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Diefledermas

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Dec 17, 2002
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figure its time for some fresh discussions on the subject:

What are could strategies for Chaing Kai-Shek?
 
China is a great arena for the Allies to lend expeditionary forces and supplies. It allows them to gain valuable experience for their leaders and keep Japan in check.

One thing about Chinese tactical plans that should be adhered to is never giving up a province for free but also never committing large amounts of (valuable) troops. Build a lot of Militia and make Japan pay for every province. Keep your (regular) forces in reserve to exploit weak areas. China has so much manpower and so little tech, militia is the way to go
 
If China is AI, they suck hardcore at defending their country, so might as well not even bother helping them out if Japan is any good.

But I guess this is a thread for if you ARE China, so in that respect, defend your coastline! Japan has a much easier time killing you by landing at a beach and driving to the capital.
 
Originally posted by Diefledermas
Build a lot of Militia and make Japan pay for every province. Keep your (regular) forces in reserve to exploit weak areas. China has so much manpower and so little tech, militia is the way to go

I thought it will be better to build Infantry as you can gain from whatever Land Techs you may get?

Militia takes up valuable Supplies also and they dont really work at all if Japan was to build a couple of armored divs.

I've never really tried a mostly militia army. Does it really work? If so, how many must you stack in a province to defeat a 12 divs stack of Japanese?
 
I've never really tried a mostly militia army. Does it really work? If so, how many must you stack in a province to defeat a 12 divs stack of Japanese?

I have to admit its just a theory. I was working on the theory that China's best strategy is delaying tactics and harrassment. Historically inferior forces have used guerilla tactics to fight a superior force and win from attrition. i.e. - Japan way give up on China is its forces become overtaxed by Allied and/or Russian conflicts elsewhere.
 
Building Militia as a quick way to throw units into the front is a good idea and it works, kind of. It takes about 6 weeks to build militia, which i feel is too long. Militia should be built earlier and far cheaper.

Chinese Militia were sadly armed with antiquated rifles...and i mean some of em had muskets mind you. Other Units, and alot of them, had their Grandfathers swords and Halberds. Most of these were Irregulars that just kinda rose up against the Japanese. Many were drafted or conscripted as the Chinese Armies retreated.

Currently, Militia in its current form is best used only in Mountain areas and should at least be stacked with a couple of Regular Units to give it more staying power. Militia should also be added to Regular Formations to give it more 'Attritional' Value. But Sadly, the Nat Chinese Army is purely Defensive and usually is unable to recapture Occupied Territory. A good example was a recent game i played where i Invaded a Province of 8 Divisions, 3 of which were Manchurian....with 29 Divisions (i think it was 30... but i cant remember) and i lost....... in open terrain with no forts........

I cannot think of any other way to play China other than to join the allies on Jan 1 1936 (in the '36 scenario). You get Techs, and in games with more experienced players, British and French troops. It also makes it more difficult for Japan to DOW.

The other way is to join the Commies, but that ends up in a boring game with China as if Japan doesnt DOW you...you kind of end up...sitting on your ass the whole game...as it will take forever to march your troops to Moskva to defend the communist heartland.

For exploits...I say the best way is to take allow the allies to give u military control of their units. Dont move them...but become something like a Manpower, Refit Country....refit your allied troops with Chinese manpower and supplies....it works......