# UNIT VALUES
# [unit value] = soft_attack/hard_attack/ground_defense/air_attack/air_defense/build_cost/build_time/manpower/speed/max_organization/transport_weight/supply_consumption/fuel_consumption/speed_cap_art/speed_cap_eng/speed_cap_at/speed_cap_aa
#
# Land unit bonuses
type = [unit value] which = [land/division type/brigade type] value = [additive value modifier] }
# Air unit bonuses
type = [air_attack/strategic_attack/tactical_attack/naval_attack/air_defense/build_cost/build_time/manpower/speed/surface_detection/air detection/transport_capacity/supply_consumption/fuel_consumption/range] which = [air/division type/brigade type] value = [additive value modifier] }
# Naval unit bonuses
type = [naval_attack/air_attack/shore_attack/naval_defense/air_defense/build_cost/build_time/manpower/speed/surface_detection/air detection/visibility/transport_capacity/supply_consumption/fuel_consumption/range] which = [naval/division type/brigade type] value = [additive value modifier]
}
# NOTE: For "build_time" and "build_cost", it is possible to add the field "where = relative".
# This means that the value is parsed as a relative modifier (%) instead of an absolute addition.
# When doing this, THE BASE VALUE OF MODEL 0 IS USED FOR _ALL_ MODELS. So "value = -10" means
# "-10% of the value of model 0".