I love it.
I also find it rather irritating at times:
These get very profound towards the end of the game when you have a huge clan, but can only affect one thing at a time. If you're the leader of one of the most powerful clan in the land, why do you have a court filled with people with <5 statistics, who remain celibate and you cannot marry off (male courtiers) unless they're an heir.
The lack of courtier choices mean if you start with a best intrigue 5 courtier, good luck trying to plot against your clan leader until your children have grown up. Most games playing as a non-leader I spend trying to find Ronin with a high intrigue (laughable probability).
In a game so focused upon plotting, disrupting relationships and backstabbing, there is a chronic lack of character (courtier) management, development and recruitment.
If anything, the focus of a game towards politics, should give you more control over your actions. Strategy games shouldn't be left down to chance (i.e. the stats your courtiers will grow up with). Waiting 20 years to lower a relation with a liege is appalling when you consider this is approximately the average inheritance time. The same amount of time trying to get a ninja who completes the mission? By the time you've done 1/4 of your plot to make a pretender rise/plot against a clan, the clan leader has died and/or the pretender is no longer a pretender.
A player should be able to choose a military, economic or plotting tactic for their game.
Aside from this, hidden fertility is great, and I assume there's a hidden "sickness/healthiness" statistic as well to see if they die/fall ill with pneumonia etc. These are excellent and realistic concepts that add the unpredictability this game needs.
Waiting 200 years this game for a decent court to make plotting viable just makes me want to stop playing.
I also find it rather irritating at times:
- The inability to pursue new(better) courtiers.
- The inability to invest in the future of new/young courtiers/vassals.
- The inability to influence a vassal's method of attack (i.e. making him concentrate on disrupting a neighbouring clan with his courtier actions).
- Because of the above there is a lack of Ninjas when you want to affect a ruler's honour, to cause a divide/split/cheaper to wage war etc.
- Lack of variety with events. (Someone could sit down for a day and treble the current event list).
These get very profound towards the end of the game when you have a huge clan, but can only affect one thing at a time. If you're the leader of one of the most powerful clan in the land, why do you have a court filled with people with <5 statistics, who remain celibate and you cannot marry off (male courtiers) unless they're an heir.
The lack of courtier choices mean if you start with a best intrigue 5 courtier, good luck trying to plot against your clan leader until your children have grown up. Most games playing as a non-leader I spend trying to find Ronin with a high intrigue (laughable probability).
In a game so focused upon plotting, disrupting relationships and backstabbing, there is a chronic lack of character (courtier) management, development and recruitment.
If anything, the focus of a game towards politics, should give you more control over your actions. Strategy games shouldn't be left down to chance (i.e. the stats your courtiers will grow up with). Waiting 20 years to lower a relation with a liege is appalling when you consider this is approximately the average inheritance time. The same amount of time trying to get a ninja who completes the mission? By the time you've done 1/4 of your plot to make a pretender rise/plot against a clan, the clan leader has died and/or the pretender is no longer a pretender.
A player should be able to choose a military, economic or plotting tactic for their game.
Aside from this, hidden fertility is great, and I assume there's a hidden "sickness/healthiness" statistic as well to see if they die/fall ill with pneumonia etc. These are excellent and realistic concepts that add the unpredictability this game needs.
Waiting 200 years this game for a decent court to make plotting viable just makes me want to stop playing.