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Roman617

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Sep 20, 2018
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So, for my mod I'm creating I have a few really large nations and well I when I play test them they are getting around -20 cash each month. I've tried to have it where the countries have a bonus to commerce and tax but until you get some trade deals going its still negative and if you lose a trade deal your monthly cash crashes. It just feels too unstable.
 
So, for my mod I'm creating I have a few really large nations and well I when I play test them they are getting around -20 cash each month. I've tried to have it where the countries have a bonus to commerce and tax but until you get some trade deals going its still negative and if you lose a trade deal your monthly cash crashes. It just feels too unstable.
Well, think about what generates income and what generates expenses.
Slaves generate tax revenue and Citizens generate commerce revenue, while tribesmen give some tax revenue.
Expenses are generated by forts, armies, wages, tribute, etc.

So maybe you're making these large nations less populated than they need to be, or have larger armies and forts than they can support?