Most multiplayer games I have seen lately are hugely abused by T2 air, particularly by Engulfers (Phase manipulators might be even better but they are not that much known yet + IA plays them stupidly). With regeneration mods, mobility, range and area denial they are nearly unbeatable and creep ridiculously quickly without need for wait for repairs.
My suggestions:
1.) Reduce range of main attack abilities of T1 fliers by 1 and T2 flyers by 2. In cases of weaker units improve their support abilities or/and add some flanking behaviour so they might be used more the way flyers should be used.
2.) Slightly nerf passive/free healing mods/abilities in general, especially their strategic map healing.
3.) Remake faction usage to be more economic/efficiency oriented and contain less "must-have" items like Autonom Self-Repair Systems which changes whole world of strong but nearly unrepairable mechanical units vs. fragile regenerative bio. (add guarancies of percentage of unit types on map as I mentioned in another thread)
4.) Add repair mechanical abilities to some heroes or units of all races with mechanical units at least on strategic map.
My suggestions:
1.) Reduce range of main attack abilities of T1 fliers by 1 and T2 flyers by 2. In cases of weaker units improve their support abilities or/and add some flanking behaviour so they might be used more the way flyers should be used.
2.) Slightly nerf passive/free healing mods/abilities in general, especially their strategic map healing.
3.) Remake faction usage to be more economic/efficiency oriented and contain less "must-have" items like Autonom Self-Repair Systems which changes whole world of strong but nearly unrepairable mechanical units vs. fragile regenerative bio. (add guarancies of percentage of unit types on map as I mentioned in another thread)
4.) Add repair mechanical abilities to some heroes or units of all races with mechanical units at least on strategic map.
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