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unmerged(8300)

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Mar 18, 2002
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Im interested in replacing some of the graphics sprite sets for the AON mod with either HOI sprite sets (destroyer or cruiser - for a quick fix) or with custom done period naval sprites (if I ever get around to it). I tried replacing the L-4 Navy sprite set with the cruiser set from HOI but I got a set of ghost sprites off to the right when I did that. Anybody know how I can do this and make it work?

Also is it possible to rearange the tech for naval and add a L-5 at the end so that you could have armoured ships and still have L-1 tech ships for some backward minors, or do I pretty much have to replace L-1 with L-2, L-2 with L-3, L-3 with L-4 and then put my new sprites in L-4?
 
Originally posted by Forkbeard
Im interested in replacing some of the graphics sprite sets for the AON mod with either HOI sprite sets (destroyer or cruiser - for a quick fix) or with custom done period naval sprites (if I ever get around to it). I tried replacing the L-4 Navy sprite set with the cruiser set from HOI but I got a set of ghost sprites off to the right when I did that. Anybody know how I can do this and make it work?
You tried copying the image files (bmp) and the sprite definitions (spr)?

Also is it possible to rearange the tech for naval and add a L-5 at the end so that you could have armoured ships and still have L-1 tech ships for some backward minors, or do I pretty much have to replace L-1 with L-2, L-2 with L-3, L-3 with L-4 and then put my new sprites in L-4?
You could try... I don't know if there is a limit to levels or if it's possible to introduce new levels. You can trst it by adding a new lwvel number in the naval.csv definition file along with the new sprites (defined to fit the new level...)
 
I copied the image files and renamed them to fit what the L-4 (Man-O-War) sprites were named , so like basically instead of t-cruiser l-1 walk d-sw or whatever i would rename that file T-Navy C-MIN L-4 A-WALK D-SW or whatever was the exact name of the old file I was replacing. Thats all I did.

What do you mean defining the sprites? Is there a step I missed?
 
Originally posted by Forkbeard
I copied the image files and renamed them to fit what the L-4 (Man-O-War) sprites were named , so like basically instead of t-cruiser l-1 walk d-sw or whatever i would rename that file T-Navy C-MIN L-4 A-WALK D-SW or whatever was the exact name of the old file I was replacing. Thats all I did.

What do you mean defining the sprites? Is there a step I missed?
There are two file types:
- The image files (bmp), located in the ./gfx/map/units/bmp folder
- The sprite definitions (spr), located in the ./gfx/map/units folder.

The sprite definition files have the same naming convention as teh bmps. They are text files, and contains the names of the bmp files to use. More important, they also contains coordinates for the sprite origo, and is different from sprite to sprite.

To use the HoI sprite you should:
1. Copy and rename the bmps
2. Copy and rename the sprs
3. Update file reference in the sprs