We need to discuss and come to a decision on whether naiton specific techs are a good idea, or a bad one. Also if we do decide to use them how are we going to implement them. (Once this thread has served its purpose we shall have it merged back with the tech thread.)
Here is what I propose:
1) There are nation specific tech's, they represent choices and situations that were done before you assumed control (pre-1914). i.e. Cheap Russian forces, etc.
2) A few gold levels later there is a tech (which has a pre-requisite of that national tech) which offsets the advantages and negatives of the national tech (Russia could change its cheap manpower to get the standard.). See it as a correction or battle field experience showing a need for some type of change. If this is chosen then it opens up those techs in 3).
3) Perhaps in the same gold level as 2) Contries can change their strategies which would in essence be the other national tech's. (If there are multiple national tech's then if one is chosen it deactivates the other paths, and it should activate the tech that let's the player get ride of it.)
Example)
I as Russia have the cheap infantry tech, but I see this as a disadvantage to how I want to run my war. So I research the tech that get's rid of this advantage/disadvantage. When that is done being researched several new 'national tech's' open up (the same ones Germany, France, Britain, etc.), examining my options I see that France's 'national tech' suits what I want. So I research it, when it is finished it deactivates the other 'national tech's', but now activates the one tech that can let me get rid of this new national advantage.
/ Example)
The way I see it, as I said before, is that the starting 'national tech' is the compilation of events and decisions that occured before you took power. However not all is lost, with a bit of research and time you can get rid of this if you so choose, and move onto a different strategy or not as you so choose.
The only thing we have to do is make sure no one 'national tech' is so over powering that it is really the only option. And each should have disadvantages that match their advantages (other tech's are that are not 'national tech's' should be the only ones to just give bonuses.).
Here is what I propose:
1) There are nation specific tech's, they represent choices and situations that were done before you assumed control (pre-1914). i.e. Cheap Russian forces, etc.
2) A few gold levels later there is a tech (which has a pre-requisite of that national tech) which offsets the advantages and negatives of the national tech (Russia could change its cheap manpower to get the standard.). See it as a correction or battle field experience showing a need for some type of change. If this is chosen then it opens up those techs in 3).
3) Perhaps in the same gold level as 2) Contries can change their strategies which would in essence be the other national tech's. (If there are multiple national tech's then if one is chosen it deactivates the other paths, and it should activate the tech that let's the player get ride of it.)
Example)
I as Russia have the cheap infantry tech, but I see this as a disadvantage to how I want to run my war. So I research the tech that get's rid of this advantage/disadvantage. When that is done being researched several new 'national tech's' open up (the same ones Germany, France, Britain, etc.), examining my options I see that France's 'national tech' suits what I want. So I research it, when it is finished it deactivates the other 'national tech's', but now activates the one tech that can let me get rid of this new national advantage.
/ Example)
The way I see it, as I said before, is that the starting 'national tech' is the compilation of events and decisions that occured before you took power. However not all is lost, with a bit of research and time you can get rid of this if you so choose, and move onto a different strategy or not as you so choose.
The only thing we have to do is make sure no one 'national tech' is so over powering that it is really the only option. And each should have disadvantages that match their advantages (other tech's are that are not 'national tech's' should be the only ones to just give bonuses.).