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Saladin87

Second Lieutenant
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Feb 15, 2021
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Hi guys, I've started a Massilia run (IM hard), so far I've been very aggressive and about 12 years in have got quite a bit of land into Cisalpine Haul. Stability is sort of low, AE and Tyranny are not too bad however my senate support is about 15 which basically means there's nothing I can do at the moment. I believe the culprit is an event where some party demanded a certain ridiculous law change and I vetoed against it. How can I get the support back up to normal levels quickly? Any help to save this run would be much appreciated.
 
My guess is that you need to try to appease the party that has most sits. Otherwise, wait for the 5 years (or whatever length of term you have) and hope for a better leader more aligned with party interests. You can try to influence the person who will take over, although it is hard.
 
I believe the culprit is an event where some party demanded a certain ridiculous law change and I vetoed against it
That is the faction agenda and if you do not give in is a -50 approval for that party.

Take a picture of your senate and show us which party is in control of it. You can please the party that has more power right now to boost your senate approval.

You can also move against characters of a certain faction to negate their senate influence and with time you can have the party you want in control of the senate.

But first, show us your actual situation.
 
You can also move against characters of a certain faction to negate their senate influence and with time you can have the party you want in control of the senate.
I've been with republics for some time but I never been fully able to get this straight... how would you recommend doing it?
 
Thanks for the responses guys. Please see my situation in screenshots below. From both your comments I see there's a lot I have no idea about.

What does it mean to influence the person who will take over? How do I do that? Sorry I'm very noob with republics.
 

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I've been with republics for some time but I never been fully able to get this straight... how would you recommend doing it?

If I remember right it's tied to the powerbase of the characters plus some modifiers (certain offices boost senate influence for example). So if you can reduce the powerbase of hostile party characters and give more to friendly party characters you can shift it a little.

For me this basically amounts to shuffling job positions and maybe granting/revoking holdings. As I just learned in one of my games however, if all your family heads decide to join one unhappy party you're basically screwed. Approval is shot and civil war imminent.
 
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You have a majority of traditionalists on power (60 seats), they have the pass law agenda. If they ask for it, do not negate it.

To improve their approval rating, hover the mouse over the 19 number and you will see what is helping with their approval.

With traditionalist you want to be in peace and keep all deities of the primary religion and high stability.

You also want to keep having traditionalists in power, for that you want to put as much characters of that faction in government positions.

Mouse over the number of seats (60) and you will see the most influential traditionalists in the senate. For other parties do the same. If there is someone very influential you should give him a governorship (small) to negate its senate influence.

When you feel more comfortable playing with politics you may want to invest some time putting your preferred faction in power by selecting characters from that faction in influential positions to switch the control of the senate to that party.

You can read the wiki on government to know about each party:

 
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if all your family heads decide to join one unhappy party you're basically screwed. Approval is shot and civil war imminent.
Not necessarily. You have to give the powerful family heads a small governorship to negate their senate influence and keep your high approval party in control.

That may put a lot of power base not loyal due to the low party approval rating but the civil war will be between your government full of your loyal faction and only some small regions governed by the heads of families that happen to be from another faction. The war will end fast and you will have a boost on province loyalty and characters for a long time. It is also very immersive.
 
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You have a majority of traditionalists on power (60 seats), they have the pass law agenda. If they ask for it, do not negate it.

To improve their approval rating, hover the mouse over the 19 number and you will see what is helping with their approval.

With traditionalist you want to be in peace and keep all deities of the primary religion and high stability.

You also want to keep having traditionalists in power, for that you want to put as much characters of that faction in government positions.

Mouse over the number of seats (60) and you will see the most influential traditionalists in the senate. For other parties do the same. If there is someone very influential you should give him a governorship (small) to negate its senate influence.

When you feel more comfortable playing with politics you may want to invest some time putting your preferred faction in power by selecting characters from that faction in influential positions to switch the control of the senate to that party.

You can read the wiki on government to know about each party:

Thanks mate! This is very helpful. Seems like I got a lot to learn still in this game.
 
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Up until Marius I was always able to mindlessly plow my way through the game without paying much attention to the senate. I then started a small republic game (Mosylon) and realized I didn't really know how to manage it.

Here's what I learned: Democrats will receive a negative tick with tyranny, so if you want to carry on with some degree of cadence or flow you will probably incur some tyranny sooner than later. That means the Democrats will be increasingly hard to please. Meaning you should purge them of jobs on 450.

As the game goes you can deploy family heads belonging to the wrong party to governorships and general positions where they'll receive a -100 senate influence. You'll generally want positive integrated culture modifiers for character happiness, character loyalty innovations, and access to policies like Loyalty to the State (+5 character loyalty) or Functional Bureaucracy (+10 governor loyalty). Until then I'm not sure there is a procedure other than reacting to a given situation as best you can. If you start out small, there's not as many small governorship or general positions available as you'd like. It's a tough start but after a while it will become increasingly easy.
 
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That means the Democrats will be increasingly hard to please. Meaning you should purge them of jobs on 450.
I have been playing with full democrats senate and 3 year terms elections until 540 and you can manage tyranny effect on democrats by scorning many families.

Playing with democrats senate should be an achievement :p
 
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Not necessarily. You have to give the powerful family heads a small governorship to negate their senate influence and keep your high approval party in control.

That may put a lot of power base not loyal because the party approval rating but the civil war will be between your government full of your loyal faction and only some small regions governed by the heads of families that happen to be from another faction. The war will end fast and you will have a boost on province loyalty and characters for a long time. It is also very immersive.
A golden exile;)
 
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Thanks mate! This is very helpful. Seems like I got a lot to learn still in this game.
Bear in mind that it is completely legit what you did in the first place-- i mean, to veto the policy that the leading party in the senate wanted you to enact. The fun part here is to live then with the consequences and try to amend it as much as possible (or prevent it by accumulating as much support from parties as possible so that the -50 support you will get with a veto will not affect you too much).

Otherwise, you can let them have the law they want and then work out a re-change of law after some years.
 
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Bear in mind that it is completely legit what you did in the first place-- i mean, to veto the policy that the leading party in the senate wanted you to enact. The fun part here is to live then with the consequences and try to amend it as much as possible (or prevent it by accumulating as much support from parties as possible so that the -50 support you will get with a veto will not affect you too much).

Otherwise, you can let them have the law they want and then work out a re-change of law after some years.
Indeed, the standard play allows for a high approval rating of all parties and you can veto their agendas from time to time without much hassle.

If you do not favor any party in particular, the senate after some time is in equilibrium.

But I enjoy very much playing to favor one party, the game is more exciting. But this is me, that I like role playing. But I cannot go back to monarchies now, they are so dull, and inneficient with all the stability hits every king’s death.
 
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