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Alan deLane

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Apr 19, 2006
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Greetings!

After I had lost all my data due to a massive virus attack, I am writing a little mod of my own. All my previous ones are lost ... :(

Inspired by "Vander Gent"'s "Austria Mod", "nGueRRe"'s "Phoenix Mod" and the "mod33", I use a different approach.

After WWI, Hungaria remained mainly intact and Karl abdicted in favour of his son. So Otto rules as Magyarian King. After some time, the "old Empire" is back, but it is a different one: not the Germans dominate, but the Magyars.
EDIT: changed to successful return of Karl to Hungary in the 19xx. (must do some research though).


Yours,
Alan deLane
 
Last edited:
Updates are here

Update of 26 aug '07:

Code:
#########################################################################
#########################################################################
#
# Doomsday - my phoenix-MOD 0.1 alpha for Doomsday 1.3a event-list:
#
#	Phoenix-Initialisierung	60000 - 60099	# MOD-Initialisation
#				60100 - 60199	# 1st round - southern lands, part I: splitting the southern slaves
#	 			60200 - 60299	# 2nd round - austria in crisis: help, reaction & annex/puppet
#        			60300 - 60399	# 3rd round - czechoslovakia: splitting, annex SLO, puppet CZE
#				60400 - 60499	# 4th round - romania: getting transylania back
#				60500 - 60599	# 5th round - southern lands, part II: stabilzing
#       			60600 - 60699	# old empire (classic A-H) or new empire (Greater Hungary)
#				60700 - 60799	# european politics, alliances & WWII
#				60800 - 60899	# 6th round - getting megalomaniac or the Carlite Empire (Emperor Charles V.)
#
#	2nd Wiener Kongress	80000 - 80499	# neue Friedensordnung für Europa - undecided
#
#	Annex Of Germany	90000 - 90499	# Deutschland annektiert - undecided
#
#	Bitter Peace		92000 - 92999	# Stalin bittet um Frieden - undecided
#
#########################################################################
#########################################################################
#########################################################################
#	Phönix-Initialisierung	60000 - 60099
#########################################################################
#########################################################################
#
#########################################################################
#  60000 Welcome To The 'my phoenix' Mod!!
#########################################################################
event = { 
	id = 60000
	country = HUN
	random = no
	#picture = austria_letter

	name = "Welcome to 'my phoenix'"
	desc = "The Habsburgs rule in Hungaria, as Károly IV.'s return in 1921 was successful."
	style = 0

	date = { day = 1 month = january year = 1935 }
	offset = 1
	deathdate = { day = 1 month = december year = 1956 }

	action_a = { name = "God save the King!"
		# given for safety reasons, in case if ...
		command = { type = max_organization which = land value = 10 }
		command = { type = morale which = land value = 20 }
		# first year x-mas present by AdL
		command = { type = research_mod value = 20 }
		# flag set
		command = { type = setflag = x_mas }
	} 
}

Though not tested yet, here's an example how to create an independent state. Event 60102 ensures that both Slovenia and Croatia will have the borders that I want them to have.
Code:
#########################################################################
#  The splitting
#########################################################################


##################
event = { 
	id = 60101
	country = YUG
	random = no
	picture = "coup"
			
	name = "Oh no! Our Kingdom is breaking up!"
	desc = "Slovenia and Croatia are declaring themselves as independent. Montenegro and Macedonia has civil unrest."
	style = 0

	action_a = { name = "Tragedy!"
	ai_chance = 40
		#command = { type = civil_war which = YUG } # not needed, it doesn't work properly either
		command = { type = dissent value = 25 }
		command = { type = independence which = CRO value = 1 when = 0 } # Kroatien
		command = { type = independence which = SLV value = 1 when = 0 } # Slovenien
		# proper province setup for SLV & CRO
			command = { type = trigger which = 60102 } 

		command = { type = province_revoltrisk which = 389 value = 7 } # Montenegro civil unrest
		command = { type = province_revoltrisk which = 413 value = 10 } # Macedonia civil unrest
		command = { type = province_revoltrisk which = 414 value = 10 }
	} 
	action_b = { name = "We must hold our country together!"
	ai_chance = 60
		#command = { type = civil_war which = YUG }
		command = { type = dissent value = 25 }
		command = { type = independence which = CRO value = 1 when = 0 } # Kroatien
		command = { type = independence which = SLV value = 1 when = 0 } # Slovenien
		# proper province setup for SLV & CRO
			command = { type = trigger which = 60102 } 

		command = { type = province_revoltrisk which = 389 value = 7 } # Montenegro civil unrest
		command = { type = province_revoltrisk which = 413 value = 10 } # Macedonia civil unrest
		command = { type = province_revoltrisk which = 414 value = 10 }

		# flag set
		command = { type = setflag which = yug_conterrev } 
	} 
}
######################
event = { 
	id = 60102
	random = no
	country = YUG
	#picture = "anchsluss"
	
	name = "INFO"
	desc = "This event asures the proper country borders for SLV & CRO."
	style = 0

	action_a = {
		name = "Go on, then"

		# Slovenia: 380 & 459
		command = { type = secedeprovince which = SLV value = 380 }  
		command = { type = secedeprovince which = SLV value = 459 }

		# Croatia: 382, 381, 384, 387, 388 & Slavonia: 455, 454 & Banja Luka: 383
		command = { type = secedeprovince which = CRO value = 382 }
		command = { type = secedeprovince which = CRO value = 381 }
		command = { type = secedeprovince which = CRO value = 384 } 
		command = { type = secedeprovince which = CRO value = 387 }
		command = { type = secedeprovince which = CRO value = 388 }

		command = { type = secedeprovince which = CRO value = 455 }
		command = { type = secedeprovince which = CRO value = 454 }

		command = { type = secedeprovince which = CRO value = 383 }

		# country setup
			command = { type = trigger which = 60110 } # slovenia
			command = { type = trigger which = 60120 } # croatia		 
	}
}
#########################################################################
#########################################################################
#  60110 Independent Slovenia
#########################################################################
event = { 
	id = 60110
	random = no
	country = SLV
	
	name = "EVT_2032_NAME"
	desc = "EVT_2032_DESC"
        picture = "independent_croatia"
	style = 0
	
	action_a = {
		name = "ACTIONNAME2032A" # We got Independence!
		#command = { type = manpowerpool value = 20 }
		command = { type = supplies value = 200 }
		command = { type = headofstate which = 545001 }
		command = { type = headofgovernment which = 545002 }
		command = { type = foreignminister which = 545003 }
		command = { type = armamentminister which = 545004 }
		command = { type = ministerofsecurity which = 545005 }
		command = { type = ministerofintelligence which = 545006 }
		command = { type = chiefofstaff which = 545007 }
		command = { type = chiefofarmy which = 545008 }
		command = { type = chiefofnavy which = 545009 }
		command = { type = chiefofair which = 545010 } 

		command = { type = set_domestic which = democratic value = 6 }
		command = { type = set_domestic which = political_left value = 2 }
		command = { type = set_domestic which = free_market value = 4 }
		command = { type = set_domestic which = freedom value = 3 }
		command = { type = set_domestic which = professional_army value = 2 }
		command = { type = set_domestic which = defense_lobby value = 1 }
		command = { type = set_domestic which = interventionism value = 1 }

		command = { type = set_relation which = AUS value = 50 }
		command = { type = set_relation which = HUN value = 50 }
		command = { type = set_relation which = CRO value = 50 }
		command = { type = set_relation which = SOV value = -20 }
		command = { type = set_relation which = YUG value = -200 }

		command = { type = free_ic value = 3 }
		command = { type = free_energy value = 20 }
		command = { type = free_metal value = 10 }
		# command = { type = free_oil value = 10 }
		command = { type = free_rare_materials value = 5 }

		command = { type = add_corps value = land where = 380 }
		command = { type = add_division value = infantry when = 0 }
		command = { type = add_division value = militia when = 0 }		

	}
}
 
Last edited:
mod is on hold as I have lost all data.

But I'll redo it as soon as possible.

I want to finish it, after all!

EDIT: mod is in development now!
 
Last edited:
also developing

Hi,
I am also working on an advanced version of "Phoenix" including ideas of all the previously mentioned AUS-HUN modders, but it is based on the mod34 mod and therefore only playable if mod34 Armageddon version is installed. If you want the allready completed files I could upload it. Of course you can use all you want from the old phoenix-mod.
 
Greetings nGueRRe,

I remember the YUG events were somewhat bugged.

But you're mod is GREAT. I love it.

N.B. You (me, every AUS-HUN modder) should not give too big advantages concerning organization & morale, else the game gets way too easy. This was one (maybe the only) negative point of VanderGent's old "Austria Mod".

Yours,
Alan deLane
 
Last edited:
Update: 29 aug '07

new (if even littl') update:

- finished the 1st round,
- events concerning ships, navtech nearly finished,
- next update will include the 2nd round with austria.

AdL
 
Last edited: