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Eliv_

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4 Badges
Jul 3, 2022
7
4
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
I'm making a megastructure which has a "ring" part from mammalian colossus, and I want to achieve a semi transparent effect for it.
So I apply "PdxMeshShipCloaked" shader to it, but only half of the model is correctly "cloaked":

ring.jpg

This "ring" part is from mammalian colossus model, but when I cloaked mammalian colossus, the effect was correct:
cloaked colosuss.png

My mesh is defined as follows:
Code:
pdxmesh = {
    name = "GF_computing_center_rings_mesh"
    file = "gfx/models/ships/colossus/mammalian_01/mammalian_01_colossus_rings.mesh"
    
    animation = { id = "idle" type = "mammalian_01_colossus_rings_idle_animation" }
    
    meshsettings = {
        name = "rings_meshShape"
        index = 0
        texture_diffuse = "mammalian_01_colossus_diffuse.dds"
        texture_normal = "mammalian_01_colossus_normal.dds"
        texture_specular = "mammalian_01_colossus_specular.dds"
        shader = "PdxMeshShipCloaked"
    }
}
Is this a bug or did I miss something?