https://steamcommunity.com/sharedfiles/filedetails/?id=1803562446
So this is a disaster: 372% light foot troop bonus, and I don't even have Bon or African leadership trait. (yes I have 3 leadership traits; it's a bug from another mod).
Now this would be difficult but not impossible without other mods. I can duplicate this if I had Ragnar's bloodline (I'm not sure if any of the other Norse bloodlines will work). But tbh if I'm not playing with mods (or specifically one that will allow for more than 2 doctrines) I'd just restart if Ragnar died on me.
Basically what the mod does is make the special ancestor bloodlines (like duelist and raiding) more likely than the generic bloodline:
What can I do to make this mod worthwhile but more balanced?
So this is a disaster: 372% light foot troop bonus, and I don't even have Bon or African leadership trait. (yes I have 3 leadership traits; it's a bug from another mod).

Now this would be difficult but not impossible without other mods. I can duplicate this if I had Ragnar's bloodline (I'm not sure if any of the other Norse bloodlines will work). But tbh if I'm not playing with mods (or specifically one that will allow for more than 2 doctrines) I'd just restart if Ragnar died on me.
Basically what the mod does is make the special ancestor bloodlines (like duelist and raiding) more likely than the generic bloodline:
Code:
character_event = {
id = HF.40101
desc = EVTDESC_HF_40020_B
picture = GFX_evt_council
border = GFX_event_normal_frame_religion
is_triggered_only = yes
trigger = {
}
immediate = {
sound_effect = saint_proclaimed
save_event_target_as = canonizer_person
}
option = {
name = EVTOPTA_HF_40020
custom_tooltip = {
text = pagan_pope_cannonize_choice_TT
# Titles and Bloodlines
event_target:saint_person = {
set_special_character_title = BLESSED_TITLE
random_list = {
10 = {
modifier = {
factor = 0.4
any_owned_bloodline = {
has_bloodline_flag = bloodline_heroes
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_01
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_01
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_average_nickname_trigger = yes
}
give_nickname = nick_the_great
}
}
30 = {
trigger = {
OR = {
trait = bastard
trait = legit_bastard
}
}
modifier = {
factor = 0.9
any_owned_bloodline = {
has_bloodline_flag = bloodline_legitimize
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_02
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_02
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_lame_nickname_trigger = yes
}
give_nickname = nick_the_bastard
}
}
20 = {
trigger = {
OR = {
AND = {
government = nomadic_government
OR = {
religion = tengri_pagan
religion = tengri_pagan_reformed
}
}
religion = bon
religion = bon_reformed
}
}
modifier = {
factor = 0.9
any_owned_bloodline = {
has_bloodline_flag = bloodline_sky_burial
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_03
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_03
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_average_nickname_trigger = yes
}
give_nickname = nick_the_guide
}
}
20 = {
trigger = {
government = nomadic_government
}
modifier = {
factor = 0.9
any_owned_bloodline = {
has_bloodline_flag = bloodline_mercenary_traditions
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_04
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_04
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_cool_nickname_trigger = yes
}
give_nickname = nick_the_scourge
}
}
30 = {
trigger = {
has_law = succ_tanistry
}
modifier = {
factor = 0.9
any_owned_bloodline = {
has_bloodline_flag = bloodline_tanistry
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_05
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_05
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_cool_nickname_trigger = yes
}
give_nickname = nick_the_lawgiver
}
}
30 = {
trigger = {
OR = {
trait = pirate
trait = viking
trait = ravager
trait = sea_queen
trait = seaking
}
}
modifier = {
factor = 0.9
any_owned_bloodline = {
has_bloodline_flag = more_raiders_bloodline
bloodline_is_active_for = PREV
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_06
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_06
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_cool_nickname_trigger = yes
is_female = yes
}
give_nickname = nick_the_valkyrie
}
if = {
limit = {
can_apply_cool_nickname_trigger = yes
is_female = no
}
give_nickname = the_unrestrained
}
}
20 = {
trigger = {
trait = duelist
}
modifier = {
factor = 0.9
any_owned_bloodline = {
has_bloodline_flag = duelist_bloodline
}
}
if = {
limit = {
is_female = yes
}
create_bloodline = {
type = ancestor_worship_bloodline_07
religion = event_target:saint_person
inheritance = all_descendants
}
}
else = {
create_bloodline = {
type = ancestor_worship_bloodline_07
religion = event_target:saint_person
}
}
if = {
limit = {
can_apply_average_nickname_trigger = yes
}
give_nickname = nick_bloodaxe
}
}
}
new_bloodline = {
set_name = blessed_bloodline_name
set_description = blessed_bloodline_description
}
}
hidden_tooltip = {
# Messages
any_playable_ruler = {
limit = {
NOT = {
family = event_target:saint_person
}
religion = ROOT
}
narrative_event = { id = HF.40025 }
}
event_target:saint_person = {
any_dynasty_member = {
limit = {
religion_group = ROOT
}
narrative_event = { id = HF.40025 }
}
}
ROOT = {
narrative_event = { id = HF.40025 }
}
}
}
}
option = {
name = EVTOPTB_HF_40020
}
}
What can I do to make this mod worthwhile but more balanced?