Haven't read the threads so no clue if these have been mentioned or not. If they have, count this as another vote. If not, ok then, here they are.
1. Popups:
I do much appreciate how the notifications can be modified to personal likes, either to just go unannounced, or text window only, or popup or popup and pause game.
What I don't like is how much screen room the popups take up. Also how they pop up right in the middle of the screen.
In a turn based game, that wouldn't be so much an issue, but this is a real time thing and the popups, when desired for their information, can be very annoying.
My suggestion/wish/desire/request would be to have the option to render all on screen notifications to the same size and placement as the trade flags. And... just reduce the dang size of the popup windows anyway. And... give the player the ability to decide where popups will popup on the screen, for when they want the popups to pop up.
2. Drill down and unit management:
Drill down is bad. It's not always avoidable but it's still bad. The need to manually manipulate each unit in an organization effort can be a true chore in larger armies. Assigning and reassigning brigades can also be a real chore.
My suggest/wish/desire/request would be to have a screen come up that includes all the units in a province to allow a place to organize corps and armies within that province along with their brigade assignments.
3. UI:
Lots of info is provided the player. That is a good thing. It's spread over too many tabs though. Diplomacy and spy stuff could be co-located. Production and technology could also be co-located.
Actually, much of the info could be relocated to frame elements around the UI window, with the tab screens needful only for more detailed info on particular actions.
Ability to change the screen resolution should have been part of the original game engine. It is most very strange that it is not, even now, this late in the engine's development.
4. Serious Pipe Dream Stuff:
It would be very nice to be able to construct a comprehensive table of organization and command for an entire front. Assign the overall front command and the various army commands, and the corps commanders within those armies and on down to the various division commands. And, then, have those command assignments remain intact when corps or divisions are cut loose for specific duties as well as when they are returned to their parent command structure.
It would also be very nice to have an actual strategic overlay for the map where the campaign for an entire front could be organized and worked out, then allow the player the option to have the units under his command follow that strategic plan. Much of the select and click to move each unit or stack of units is a conceptual holdover from table top strategy game days. This is digital. Some autonomy in the units should be doable by now.
Such a strategic overly/command interface may even come with penalties to the player's forces if the player finds the need to interfere with the preassigned operation. Effects to cohesion and morale, for example, or maybe disruptions in supply as the units wont end up where their logistics chain expects them to be.
All in all, the game(s) created by this company are fun, engaging, deep and interestingly complex. I am a fan. Nothing listed above are "game breaking" issues to me. Paradox's willingness to extend even more of itself to the modding community that is part of this game franchise fan base by licensing out access to its engine is just one of the many reasons I stay a fan.
I suspect that many amazing adaptations to this game system are on the horizon.
1. Popups:
I do much appreciate how the notifications can be modified to personal likes, either to just go unannounced, or text window only, or popup or popup and pause game.
What I don't like is how much screen room the popups take up. Also how they pop up right in the middle of the screen.
In a turn based game, that wouldn't be so much an issue, but this is a real time thing and the popups, when desired for their information, can be very annoying.
My suggestion/wish/desire/request would be to have the option to render all on screen notifications to the same size and placement as the trade flags. And... just reduce the dang size of the popup windows anyway. And... give the player the ability to decide where popups will popup on the screen, for when they want the popups to pop up.
2. Drill down and unit management:
Drill down is bad. It's not always avoidable but it's still bad. The need to manually manipulate each unit in an organization effort can be a true chore in larger armies. Assigning and reassigning brigades can also be a real chore.
My suggest/wish/desire/request would be to have a screen come up that includes all the units in a province to allow a place to organize corps and armies within that province along with their brigade assignments.
3. UI:
Lots of info is provided the player. That is a good thing. It's spread over too many tabs though. Diplomacy and spy stuff could be co-located. Production and technology could also be co-located.
Actually, much of the info could be relocated to frame elements around the UI window, with the tab screens needful only for more detailed info on particular actions.
Ability to change the screen resolution should have been part of the original game engine. It is most very strange that it is not, even now, this late in the engine's development.
4. Serious Pipe Dream Stuff:
It would be very nice to be able to construct a comprehensive table of organization and command for an entire front. Assign the overall front command and the various army commands, and the corps commanders within those armies and on down to the various division commands. And, then, have those command assignments remain intact when corps or divisions are cut loose for specific duties as well as when they are returned to their parent command structure.
It would also be very nice to have an actual strategic overlay for the map where the campaign for an entire front could be organized and worked out, then allow the player the option to have the units under his command follow that strategic plan. Much of the select and click to move each unit or stack of units is a conceptual holdover from table top strategy game days. This is digital. Some autonomy in the units should be doable by now.
Such a strategic overly/command interface may even come with penalties to the player's forces if the player finds the need to interfere with the preassigned operation. Effects to cohesion and morale, for example, or maybe disruptions in supply as the units wont end up where their logistics chain expects them to be.
All in all, the game(s) created by this company are fun, engaging, deep and interestingly complex. I am a fan. Nothing listed above are "game breaking" issues to me. Paradox's willingness to extend even more of itself to the modding community that is part of this game franchise fan base by licensing out access to its engine is just one of the many reasons I stay a fan.
I suspect that many amazing adaptations to this game system are on the horizon.
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