atmosphere, it might limit their events due to the subject matter. If a species has to be stuck with a planet type they hate, there's all kinds of stories that could develop. For an atmosphere difference though, the stories would have to change a little bit to account for that.

In reply to the other topic about different species being good at different planets, that would be part of the traits system for each species. So some species may prefer one planet type, or reproduce faster or have higher tolerances. Which connects with the uplifting of species. That ocean world with 11 red minerals, may be awesome if you just annexed or conquered the occupying species. Might not be so good if you wiped out the native species and tried to replace them with your desert loyalists. Then your desert loyalists would illegally try to modify themselves in 50 years, then rebel against your empire because they became a sub species.

If you could genetically modify the species, you can use them as slaves or perhaps make them specialized for extracting resources from Ocean planets, their original home. At the cost of the slaves or second class citizens, not liking you. Risks and rewards. These are just general interactions that Paradox seems to be good at in Ck2, transfered over to Stellaris gameplay, hypothetically.
 
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