• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jogi9b

Recruit
12 Badges
Mar 11, 2015
5
0
  • Cities in Motion
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Good Evening! :)

For about 10 hours I'm downloading programs and watching youtube tuturials how to create your own models, but it does not come on.

First I created a model in SketchUp... about 10x10 meters I think and a second model of a speaker next to it (Should be a fast food stamp when finished).

Then I tried to make the UV map in several experiments and different programs but failed.
Found a tutorial in German about UV mapping in Blender and have my building exported there - so far so good

6973595aedfd2c9fcd595d6e6a4e6399.png


After I read somewhere that there is only one UV map per element(?) must give and I could disassemble the speakers and buildings only individually, I wanted to edit both objects separated from each other (?) - Just in SketchUp pure and speaker saved separately - in Blender edited, "UV-mapped" & saved with the same name - using asset Editor / props to bring it into the game - .fbx is displayed / .png not - right?

Clicking Continue - but nothing happens, but the button is clickable.

5f057202aa5baaf96d1631a3cd7c14eb.png

Problems with my UV mapping? - just to show of how i did it, its not a picture of the one try i speak of (...) :eek:o

Then I discovered by chance in Blender that my separated speaker model is much bigger than my building, but not in SketchUp... what does that mean now? :eek:

a877ebe19ba41573c55bfa63722dab1f.png


And how do I get my props and later my building into the game?


I could really use some help/ tutorial (in easy english :confused:) and would be very grateful.
 
I'm not sure about blender, But you can get 3DS max free if you sign up as student. Even if you aren't a student you can still get it. Then for UV Mapping I'd just follow this tutorial. It helped me a lot. Pretty simple and straight forward.

https://www.youtube.com/watch?v=1GYs8hZwuJo

Make sure your units in Blender is set to Meters, and just resize the speaker to what you like. Also make sure your building is still at the scale you want. Don't embed the textures in the FBX file.

For example, If your speaker model is called "speaker.fbx" Then you'll want to move that into the import folder, And along with that you'll want to move your textures into that same folder. You'll want your texture name to be speaker_d.png. And it should load up properly.

I've had an issue where it would load the model but not let me hit continue, but I hit it anyway and it worked.. It's a bit buggy. Best of luck! Still figuring out some things myself.
 
Hey :)

Did rotate it by -90 and set the proportional size under the topic scale to 100.000 (there is no other field that i can write in), and apply transformations.

Now it's like this - right?

b4d9ba3c8a531a486287b05b53f989af.png


But then in the Asset Editor it shows me the .fbx, the three .png's and it produces after clicking Continue a new folder xxx.fbm.
It doesn't show me a preview of my building before and after doing this, the folder is empty and nothing happens after this :(

b04d280ae62e271f515c61fb09b2a6a1.png
 
I don't know, I mean in another Thread I read this :

"In my case for the Toolbox model:
- toolbox.fbx
- toolbox_d.png
- toolbox_n.png
- toolbox_s.png"

so...
I really do not have any idea of modding sorry :D

But that couldn't be the case why CS doesn't show my model or?

EDIT:

First success:

b6634acbe9cc61ddd5dafaeeb277af74.png


but now it's a bit... you know what i mean.

I read in Skylineswiki: "It is important for the model to be one single object with no hierarchy. So make sure to collapse the hierarchy in 3DS Max for example.
It is also important for the model to use a single material, otherwise it will be split in sub-meshes and will fail to display parts of it. "

Is that my problem right here?
And how can i fix/ do this in blender? :/
 
Last edited: