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Shalafichg

Corporal
24 Badges
May 5, 2007
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My intention with this post is to get a response from the developers or community managers. That’s why I ask everyone who reads this to please support it—I believe we all deserve an answer.


It has been a long time since I bought the game with excitement, yet CS1 is still the better game. I find that amazing, but it’s incredible that I have to play CS1 while CS2 is just "gathering dust on the shelf." Releasing new assets and content is great, but maybe it would be much better if you focused on fixing the game.


  • When will you fix how supply chains work?
  • When will you fix the overall functionality of the game?
  • When will you fix the AI?
  • When will you fix all the bugs?
  • Have you already fixed the issue with the education system?

Sadly, the simulation is still very disappointing. I don't know if you're waiting for a modder to fix the game or if you're going to release a patch to address at least the most critical issues—the ones that are fundamental to the game.


The main question I think you owe us is:


When will you release a patch to fix the game’s functionality, simulation, and AI?


I hope someone from the company can respond. Thank you.
 
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Wow I got some disagrees but nobody explained why?... I mean maybe I'm playing a different game?

Seriously, people, don't you like a real simulation?

How it's possible people didn't realise about the problems of simulation in this game?

It's supposed to be a Paradox Forum, I expected people here to have a minimum desire for complexity in the games.

Anyway, I can see developers won't answer about solving those problems. I'm not a hater, For me, it is easier to know the game won't change so I can reinstall it maybe in 10 years or I can try other city builders but It could be nice to have an answer. I mean this game has potential but I don't know if the developers look at it as a lost cause.
 
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When will you fix all the bugs?
This is a big ask. Seems like as soon as they fix something it breaks something then they gotta fix it again.

I think everyone notices that you need extreme elementary schools plopped around. I don't know if its a bug or intended.
Have they even addressed the Elementary School Population? Similarly in CS1 you can get a job right out of elementary school. So its all weird to begin with.
 

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People dislike your post because it feels like you are just asking "make the game good" and not actualy saying anything constructive
 
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  • When will you fix how supply chains work?
  • When will you fix the overall functionality of the game?
  • When will you fix the AI?
  • When will you fix all the bugs?
  • Have you already fixed the issue with the education system?

You use the term "fix". That's a very broad term. Fix how? What are your suggestions? I'm not saying you're wrong, but you're not really articulating what you want.

You will also never see all the bugs fixed. It's just not going to happen.

1742986065730.png
 
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Not to mention that, no, not everyone want a perfect simulation. This game has a broad base with diverging interests, inckuding simulationists likr you who want a realistic simulation, game-first players who want engaging gameplay loops and interesting choices and challenges even if that make the simulation unrealistic, and map painters who want tools and a canvas to build amazing cities. Each of those groups have their own ideas of wha tneed fixed, so, yes, actualky, it's a safe bet that a large part od the fanbase isn't particularly interested in fixes for more realistic simulation.
 
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Not to mention that, no, not everyone want a perfect simulation. This game has a broad base with diverging interests, inckuding simulationists likr you who want a realistic simulation, game-first players who want engaging gameplay loops and interesting choices and challenges even if that make the simulation unrealistic, and map painters who want tools and a canvas to build amazing cities. Each of those groups have their own ideas of wha tneed fixed, so, yes, actualky, it's a safe bet that a large part od the fanbase isn't particularly interested in fixes for more realistic simulation.
And to add to that : Any simulation of the development of a city and the lives of thousands of people living there, including everything that happens in a city, has to omit facts. First and most important : time has too flow much, much quicker than in real life. No matter what they add to the simulation for those wanting a realistic simulation, there will and have to be aspects that are not covered. Therefore this group will always find something to complain about. The only "simulation" not lacking anything of all what is included there is the real life. And that is not a game, but we are looking for a game, very often to forget real life for a short moment of time.
 
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And to add to that : Any simulation of the development of a city and the lives of thousands of people living there, including everything that happens in a city, has to omit facts. First and most important : time has too flow much, much quicker than in real life. No matter what they add to the simulation for those wanting a realistic simulation, there will and have to be aspects that are not covered. Therefore this group will always find something to complain about. The only "simulation" not lacking anything of all what is included there is the real life. And that is not a game, but we are looking for a game, very often to forget real life for a short moment of time.
Any simulation of anything, not just cities, must be less complex than the real life thing it’s simulating due to the required calculation limitations (I.e., time to process the simulation).

The question is, what is the optimal trade off between complexity/realism and processing power? In science and engineering, this question is usually answered by the budget allocated to the simulation. However, with a consumer product like Cities Skylines 2, the answer lies with the expectations of customer. Because there are millions of potential customers, there are also millions of expectations, and it is impossible to satisfy 100% of those expectations. So, as a business, CO’s goal is to satisfy as many of the expectations within their budget as possible, and leave outlier expectations that are too costly to meet unfulfilled.

EDIT TO ADD: CO dug themselves a hole by setting both vague and grand expectations before the game was released. The tag line “if you can dream it you can build it” is a case to this point. The grand/vague expectation benchmark CO created for themselves was filled with every user’s ideal dream game. An ideal that is impossible for CO to meet within the limits of a real game. Disappointment was inevitable.
 
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Any simulation of anything, not just cities, must be less complex than the real life thing it’s simulating due to the required calculation limitations (I.e., time to process the simulation).

The question is, what is the optimal trade off between complexity/realism and processing power? In science and engineering, this question is usually answered by the budget allocated to the simulation. However, with a consumer product like Cities Skylines 2, the answer lies with the expectations of customer. Because there are millions of potential customers, there are also millions of expectations, and it is impossible to satisfy 100% of those expectations. So, as a business, CO’s goal is to satisfy as many of the expectations within their budget as possible, and leave outlier expectations that are too costly to meet unfulfilled.

EDIT TO ADD: CO dug themselves a hole by setting both vague and grand expectations before the game was released. The tag line “if you can dream it you can build it” is a case to this point. The grand/vague expectation benchmark CO created for themselves was filled with every user’s ideal dream game. An ideal that is impossible for CO to meet within the limits of a real game. Disappointment was inevitable.
True. Simulations always are limited, from real life weather simulations, to aircraft airflow simulation, so games would be really less complex than real life.

As you say they sold it as a magnificent simulation, but finally we get a mediocre simulation at most. And still some of the systems barely work o do it in a way that is really hard to understand, perceive or anticipate.
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The game want to do everything but at last it's all half made. Probably that's why so many people complain. Who's like city painting, are fine, you can make nice dioramas of cities; if you want "some" city simulation, you will find that are things that still don't feel right. If you want a realistic city simulation, well forget it, you will not find that in the actual state of this game, and may be it would never reach that state, because i think that is not the interest of the creator.

The education system for some people is wrong, because you need to plop a ton of schools. But, you can pick real life examples and you will see that it's fine: you need a ton of schools! May be in the game looks odd because the first school option is humongous, and when you start to plop them, there is no space to do it in a realistic way (thankfully they added smaller versions of them).
 
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People dislike your post because it feels like you are just asking "make the game good" and not actualy saying anything constructive
I understand the point of being constructive, maybe the thing I can do is look at the errors and make a list, like a beta tester.... but without payment. Also, I can learn some programming things and fix them by myself. Ok out of any kind of sarcasm, we have not too much information about how the game is constructed to elaborate a solution. My point of view here is the same if I had bought a TV that was not working properly I would have asked the vendor to fix it. I mean I bought a product that should work properly but is not working properly. In addition, I'm trying to be respectful, I mean I'm asking a simple question: Where the game will be finished and empty of the most important bugs... I understand debugging is very hard but I prefer a good simulation behind the game rather than a new $9.99 DLC with new assets.

My contribution free of charge is trying to encourage the rest of the players to request Paradox to focus on fixing it. I think it could be good for all of us, they created the game and I like to think they have the tools to repair it. Tell me if you really are enjoying the simulation of CS2, tell me if it filled all your expectations when you bought the game. Time passed and I think was enough time to fix it.
 
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You forgot to tell them you were going to hold your breath until they answered.
Nah, I only hold my breath in my tantrums but this is not the case.... really, imagine this game with a good simulation. I don't understand why people like you are so passive after paying for a product that doesn't do what it should to do. Don't you think it should be necessary to complain, and ask for a fix and a deadline date?
 
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You use the term "fix". That's a very broad term. Fix how? What are your suggestions? I'm not saying you're wrong, but you're not really articulating what you want.

You will also never see all the bugs fixed. It's just not going to happen.

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The problem is I'm not a beta tester, I'm a consumer who didn't receive the product they told us we would receive. Also, the way this game works is a mystery, so I cannot suggest anything more than point out that things are not working well. But I can give a random suggestion like: They can begin to copy the system in CS1 and try to improve from that point. Maybe they can use the roads to understand when something is communicated. Maybe they can create some kind of minimum requirements to keep the population (Last time I played you could generate big sums of money with parking meters, parking lots and connecting industrial and commercial zones with the rest of the city by pedestrian roads). Minimums can be used also for milestones, I remember I can get all the milestones without population, only wind turbines and also get rich selling the electricity.

Of course, I can give some ideas but I think that should be done by developers, not consumers.

I think the video game industry made us very passive consumers, playing early access and unfinished games that in the best of cases come with several GB of release patches.
 
Just as an example:
In my eyes, there never has been anything wrong with the education system. So what do you think they should have fixed?

Your other questions are also much too vague.
I can understand that people want a list of all the imbalances and poorly implemented features, and some others want me to propose a solution... So, am I supposed to design the game myself, or as I mentioned in the first post, just wait for modders to release a mod that fixes things instead of the company doing something? (Of course, for that to be effective, they would have to allow Steam Workshop... but that’s not the case).


As soon as I have some time, I’ll play, look for bugs, and make a list. However, I believe that the vast majority of them have already been addressed in the forum, they just haven’t been fixed.
 
Not to mention that, no, not everyone want a perfect simulation. This game has a broad base with diverging interests, inckuding simulationists likr you who want a realistic simulation, game-first players who want engaging gameplay loops and interesting choices and challenges even if that make the simulation unrealistic, and map painters who want tools and a canvas to build amazing cities. Each of those groups have their own ideas of wha tneed fixed, so, yes, actualky, it's a safe bet that a large part od the fanbase isn't particularly interested in fixes for more realistic simulation.
Yes, I understand but this is not about my preferences, it is about the promises they made before launching the game and what we received. And what about Colossal Order's promise not to release any paid DLC until the game met our standards and was well-optimized? I'm not saying a perfect simulation, but I think it's not crazy to think to reach the same level of CS1....
 
The problem is I'm not a beta tester, I'm a consumer who didn't receive the product they told us we would receive. Also, the way this game works is a mystery, so I cannot suggest anything more than point out that things are not working well. But I can give a random suggestion like: They can begin to copy the system in CS1 and try to improve from that point. Maybe they can use the roads to understand when something is communicated. Maybe they can create some kind of minimum requirements to keep the population (Last time I played you could generate big sums of money with parking meters, parking lots and connecting industrial and commercial zones with the rest of the city by pedestrian roads). Minimums can be used also for milestones, I remember I can get all the milestones without population, only wind turbines and also get rich selling the electricity.

Of course, I can give some ideas but I think that should be done by developers, not consumers.

I think the video game industry made us very passive consumers, playing early access and unfinished games that in the best of cases come with several GB of release patches.

So it is just a rant. /tuningout
 
IMO, at this point you can help and give constructive feedback to the developers and hope they will read it or just leave and start cheecking out reviews before buying your next games. If you want to change the industry, stop giving bad developers your money.

Ranting that you want CS2 fixed is pointless. We all have done it a hundred of times in this forum and it only led to the developers to stop responding.
 
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With the latest updates, I have to say that I've become a bit more optimistic about the future of this game.
It's heading in the right direction for now. I've had the game since release, and there have been a lot more problems. It even got to the point where we received a hotfix for a hotfix.
At the beginning of last year, I even thought this game was a stillborn and that it probably needed to be developed from scratch.
The biggest problems for me were missing animations, which are still missing today, and some simulation aspects like the economy, traffic, and the constant problem with the homeless. The performance was even worse. Sure, there are still issues here and there, but I can enjoy the game more now than before.