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doronz

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Hello guys, I'm about to make my first attempt in the creation of a mod. I'd like to add some new cultures (eg differentiate the scandinavians into danish, swedish and norwegian; or detach scottish from irish and welsh), but I don't manage to do it. Could anybody explain to me how to do it? I try to change the names of the cultures in the province.csv but I don't get the result I want.
 
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As far as i know, you can't create new cultures. You just gotta change names of old ones.
Like, in some useless place, like Siberia, there is a bunch of useless cultures. Pick some other culttures also around the world and change their names and redeploy them to your Scotland and Scandinavia.
 
klaudio83 said:
Hello guys, I'm about to make my first attempt in the creation of a mod. I'd like to add some new cultures (eg differentiate the scandinavians into danish, swedish and norwegian;

The guy who produced the AGCEEPMyMap mod did exactly this (and much more), maybe ask him?

klaudio83 said:
or detach scottish from irish and welsh), but I don't manage to do it. Could anybody explain to me how to do it? I try to change the names of the cultures in the province.csv but I don't get the result I want.
 
klaudio83 said:
Hello guys, I'm about to make my first attempt in the creation of a mod. I'd like to add some new cultures (eg differentiate the scandinavians into danish, swedish and norwegian; or detach scottish from irish and welsh), but I don't manage to do it. Could anybody explain to me how to do it? I try to change the names of the cultures in the province.csv but I don't get the result I want.


There are a finite number of cultures in EU2. That said, there are plenty to go around, because there are lots of cultures that are unecessary, like almost all of the culture groups for North and South America. You can simply change most of them to aborigin culture group and all you lose is a tiny tiny bit of flavour. Let's face it, all those provinces change their culture once colonised anyway, so who really cares that the original province culture is Guajiro instead of a more generic name like Native?

As long as you are prepared to ditch Polynesian, Terembe etc etc etc then you will have a LOT of culture groups open to you.

The cultures are defined in the text.csv file in the Config folder. Open it with notepad (or similar). search for this stuff:


CULTURE_NONE;none;;;;;;;;;;1603
CULTURE_ITALIAN;Italian;;;;;;;;;;1604
CULTURE_GERMAN;German;;;;;;;;;;1605
CULTURE_ARABIC;Arabic;;;;;;;;;;1606

CULTURE_UGRIC;Finnic;;;;;;;;;;1615

So, the bit on the right is not changeable. There is a programmed culture named Italian. Any time you have a functional use for the culture (such as an event command or giving a country a culture in the scenario folder) you must use that name exactly "Italian". (Note the case is not specific, though.) To the right of the capitalized name is the name as it appears while playing the game. So, here the pre-set culture group known as Italian will appear in-game as Italian, too. Likewise for German and Arabic. However, in Interregnum, we renamed Ugric culture to Finnic. Any province we want to have Finnic culture which give Ugric culture to, and the game presents the name Finnic to the player.

So, for your purposes, you might want to use some classicly useless culture slots like those below for Welsh and Scottish


CULTURE_ABENAKI;Welsh;;;;;;;;;;1692
CULTURE_NASKAPI;Scottish;;;;;;;;;;1693

OK, so you want Lothian to have Scottish culture.

Go to the province.csv file and again open with notepad. Scroll down to Lothian province definitions. Replace whatever is currently there with Naskapi. Done. You have given Lothian Naskapi culture which you have redefined as Scottish for all purposes that matter.

Now, of course, you still need to go to the scenario file for Scotland (sco.inc) and make sure its culture definition include:

culture = { type = "naskapi" }

And then remember that if you want an even that changes the province culture of, say, Anglia, to scottish the command is:

command = { type = provinceculture which = 247 value = naskapi }

because this is an in-game instruction and the computer can only deal with the preset culture groups, not the new name you have given them for presentation to the playing public.

Goodluck.

MattyG
 
klaudio83 said:
Hello guys, I'm about to make my first attempt in the creation of a mod. I'd like to add some new cultures (eg differentiate the scandinavians into danish, swedish and norwegian; or detach scottish from irish and welsh), but I don't manage to do it. Could anybody explain to me how to do it? I try to change the names of the cultures in the province.csv but I don't get the result I want.
The only thing I would want to know is why?

Some of the differentiation you are considering was a lot less evident in 1419 then it was in 1919. The big question you have to ask yourself is the amount of difference in customs etc. enough to warrant a -30% hit to province revenue.

Now I can see that in differentiating Low Land Scots from Highland ones, after a bit they just did not get along as well...but not so much between Highland Scots and Irish, Gaels are Gaels with nearly the same customs, language, hell most of the same families on either side of the Irish sea.

When a group of my ancestors fled Scotland (the first of many times)..there was this little matter of a death warrant for every man, woman and child of the family issued by Elizabeth I...they beat feet across the Sea and stayed with the Irish branch of the family. And whenever they needed a bit more manpower to help them remove the limbs from our enemies they would put out a call to the Irish side.

In the case of the Scandinavians I am not sure there would be enough difference to warrant to work at the game start. Nearly identical customs, languages that are to a very high degree mutually intelligible even today (although the Norwegians have the easiest time of understanding either Danes or Swedes and both have a somewhat tough time understanding Norwegians), and a common underlying basis for their individual cultures that parallels to a ridiculous degree.

That being said I can see the point of having a "Swede" and a "Dane" culture to help simulate the desire for the Swedes to be independent. You may want to leave the Norwegians as Scandinavian and give the Swedes and Danes that culture as well since Norway really didn't put up as big a fight against either nation when they ruled it during the game time frame.