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majdavlk

Emperor of the United Peoples Republic of Earth
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Mar 26, 2014
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Anyone has any experience with adding new holding types besides tribes/castles/cities/temples/nomads?
 
It is impossible

Thanks, i want to do an overhaul mod where would be much more holding types, but seems like i will have to do with these.
 
Depending on what you want you can have some turnarounds though.
 
Depending on what you want you can have some turnarounds though.

All tips are appreciated, please share those turnarounds with me.

I wanted to create things like shipyards etc, to make counties be 1 city with buildable districts, and i wanted around 10 of them to exist.

1 way i thought of was by putting some sort of modifier on a county that will make certain buildings in castles disabled and some other enabled.
 
For my L3T mod i created some holding specializations. For example a temple holding can be assigned to be either a monastery or an episcopal see. The holding name, title and picture remain unchanged though.
Technicaly, a specific building is assigned to them by event, that building locks what further building chains you can build or not. That way you've got some holding differenciation.
To make a visual difference, I apply an icon through an holding modifier.
You can put the restriction/specialization through such holding modifiers directly (it just didn't existed when i created my mod first). Province modifiers can be used to some extent (i am using them for economic ressources, unlocking some building chains in the holdings.
 
For my L3T mod i created some holding specializations. For example a temple holding can be assigned to be either a monastery or an episcopal see. The holding name, title and picture remain unchanged though.
Technicaly, a specific building is assigned to them by event, that building locks what further building chains you can build or not. That way you've got some holding differenciation.
To make a visual difference, I apply an icon through an holding modifier.
You can put the restriction/specialization through such holding modifiers directly (it just didn't existed when i created my mod first). Province modifiers can be used to some extent (i am using them for economic ressources, unlocking some building chains in the holdings.

Thanks! I will probably use this method aswell.