• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

corenoone

Sergeant
49 Badges
Oct 6, 2010
74
0
  • Crusader Kings II
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Heir to the Throne
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Cities: Skylines
  • King Arthur II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Legacy of Rome
I love it.

I also find it rather irritating at times:
  • The inability to pursue new(better) courtiers.
  • The inability to invest in the future of new/young courtiers/vassals.
  • The inability to influence a vassal's method of attack (i.e. making him concentrate on disrupting a neighbouring clan with his courtier actions).
  • Because of the above there is a lack of Ninjas when you want to affect a ruler's honour, to cause a divide/split/cheaper to wage war etc.
  • Lack of variety with events. (Someone could sit down for a day and treble the current event list).

These get very profound towards the end of the game when you have a huge clan, but can only affect one thing at a time. If you're the leader of one of the most powerful clan in the land, why do you have a court filled with people with <5 statistics, who remain celibate and you cannot marry off (male courtiers) unless they're an heir.

The lack of courtier choices mean if you start with a best intrigue 5 courtier, good luck trying to plot against your clan leader until your children have grown up. Most games playing as a non-leader I spend trying to find Ronin with a high intrigue (laughable probability).

In a game so focused upon plotting, disrupting relationships and backstabbing, there is a chronic lack of character (courtier) management, development and recruitment.

If anything, the focus of a game towards politics, should give you more control over your actions. Strategy games shouldn't be left down to chance (i.e. the stats your courtiers will grow up with). Waiting 20 years to lower a relation with a liege is appalling when you consider this is approximately the average inheritance time. The same amount of time trying to get a ninja who completes the mission? By the time you've done 1/4 of your plot to make a pretender rise/plot against a clan, the clan leader has died and/or the pretender is no longer a pretender.

A player should be able to choose a military, economic or plotting tactic for their game.

Aside from this, hidden fertility is great, and I assume there's a hidden "sickness/healthiness" statistic as well to see if they die/fall ill with pneumonia etc. These are excellent and realistic concepts that add the unpredictability this game needs.

Waiting 200 years this game for a decent court to make plotting viable just makes me want to stop playing.
 
I agree with a lot of your complaints about courtiers. I do believe that it should be possible to request courtiers from a vassal.

Additionally, my biggest complaint about the game is when you are playing as a Daimyo and your first born son is a courtier for your Liege! I can understand if this happens to a Kukojin, but as a Daimyo I want to give my heir land. Why on earth would my first born son go as a newborn to wait and become the master of ceremonies for my liege? We aren't even of the same family. I have had this problem several times in many games. Did he somehow become a ronin as a newborn child and get hired by my liege? It really makes no sense. There wasn't even an informational event about it!
 
Additionally, my biggest complaint about the game is when you are playing as a Daimyo and your first born son is a courtier for your Liege! I can understand if this happens to a Kukojin, but as a Daimyo I want to give my heir land. Why on earth would my first born son go as a newborn to wait and become the master of ceremonies for my liege? We aren't even of the same family. I have had this problem several times in many games. Did he somehow become a ronin as a newborn child and get hired by my liege? It really makes no sense. There wasn't even an informational event about it!

That is definitely a bug. Please report it in the bug forum if you haven't already.
 
The possibilities of interactions with AI characters are somehow very limited in a game where diplomacy and relations has reached some unparalleled magnitude.
Considering the release is very young I see a bright future for this game. We are after all just 2 patches up. I am patient and tolerant and I appreciate seeing the DEVs take the criticism and really work on it. I couldn't be happier of development at this stage. :)
 
The possibilities of interactions with AI characters are somehow very limited in a game where diplomacy and relations has reached some unparalleled magnitude.
Considering the release is very young I see a bright future for this game. We are after all just 2 patches up. I am patient and tolerant and I appreciate seeing the DEVs take the criticism and really work on it. I couldn't be happier of development at this stage. :)

+1!
 
I'm sure the devs will read your post and modify vanilla accordingly if they find your (or anyone else's) points relevant.