Hello there! ehh here's a little plea for improved network stability:
I have started many games with 4 and 5 other human players on the local network, and it usually works real nice for the first 30-40 years or so.. but sooner or later one of us always crashes to windows.. the player serving saves the game.. we load the game up again and play for a few more years, then another crash and so on in a neverending cycle and the crashes only seem to come more and more frequent!
It's quite unbearable having to reload all the time and we usually end up starting a new game after xx number of crashes.
I suspect that this is not a multiplayer specific crashbug but is instead the same bug(s?) that are causing the single player crashes people have experienced (I'm one of them) but we have also experienced massive lag on some of the clients (such as ordering a troop to move and it won't start moving until after a month or so! - and we are all on a 10mbit LAN).
We can't really pinpoint these crashes either, sometimes it happens when someone presses the Siege button and other times it comes out of thin air! It does seem completely random to me at least.
This is with 1.05b installed on all computers. Hopefully it will work a lot better with 1.06 when we get our hands on it.. I will post our observations with the new patch later.
BTW, we all love this game! Best thing since sliced bread I would say.
I have started many games with 4 and 5 other human players on the local network, and it usually works real nice for the first 30-40 years or so.. but sooner or later one of us always crashes to windows.. the player serving saves the game.. we load the game up again and play for a few more years, then another crash and so on in a neverending cycle and the crashes only seem to come more and more frequent!
It's quite unbearable having to reload all the time and we usually end up starting a new game after xx number of crashes.
I suspect that this is not a multiplayer specific crashbug but is instead the same bug(s?) that are causing the single player crashes people have experienced (I'm one of them) but we have also experienced massive lag on some of the clients (such as ordering a troop to move and it won't start moving until after a month or so! - and we are all on a 10mbit LAN).
We can't really pinpoint these crashes either, sometimes it happens when someone presses the Siege button and other times it comes out of thin air! It does seem completely random to me at least.
This is with 1.05b installed on all computers. Hopefully it will work a lot better with 1.06 when we get our hands on it.. I will post our observations with the new patch later.
BTW, we all love this game! Best thing since sliced bread I would say.