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Homusubi

Kampaku
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Mar 4, 2014
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OK, this has been a problem for me since the very beginning of EUIV. The enactment of Sakoku law in Japan, possibly the single most important event in Japan during the EUIV timeframe, has been reduced by EUIV to a few minor modifiers and removal of random kirishitan conversions. Similarly, Namban Boeki is portrayed as almost all bad (forcing 99% of players to take sakoku), as - apart from a few events - all it does is stop you from converting provinces and force you to deal with kirishitan rebels every so often.

Something needs to be done. Here's what I suggest should happen.

1. Sakoku Law should be a MUCH bigger deal, something like: (of course the numbers aren't set in stone)
Foreign trade power -90%
Domestic trade power +75%
Spy network detection +100%
Tech cost +10% (remember, even Sakoku Japan had gateways to the outside world!)
Tolerance of the true faith +4
Tolerance of heathens -3
Missionary strength +2

2. Sakoku Law should be enact-able by all Japanese-culture independent tags with the Western Trade modifier, not just the JAP tag. (This fixes another problem which renders non-Japan daimyo almost unplayable after Namban Boeki).

3. There should be a Repeal Sakoku Law decision for every Sakoku-following country, which costs monarch points like the Enforce Sakoku decision, and which removes the Sakoku modifier and re-adds the Western Trade modifier.

4. The Fumi-e event should not spawn rebel stacks of the size it currently does (size 5 i.e. about 90% of your force limit, which is a nightmare for any empire spanning multiple landmasses - which Japan players almost always create). It makes no sense historically either - although there were Kirishitan rebellions inspired by practices such as Fumi-e, none of them posed a serious problem for the shogunal armies. I estimate that most of the rebellions were of EUIV size 1 or 2; the largest, the Shimabara Rebellion, might just about scrape a 3, but was probably a 2. So it would be best to reduce the rebel stack size to 1 or 2, or at most 3 if that's better for gameplay.

5. The new Institutions system is a good excuse to add a benefit to non-Sakoku nations: it would be good if there was an event (similar to the Rangaku Books, Arquebuses, Tempura, etc. events) that spread one of the European institutions to Namban Boeki Japan but not Sakoku Japan.
 
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In addition to this, Khristian Conversion ought to be reworked so that half your realm doesn't need to be Catholic to convert. Most people unify Japan before the Iberians ever arrive, and random events are only so reliable in it's spread - thus the game solution of letting rebels run rampant. Not to mention that the general populace tended to follow the conversion of the aristocracy, not the other way around (there were some exceptions - Yukinaga Konishi's being the most notable, but that can't really be represented in game).
 
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There's been minor changes to these related to institution spread but I agree we ought to do something more exciting with them in the future.

I'll have a look at event generated rebels. With how sizes work now you should only ever see the script defining spawns of size 1 or (rarely) 2. Unless we are talking about a truly exceptional event.
(And to clarify for everyone reading; me and the OP are talking about the line "size" in the event effect not the number of regiments in game).
 
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