Information
I have verifed my game files (Steam only)
YesI have disabled all mods
YesI am running the latest game update
YesRequired
Summary
New dynasty banner has warbanner modifiers instead of dynasty onesDescription
When founding a kingdom as an adventurer, my newly created dynasty and house banners had warbanner modifiers instead of the dynasty ones (see attached screenshot). Looking at the code, this is caused by the player character having the epic_loser variable set. The artifact creation effect assumes it is a warbanner if this is set, which is not correct.The specific bug occurs in scripted_effects\01_ep1_court_artifact_creation_effects.txt, which checks for epic_loser and assumes that if that is set, it is a banner from war loot. That isn't an accurate assumption. Lines 1396-1400 check if whether the character has the epic_loser variable. And if so, warbanner modifiers are applied (shown: lines 1569-1576) instead of applying the dynasty modifiers (lines 2055-2059). Suggested fix: either check for and apply the house/dynasty modifiers before the warbanner modifiers or add additional conditions besides just the existence of epic_loser.
(EDIT: code moved to comment since I couldn't figure out how to format it here)
Steps to reproduce
1. Start a game as an adventurer and dynasty head2. Obtain the epic_loser variable (not sure how exactly this is done -- winning a war? battle? some sort of decisiveness required?)
3. Become landed
Game Version
1.16Platform
WindowsAdditional Information
Affected Feature
- Gameplay
Save Game

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