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Chengar Qordath

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May 18, 2001
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Would there be any way to script random events in order to simulate changes of province and/or state cultures? If it could be done I would think it could work something like this. I also included two other random event ideas.

1st event would be linked to narrowmindedness, and maybe serfdom too.

Forced Assimilation

"From time to time, provinces of non-state culture were "encouraged" to look at things from a more state-sponsored perspective."

Province changes to state culture
Revolt in same province
+ Revolt risk in same province for a few years
Minus some population in same province

2nd event is linked to innovativeness, and maybe free subject as well

Voluntary Assimilation

"Exposure to foreign customs and culture often lead nations to assume the culture of their conquerers."

Province changes to state culture.

3rd event only available at max innovativeness and max freedom

Expansion of state culture.

"Conquerers would often assume some of the customs of conquered peoples. Over time this could lead to the inclusion of conquered races in the greater fabric of the empire.

Gain a new state culture
+ Revolt risk throughout empire for a few years. (old nobles not so happy with the inclusion of new nobles)

4th event triggered by low stability or being at war

Martial Law

"In times of crisis, countries often declared martial law."

Choice A "Send in the Troops!"
-1 stability
-5 revolt risk for 5 years
-100 ducats

Choice B "There is no need for such extreme measures"
Nothing

5th event is completely random

Colonial dispute

"Colonial nations often had disputes over which territories they were entitled to."

Choice A "Negotiate an agreement"
+5 relations with random colonial nation

Choice B "Cede disputed territory"
Secede random colony to random colonial nation
+100 relations with same nation

Choice C "Demand Concessions"
Gain a CB on random colonial nation
-100 realtions with same nation

I would like any feedback (positive of negative) on these ideas for random events. I think that they would more accurately simulate the cultural policies of different kinds of governments. It would also give high innovative/freedom countries a greater chance to assimilate people. It makes little sense that a nation which prided itself on freedom and openness would shut out large portions of it's population as second class citizens.
 
Looks good to me, 'cept the "Expansion of State Culture" event. It seems counterintuitive for, say, England to become both "anglosaxon" and "dravidian."
 
I like the idea of removing as many if the determinative events as possible and just running with a strong set of random events. Main events other than the random ones would be those that dealt with natural events that are not strongly human influenced like floods droughts and earthquakes.

The more EUII can run with non determinative events the stronger it is.

Spencer.
 
Originally posted by Chengar Qordath

1st event would be linked to narrowmindedness, and maybe serfdom too.

Forced Assimilation

"From time to time, provinces of non-state culture were "encouraged" to look at things from a more state-sponsored perspective."

Province changes to state culture
Revolt in same province
+ Revolt risk in same province for a few years
Minus some population in same province
The problem with this one is the targeting, i.e., making the random even choose a province that does not already have your culture.

This is currently impossible as far as I know.

The closest I got in the SSREM was targeting using the religiousrevolt (9x319, Fanaticism), based on the assumption that different religious provinces were more likely to have a different culture as well than same religion ones.

So for this event, nice though it is, you have two problems
  • No way to target non-state culture provinces only
  • No way to set a province specific revolt risk for a few years. Once set for a province, it is permanent until the province changes hands or it is deleted by an event

Conclusion: The event cannot be implemented.


2nd event is linked to innovativeness, and maybe free subject as well

Voluntary Assimilation

"Exposure to foreign customs and culture often lead nations to assume the culture of their conquerers."

Province changes to state culture.
Still no way to target only non-state culture provinces.


3rd event only available at max innovativeness and max freedom

Expansion of state culture.

"Conquerers would often assume some of the customs of conquered peoples. Over time this could lead to the inclusion of conquered races in the greater fabric of the empire.

Gain a new state culture
+ Revolt risk throughout empire for a few years. (old nobles not so happy with the inclusion of new nobles)
No way to add a random state culture chosen from amongst the cultures currently within you empire that I know of.


4th event triggered by low stability or being at war

Martial Law

"In times of crisis, countries often declared martial law."

Choice A "Send in the Troops!"
-1 stability
-5 revolt risk for 5 years
-100 ducats

Choice B "There is no need for such extreme measures"
Nothing
Stacking revolt risk. Total negative revolt risk not applied. Enough said.

Any human player would choose B), whereas the AI, sucker as it is, would choose A).


Colonial dispute

"Colonial nations often had disputes over which territories they were entitled to."

Choice A "Negotiate an agreement"
+5 relations with random colonial nation

Choice B "Cede disputed territory"
Secede random colony to random colonial nation
+100 relations with same nation

Choice C "Demand Concessions"
Gain a CB on random colonial nation
-100 realtions with same nation
No way to target random colonial nation.

Currently only random colonies (>700 pop) on the American continent can be targeted.
 
So my events can't be implemented...

Oh well, it was a nice idea...

Maybe for EU 3...
 
No way to target random colonial nation.

Actually, there is. The Colonial revolt event can be used. The event would look something like

colonialrevolt which = -1
secedeprovince which = -3

Thus a random province would be seceded. Obviously, there also has to be a revolt, which would represent the previous colonists getting annoyed at a random government change.

Note: there may be problems with multiple choices. (ie, some choices would occur that would not make sense. But it is possible to target colonial nations)
 
Last edited:
Originally posted by Gjerg Kastrioti
Actually, there is. The Colonial revolt event can be used. The event would look something like

colonialrevolt which = -1
secedeprovince which = -3
You prove my point. This targets a random colonial province of your own, which is dead easy. The problem was also targeting a random colonial nation, to have somebody to secede to.
 
Originally posted by Peter Ebbesen
You prove my point. This targets a random colonial province of your own, which is dead easy. The problem was also targeting a random colonial nation, to have somebody to secede to.
Yep. Spain ceding Florida to Helvetia would be... silly, yes. ;)
 
Yep. Spain ceding Florida to Helvetia would be... silly, yes.

Would make for an interesting game though...