I also don't see that paint icon up in the left there. Wasn't that confirmed to be the paint scheme selector thingy?
Mechbay with a selection of mechs to choose from. Atlas II is there for us to drool over.
![]()
So they dropped mech paint scheme customization now?
Looks like either the previously reported hardpoint inflation was BS, or they changed their minds. Good...I thought the published inflation was too high.
(either that, or this video is old and the current inflation is as high as was published. We know that the video included bank loans that the devs said they cut)
The T stands for "Tyler", because I made it.I envision it as not a prototype so much as a one-off production model for an SLDF guardsman who was also a highly placed noble. Kinda how the Pininfarina P4/5 is a Ferrari Enzo but so customized as to really deserve its own designation.
Since LBX-series cannons are a buttload less interesting without ammo switching, and ammo switching would be a tall order for launch, UI wise (since only the 10-X would exist in game, and only on the Atlas II), AND the PGI Atlas we have doesn't support the hardpoint locations the AS7-D-H has (E.G. I can't put an AC on the arm cuz there's no prefab to attach)... I made the HT. Which, in my own little headcannon, is the result of a member of the SLDF hybridizing a standard AS7's weaponry (like the AC20) and the more advanced chassis of an AS7-D-H.
Cuz he wanted the new tech, but the old punch.
Notice that "Gauss Ammo"? Gauss confirmed, then. According to the beta files, the Gauss does 75 damage and 10 instability for a mere 6 heat (with a max range of 660 and a min range of 60), weighing in at 15 tons (plus ammo) and costing a whopping 2.2 milion CBills for the weapon itself!