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guardianru

Corporal
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Jun 1, 2014
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Please help with one strange situation

Made a new race from svarts
than made 5 buildings and 1 battle building (another fort) with city copy in
than added that buildings to race and linked
(even more: i extract xr to xml and make a normal placements in BuildingTree so one type is close to another)
but...
the new buildings (as it must be without errors) are shown, and buildable only in capital
in other cities building tree is equal to base svarts :confused:
it is 100% equal!!! (from new race i deleted kripta shrine to look as it real - and its real: in non capital cities - it is shown as is!)

killed 2 days to find where the solution. how to spread the new buildtree to non capital cities?
 
Did you notice the option? Maybe you can try it or modify the value in xml.

123_2.jpg
 
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Its okay with that option

i tried All settings as well/from editor and from xml files (thought may be some localisation mistakes could be like capital=none or else)
the problem not in that settings but in some strange things that doest expand new buildings to non capital cities (looks like some where there two race tipos - for capital and for province cities and all time is set - to capital)
 
^ Oh, this. I forgot the step and had ever modified the similar way.

You seem to create new settle action and assign new city entity(+combat building) for your new race settler.

Example:
123_2.jpg
 
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Wow! That it is!!!!
But how to make new settle action? It seem that in new unit there could be new "terraforming effect" but none province06 (that is only with farm) could be forced to become a "new town" (if svarttown01 with terraforming effect province06 - it doesn't work)

i made

building: imperial city
added combat buildings of 4 types for 1,2,3,4 generation defence abilities
connected them
unit - imperial colonist
made ability: imperial city foundation
connected them
and to ability... - killed svarttown01 and settled province06
yes it is?
 
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I just introduce how i create new settle action and assign new city entity(+combat building) for new race settler,hope this method help you:

Editor:
(1)create a new settler from existent settler
(2)create a new settle action from existent settle action, link the new action and that new settler
(3)create a new city from existent city
(4)create a new combat building from existent combat building, link the new combat building and that new city



(Remember your new settler, new settle action, new city, new combat building, new race entity name for searching)
Xml:
(1)
Create <cities> section and new city entity(please check data.xml in s101.pack from game folder)
In my case i only modified the free_city type city, but i think the method should take effect in province type city
It looks like:
123.png

Modify bold parts:
<s_name>(type directly new entity name,ex.*Town001*)</s_name>
Note:some entity name may be broken, i don't know why.

<s_race>(your new race entity name)</s_race>

<buildings>
<s_Item>(your new farm entity name ?)</s_Item>
</buildings>



(2)
Search your new settle action entity name

Modify bold parts:
<s_typeName>(your new settler entity name)</s_typeName>
<s_unitClass>noncombat</s_unitClass>
<s_unitType>Creature</s_unitType>
<s_race>(your new race entity name)</s_race>

(Another search resault)
<s_effect>ElementalMagic</s_effect>
<s_actionType>foundate</s_actionType>
<s_buff>*Town001*</s_buff>
 
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