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Captain
Feb 11, 2007
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I've never played hoi long enough to build strat bombers but my friend told me the escort fighter brigades don't work in CORE :wacko: so I found a quick edit will fix this problem.

Go to db/units/strategic_bomber and then put this at the top of the file and save it: allowed_brigades = escort

I haven't investigated it yet to see if the Esc F brigade production have been nurfed as well but for now I hope this fix works.
 
ScaredPiglet said:
I've never played hoi long enough to build strat bombers but my friend told me the escort fighter brigades don't work in CORE :wacko: so I found a quick edit will fix this problem.

Go to db/units/strategic_bomber and then put this at the top of the file and save it: allowed_brigades = escort

I haven't investigated it yet to see if the Esc F brigade production have been nurfed as well but for now I hope this fix works.
Yep, they were left out by mistake for 0.25, and obviously will be resolved for 0.30. And your fix should work. It's not only the strat bombers that need adjusting though:
http://forum.paradoxplaza.com/forum/showthread.php?t=272809 .
 
Hagar said:
Yep, they were left out by mistake for 0.25, and obviously will be resolved for 0.30. And your fix should work. It's not only the strat bombers that need adjusting though:
http://forum.paradoxplaza.com/forum/showthread.php?t=272809 .

In that case, please modify their settings. I changed the file to allow escorts to be added to the bombers, only to discover, that now tactical bombers with escorts have organisation even up to 170 and if they are not hopelessly obsolete are almost indestructable by normal fighters. So I changed the settings back and there're no escorts in the game which makes air dogfights normal again.

But I would like to see them! My suggestion is only that they shouldn't be as expensive as other fighters/interceptors and that they should add just a small bonus to air attack and organisation, not almost double bomber organisation stat as they do now.
 
Loerst said:
In that case, please modify their settings. I changed the file to allow escorts to be added to the bombers, only to discover, that now tactical bombers with escorts have organisation even up to 170 and if they are not hopelessly obsolete are almost indestructable by normal fighters. So I changed the settings back and there're no escorts in the game which makes air dogfights normal again.

But I would like to see them! My suggestion is only that they shouldn't be as expensive as other fighters/interceptors and that they should add just a small bonus to air attack and organisation, not almost double bomber organisation stat as they do now.
I'm sure we will tweak things for them in 0.30. If only you could see the scale of the modifications we have made overall right now... ;)
Right now we're in the stages of putting the first complete 0.30 Alpha together, and from then on focus will shift towards Alpha testing, tweaking, Beta release etc. Just give us a couple of months for an official release. :)
 
Questman said:
A couple of months? IIRC, we were told "end of first quarter"... and by my math that gives you guys exactly 32 days. You can't push back the release date... who do you think you are... Microsoft??? ;)
I do think that's a quote from me, which stated 'provided no real life issues crop up'. Which you conveniently left out. :mad: In the case of MateDow they have, but he's back in full swing right now. :p

Anyway, the current timeline is a couple of weeks Alpha testing, then a Beta release. Based on past experience that will last for 1-2 months, provided how things work out. Given the major overhaul of the tech trees my safe estimate would be a formal release in April/May. That's only my personal estimate, mind you.
At any rate work is progressing smoothly so far, and we will keep you posted on future progress.
And on a final note, if Microsoft can do it, we probably can do it better. :D
 
HOI2 DD\mod-CORE2\db\units\brigades\escort.txt

Backup the file then open it and search the "pre-war escort fighter - 6" line and replece it and all following lines with those below. This should work, it's partially made of the stock DD file.

There's also a lot of stuff the be changed or removed in the air doctrine tech tree, especially those +15 org/morale should be set to +5 org and +1 morale and other morale/org boost removed.

If nations already researched org or morale boosting air doctrine techs then they will not be affected by changed made to those techs unless you start a new game. Org/morale changes done to the escort.txt file may only be effective for new built units, those already produced or in production may still have the high org/morale from the previous tech file.

Code:
model = { # Pre-war Escort Fighter - 6
	cost 				= 4
	buildtime	 		= 150
	defaultorganisation 		= 2
	morale				= 1
	manpower			= 1
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	surfacedefence			= 0
	airdefence			= 3
	airattack			= 3
	strategicattack			= 0
	softattack			= 1
	hardattack			= 1
	navalattack			= 0
	range				= 500
	supplyconsumption 		= 0.25
	fuelconsumption			= 0.5
	upgrade_time_factor 		= 1.0
	upgrade_cost_factor 		= 1.0
}
model = { # Early-war Escort Fighter - 7
	cost 				= 5
	buildtime	 		= 150
	defaultorganisation 		= 3
	morale				= 2
	manpower			= 1
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	surfacedefence			= 0
	airdefence			= 4
	airattack			= 4
	strategicattack			= 0
	softattack			= 1
	hardattack			= 1
	navalattack			= 1
	range				= 750
	supplyconsumption 		= 0.3
	fuelconsumption			= 0.6
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
model = { # Mid-war Escort Fighter - 8
	cost 				= 6
	buildtime	 		= 150
	defaultorganisation 		= 4
	morale				= 3
	manpower			= 1
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	surfacedefence			= 0
	airdefence			= 5
	airattack			= 5
	strategicattack			= 0
	softattack			= 1
	hardattack			= 1
	navalattack			= 1
	range				= 1000
	supplyconsumption 		= 0.35
	fuelconsumption			= 0.7
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
model = { # Late-war Escort Fighter - 9
	cost 				= 7
	buildtime	 		= 150
	defaultorganisation 		= 5
	morale				= 4
	manpower			= 1
	surfacedetectioncapability	= 1
	airdetectioncapability		= 1
	surfacedefence			= 0
	airdefence			= 6
	airattack			= 6
	strategicattack			= 0
	softattack			= 1
	hardattack			= 1
	navalattack			= 1
	range				= 1250
	supplyconsumption 		= 0.4
	fuelconsumption			= 0.8
	upgrade_time_factor 		= 0.5
	upgrade_cost_factor 		= 1.0
}
 
Okay my fix worked for the escorts so i will write a proper explanation for newbie core users who haven't fixed it yet.

Go to Doomsday/CORE/db/units
Put this at the top of the following files and save it: allowed_brigades = escort

Strategic_bomber
Tactical_bomber
Transport_plane
 
ScaredPiglet said:
Okay my fix worked for the escorts so i will write a proper explanation for newbie core users who haven't fixed it yet.

Go to Doomsday/CORE/db/units
Put this at the top of the following files and save it: allowed_brigades = escort

Strategic_bomber
Tactical_bomber
Transport_plane

But according to the post by Loerst you'll get a nasty surprise as all org and morale boost effects from the separate escorts planes in HOI2 will be effective. You'll see some bomber units with escorts having 150+ org and lots of morale added.
 
Denniss said:
But according to the post by Loerst you'll get a nasty surprise as all org and morale boost effects from the separate escorts planes in HOI2 will be effective. You'll see some bomber units with escorts having 150+ org and lots of morale added.

According to the same post, it can be easily fixed by changing the org boosts in the doctrines.