I will update this post regularly as I have just begun to play test it due to the upcoming MP game.
First and foremost I find the mod to be very entertaining and the story line is very interesting but there are some vital issues that need to be addressed if it is going to be marketed as a multiplayer friendly mod.
I will continue to toy around with the mod and updating this post. If you choose to listen or not isn't really my concern I just thought a fresh perspective from an entirely multi-player point of view might be helpful.
The Mediterranean
1) Slider settings. Looking around the mod it is quite obvious you guys played a bit of favoritism in your selection for sliders. It might just be for flavor and story line but it limits playability in multiplayer. Al-Andulsia and Byzantium have been heavily favored in there sliders. Compared to any nation that might rival them (Sicily, Genoa, Tlemcen) there is just no contest. Other nations in the area are Naval, Quantity, Defensive based it would take over a hundred years to reach optimal military slider settings where in Andulsia's case it will only take 20 years to get +1 shock. (Including the event that takes away offensive).
2) Starting Position. Byzantium. This nation is in dire need of being nurfed or every other nation's strength increased. With the sliders Byzantium has starting them with such a large navy, a cot, a large army (including 20k cavalry), and a manufactory is just to much. I can understand that this nation is meant to be a super power but all you did is remove the OE and replace it with Byzantium and increase it's power. Without having even looked the the event file I can tell you right now that it would be impossible to prevent a Byzantine victory should war be declared right away.
3) Increase the strength of Mali. Although Mali begins very rich and has a large cavalry army it is just to easy for Andulsia to get it's gold mines and eventually it's CoT. Gaining MA through Morrocco I was able to take Mali within 20 years. I could have defended Iberia from invasion while doing it. Should Adulsia take Mali so early in the game it swings the balance in the region rediculously in there favor and since they lack any natural competition in Africa because of the removal of the OE they will be unstoppable. With Mali's gold coming in the negative events you have in place are just not enough.
4) Byzantium's straights. One of the main weakness of any Ottoman Empire is his straight. Since the OE is normally very strong blocking that off is one of the best chances of victory. Your mods Byzantium is even stronger then a normal OE so the same logic should apply accept for the fact that you have added more straights then before making it near impossible to block off access the the capital. By adding advantages and taking away any weakness Byzantium is becoming quickly overpowered.
5) Byzantium's lack of conflict. Looking around no real playable nation has anything to gain by fighting Byzantium. Normally the OE is challenged by Venice and Austria over Hungry (Austria) and the Greek islands (Venice). If there are events that fix this forgive me I did not look but Genoa or Sicily should be able to either gain Greek culture or convert the culture of the Greek islands if they take them. They are powerful naval bases and a great deterant to Byzantium but as it is now they are wrong religion wrong culture for any Italian player that wants to take them.
6) Italy as a whole I find underdeveloped. Genoa/Sicily are main players in the balance of mediteranian power as they have interests in keeping both Byzantium and Andalusia smaller. I think both nations need to be looked into as to balance out the whole area.
7) KoJ is ofcourse utterly unplayable in multiplayer. Wrong culture/wrong religion provinces are all that it control minus the capital and they have no where to expand. The problem with that is the Calphiate (Or whatever large nation is behind them the one that owns Baghdad) has no reason to annex them or even expand any farther then Egypt. Africa's borders are already set and Andalusia/Cal have nothing to stop there expansion. Even fighting them no other nation has anything to gain and they will inevitably become to strong.
8) Lack of conflicting areas of interest. I think a few events thrown in to add reasons to fight eachother or conflicting cultures would be a great idea. There does not seem to be to much to fight over in this area of the world and in typical multi-player games the med is a key component to how the rest of the world turns out.
First and foremost I find the mod to be very entertaining and the story line is very interesting but there are some vital issues that need to be addressed if it is going to be marketed as a multiplayer friendly mod.
I will continue to toy around with the mod and updating this post. If you choose to listen or not isn't really my concern I just thought a fresh perspective from an entirely multi-player point of view might be helpful.
The Mediterranean
1) Slider settings. Looking around the mod it is quite obvious you guys played a bit of favoritism in your selection for sliders. It might just be for flavor and story line but it limits playability in multiplayer. Al-Andulsia and Byzantium have been heavily favored in there sliders. Compared to any nation that might rival them (Sicily, Genoa, Tlemcen) there is just no contest. Other nations in the area are Naval, Quantity, Defensive based it would take over a hundred years to reach optimal military slider settings where in Andulsia's case it will only take 20 years to get +1 shock. (Including the event that takes away offensive).
2) Starting Position. Byzantium. This nation is in dire need of being nurfed or every other nation's strength increased. With the sliders Byzantium has starting them with such a large navy, a cot, a large army (including 20k cavalry), and a manufactory is just to much. I can understand that this nation is meant to be a super power but all you did is remove the OE and replace it with Byzantium and increase it's power. Without having even looked the the event file I can tell you right now that it would be impossible to prevent a Byzantine victory should war be declared right away.
3) Increase the strength of Mali. Although Mali begins very rich and has a large cavalry army it is just to easy for Andulsia to get it's gold mines and eventually it's CoT. Gaining MA through Morrocco I was able to take Mali within 20 years. I could have defended Iberia from invasion while doing it. Should Adulsia take Mali so early in the game it swings the balance in the region rediculously in there favor and since they lack any natural competition in Africa because of the removal of the OE they will be unstoppable. With Mali's gold coming in the negative events you have in place are just not enough.
4) Byzantium's straights. One of the main weakness of any Ottoman Empire is his straight. Since the OE is normally very strong blocking that off is one of the best chances of victory. Your mods Byzantium is even stronger then a normal OE so the same logic should apply accept for the fact that you have added more straights then before making it near impossible to block off access the the capital. By adding advantages and taking away any weakness Byzantium is becoming quickly overpowered.
5) Byzantium's lack of conflict. Looking around no real playable nation has anything to gain by fighting Byzantium. Normally the OE is challenged by Venice and Austria over Hungry (Austria) and the Greek islands (Venice). If there are events that fix this forgive me I did not look but Genoa or Sicily should be able to either gain Greek culture or convert the culture of the Greek islands if they take them. They are powerful naval bases and a great deterant to Byzantium but as it is now they are wrong religion wrong culture for any Italian player that wants to take them.
6) Italy as a whole I find underdeveloped. Genoa/Sicily are main players in the balance of mediteranian power as they have interests in keeping both Byzantium and Andalusia smaller. I think both nations need to be looked into as to balance out the whole area.
7) KoJ is ofcourse utterly unplayable in multiplayer. Wrong culture/wrong religion provinces are all that it control minus the capital and they have no where to expand. The problem with that is the Calphiate (Or whatever large nation is behind them the one that owns Baghdad) has no reason to annex them or even expand any farther then Egypt. Africa's borders are already set and Andalusia/Cal have nothing to stop there expansion. Even fighting them no other nation has anything to gain and they will inevitably become to strong.
8) Lack of conflicting areas of interest. I think a few events thrown in to add reasons to fight eachother or conflicting cultures would be a great idea. There does not seem to be to much to fight over in this area of the world and in typical multi-player games the med is a key component to how the rest of the world turns out.
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