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Apr 5, 2003
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koti.mbnet.fi
Allright then; I started a game as Russia(January 1914 scenario), and immediatly upgraded IC's in all of my provinces. The war started as normal, and I advanced to East Prussia and conquered it, as well as Lwov. Then I noticed that Sweden had joined the war on German side, and I had to send some divisions there,

In the meantime, Frenchmen got their asses kicked around by the ~100 or so German divisions. France had around 30 divisions(dunnon why the number was so low).

It is now June of 1917 and Germany has 456 divisions. I have 241 divisions.

The frontline is still in Poland, as I never lost it, also I conquered all of Sweden. Still, my dissent went to 60 after some bad events(such as february revolution&lenin etc.) I think this is not good, after all my war has been much more succeful than it was for the russians in real life.

Also worth mentioning is that Germans are not attacking anywhere, maybe because I have over 30 divisions in all of provinces in level 1 or 2 fortifications.
 
The reason for the russian revolution was the horrendous losses in the war. The russian people didn´t care if you had conquered your way to the vistula, but they DID care about the millions lost is the war...
 
Zuckergußgebäck said:
Tell that to the russian people.
I'll have to agree with Perkele there.

In my current game as Russia (just annexed Germany) I stayed out of the war modernizing a poor but huge country. I had 1200+ IC (IIRC the biggest economy on the planet) when the war started, an army consisting mainly of guards units and a huge air force with the most advanced models in the game (although I didn't have leaders for them).

When I joined the Entente all those events triggered and from day to night I was a commie.

Needless to say I reloaded and diabled all those events, I hadn't armed myself for 6 years so that a stubborn event can tell me "your infrastructure isn't good enough...ñañañaña..." I can redeploy over 30 divisions for Pete's sake! How's that for an infrastructure?
 
Although arguably a revolution was inevitable as soon as Imperial Russia went to war, and that the current system we have in place is therefore realistic in such as sense, I think that having a revolution occur on every occasion is not wonderful for gameplay. If the effects of events 48700, 48071 and 48072 are altered to reducing dissent to -8, -8 and -12 respectively, then if Russia manages to overrun the most important parts of the Austro-Hungarian empire, their total dissent levels should be reduced by 28%.

Additionally, by altering event 48050 - Supplies through the straits - to cut dissent by 6, that will give the Russians some sizeable reward for capturing Constantinople. :)
 
You can also check the overall manpower in an event trigger. It is a bit complicated to guess what amount of manpower a country would ammass up to a certain point, but I think you might get some accurate results.
Any eventtrigger could compare this ideal number or a percentage of it with the actual size of the manpowerpool. Thereby you do not get the number of overall casualties, but you can check on the number of drafted men.
 
Sinbad said:
I'd set up the events so that losing territory to the Germans gives you dissent, and if dissent gets too high the revolution occurs. There's nothing like victory to prop up the existing regime.

That's pretty much what we have at the moment. :)
 
The Russian people didn't rebel because they were losing the war. As far as I can tell, not a single square kilometre of Russian soil had been lost to the Germans when the February Revolution began.
(Polish, Lithuanian, Latvian, Ukrainian and Belarusian soil, yes, but not Russian)

In your game, you have:

Built up a huge army, including many elite divisions - for which you presumably needed to recruit educated and skilled soldiers. Considering the state of Russia's society and economy pre-war, you could only do that by stripping your civilian economy of essential workers, especially in key industries like the railways.

Embarked on a massive industrialisation programme. Your major cities are now ringed by huge factory complexes full of workers... Well-organised workers who are disenfranchised and resentful of the privileges enjoyed by the Church and aristocracy.

Failed to live up to the expectations of the people by capturing Berlin and Vienna in a short, victorious war. Thus proving (in their eyes) that you aren't the infallible, divinely-appointed ruler you claimed to be.

In short, Russia wasn't a modern industrial democracy... it was an agrarian autocracy just starting on the road to modernisation, and all the more vulnerable for that. If you start a war as the Tsar, the clock is ticking from the moment the first shot is fired... can you win the war and return to peacetime conditions before the otherwise-inevitable revolution breaks out?
 
Plus I say that due to german naval superiority in the baltic, there would be no chance of getting those vital raw materials, badly needed to get your people food and keep the wheels of industry running.
 
Could we trigger events based on the infrastructure of certain provinces?
Something like "although this conflict turned into a war of attrition, we seem to be better prepeared than the enemy to face it".

Reducing our dissent and raising our supplies and manpower and having the opposite effect on the enemy.

Does this trigger exist?
 
Zuckergußgebäck said:
Plus I say that due to german naval superiority in the baltic, there would be no chance of getting those vital raw materials, badly needed to get your people food and keep the wheels of industry running.

Actually, since I control Sweden and norway is my ally, can't I get those supplies from that direction...not to mention that Ottoman empire has been defeated as well. All that remain is Germany with it's 600 divisions, and AH with few divisions(almost defeated).