I'm making a megastructure which has a "ring" part from mammalian colossus, and I want to achieve a semi transparent effect for it.
So I apply "PdxMeshShipCloaked" shader to it, but only half of the model is correctly "cloaked":
This "ring" part is from mammalian colossus model, but when I cloaked mammalian colossus, the effect was correct:
My mesh is defined as follows:
Is this a bug or did I miss something?
So I apply "PdxMeshShipCloaked" shader to it, but only half of the model is correctly "cloaked":

This "ring" part is from mammalian colossus model, but when I cloaked mammalian colossus, the effect was correct:

My mesh is defined as follows:
Code:
pdxmesh = {
name = "GF_computing_center_rings_mesh"
file = "gfx/models/ships/colossus/mammalian_01/mammalian_01_colossus_rings.mesh"
animation = { id = "idle" type = "mammalian_01_colossus_rings_idle_animation" }
meshsettings = {
name = "rings_meshShape"
index = 0
texture_diffuse = "mammalian_01_colossus_diffuse.dds"
texture_normal = "mammalian_01_colossus_normal.dds"
texture_specular = "mammalian_01_colossus_specular.dds"
shader = "PdxMeshShipCloaked"
}
}