I'm sure there is someone for every game, starting with the developer. But by far, the game for me is Darkest Hour. I don't hesitate to buy every game like this too. Most I find go off the rails with unnecessary details, sometimes at the expense of critical details, which I just find too aggravating to play.
Though I may still play a little, I'm pretty much done with IGOUGO. I see the benefit of being able to play/move and forget until the move is returned. Moving whenever you want as opposed to when others are available will probably never die.
What jumps out about Darkest Hour to me, is the amount of critical data, cleverly displayed for speedy digestion. You don't just program this game. You actually(can) play it. That's not to say everyone does. For some, it's a battle of method and program more than making operational and tactical decisions, which many simply don't have the patience for. There's a dynamic of playing with a group that tends to increase this impatience.
Speaking of group play, what stands out to me is how much a game like this would benefit from a real game-based multiplayer platform that connects all the players. So one can see all the games and what's available to play in what language, so that people can check in or out and be replaced quickly. A questionnaire could help match people, along with a player catalogue for easy player matching, as this game can be played fast or slow.
How could this game be improved? AI, stacking, map, have all been mentioned. Many of my original suggestions I find modders have cleverly worked out, such as individual design prowess, by changing the combat equation or range for say, a superior designed tank or aircraft.
First I imagine this game would have to be transferred to some new programming format, which I imagine is an ungodly amount of work. However I see dedicated players doing ungodly amounts of work all the time. Once that's done and improvements are possible, my overactive imagination can offer a few ideas.
The battle screen represents a ton of information, but could be displayed in a more immersive format than say, linear -though this is important to quickly understand the battle. I would suggest one more level of zoom that focuses on one single battle, displaying penetration of units, pincers and salients. I'm not suggesting displaying regiments or battalions or units at all necessarily, just a more detailed display of the actual line beyond just territory, for immersion.
A couple of added unit 'dispositions' could help. A 'travel' formation that displays units being moved strategically so they can still be vulnerable to attack. Also, an insurgency/counter-insurgency that allows a unit to train insurgents or locals in defense. Maybe this could be handled better through the intelligence screen.
Certainly the game could use a facelift, but not a 3D map. Just a good topographical map that can display ownership, terrain and weather all at the same time.
Though I may still play a little, I'm pretty much done with IGOUGO. I see the benefit of being able to play/move and forget until the move is returned. Moving whenever you want as opposed to when others are available will probably never die.
What jumps out about Darkest Hour to me, is the amount of critical data, cleverly displayed for speedy digestion. You don't just program this game. You actually(can) play it. That's not to say everyone does. For some, it's a battle of method and program more than making operational and tactical decisions, which many simply don't have the patience for. There's a dynamic of playing with a group that tends to increase this impatience.
Speaking of group play, what stands out to me is how much a game like this would benefit from a real game-based multiplayer platform that connects all the players. So one can see all the games and what's available to play in what language, so that people can check in or out and be replaced quickly. A questionnaire could help match people, along with a player catalogue for easy player matching, as this game can be played fast or slow.
How could this game be improved? AI, stacking, map, have all been mentioned. Many of my original suggestions I find modders have cleverly worked out, such as individual design prowess, by changing the combat equation or range for say, a superior designed tank or aircraft.
First I imagine this game would have to be transferred to some new programming format, which I imagine is an ungodly amount of work. However I see dedicated players doing ungodly amounts of work all the time. Once that's done and improvements are possible, my overactive imagination can offer a few ideas.
The battle screen represents a ton of information, but could be displayed in a more immersive format than say, linear -though this is important to quickly understand the battle. I would suggest one more level of zoom that focuses on one single battle, displaying penetration of units, pincers and salients. I'm not suggesting displaying regiments or battalions or units at all necessarily, just a more detailed display of the actual line beyond just territory, for immersion.
A couple of added unit 'dispositions' could help. A 'travel' formation that displays units being moved strategically so they can still be vulnerable to attack. Also, an insurgency/counter-insurgency that allows a unit to train insurgents or locals in defense. Maybe this could be handled better through the intelligence screen.
Certainly the game could use a facelift, but not a 3D map. Just a good topographical map that can display ownership, terrain and weather all at the same time.
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