The Aussie group is looking for a couple more players for a regular Monday and Tuesday game starting 7pm(Aussie time) Monday 8th October.
Current members already committed:
Rastius
Major Ball
Stalin Elite
Mighty G
Ideally we require 2 more. Post if interested.
Basic rule set as follows:
New aussie game starting with Armageddon 1.1 patch.
Modifications required to misc.txt for aircraft stacking penalties.
How to edit changes:
You need Armageddon 1.1
Find misc.txt file in your DB folder(copy original to safe place)
Alter the following to:
# Maximum sizes of air-stacks
8(was 4)
# Combat Modifier: Air Exceeding Max Command Limit Mod
-0.75(was -0.25)
# Combat Modifier: Total Air Overstacking Mod for each division above two.
-0.04(was -0.02)
Then save file.
Checkstrum should be RKCW
Rules as per normal Aussie games apart from the following changes:
1/All countries must accept accept surrender events when offered ie Bitter peace, Vichy etc.
2/No in house NAP while at war..You must surrender formally by diplomacy event ie Sue for peace etc etc
3/Game continues on regardless if your country is defeated early in game or not.
4/No country may change its starting land doctrine. Each country should use its own doctrine tree. If everyone uses German tree there is no difference between all major countries. Naval doctrines are at players choice. The Italians should be weaker than Germans not an extension of Germans and same goes for Russians.
5/No country may give supplies prior to entry into the war. USA may only give supplies via Lend lease until they enter the war. You may give resources freely but no one may give supplies. Once at war with same countries you may give what you like. No giving of units prior to entry into the war either. Once you enter the war you are free to do what you like. This is to prevent possible unabalancing of the game when one country gives and the other side doesnt.
6/No country may use HQ to advance into a province ahead of the rest of the army. The Speed of 14 for level 3 HQ should not be able to surround entire armies. They either move attached to an army or move once they capture a province. So in simple terms. A HQ may not advance into an enemy province unless attached to another army division.
7/No SR from adjacent to enemy land units. Prevents players from unrealistic Blitzs and SR out when flanked. Also a deterrent to SR to zero Infra province if you have to take 2 months to march out of it once there.
It would help if you can commit to Monday and Tuesday night. Maybe played on other nights if all agree.
If you want to be part of a big game turn up Monday 7pm Common room and/or TS.
Lobby TS Main server(paste where IP is):games.exetel.com.au
Lobby TS backup server: 144.140.155.106:8767
All these proposed changes are open to discussion.
Current members already committed:
Rastius
Major Ball
Stalin Elite
Mighty G
Ideally we require 2 more. Post if interested.
Basic rule set as follows:
New aussie game starting with Armageddon 1.1 patch.
Modifications required to misc.txt for aircraft stacking penalties.
How to edit changes:
You need Armageddon 1.1
Find misc.txt file in your DB folder(copy original to safe place)
Alter the following to:
# Maximum sizes of air-stacks
8(was 4)
# Combat Modifier: Air Exceeding Max Command Limit Mod
-0.75(was -0.25)
# Combat Modifier: Total Air Overstacking Mod for each division above two.
-0.04(was -0.02)
Then save file.
Checkstrum should be RKCW
Rules as per normal Aussie games apart from the following changes:
1/All countries must accept accept surrender events when offered ie Bitter peace, Vichy etc.
2/No in house NAP while at war..You must surrender formally by diplomacy event ie Sue for peace etc etc
3/Game continues on regardless if your country is defeated early in game or not.
4/No country may change its starting land doctrine. Each country should use its own doctrine tree. If everyone uses German tree there is no difference between all major countries. Naval doctrines are at players choice. The Italians should be weaker than Germans not an extension of Germans and same goes for Russians.
5/No country may give supplies prior to entry into the war. USA may only give supplies via Lend lease until they enter the war. You may give resources freely but no one may give supplies. Once at war with same countries you may give what you like. No giving of units prior to entry into the war either. Once you enter the war you are free to do what you like. This is to prevent possible unabalancing of the game when one country gives and the other side doesnt.
6/No country may use HQ to advance into a province ahead of the rest of the army. The Speed of 14 for level 3 HQ should not be able to surround entire armies. They either move attached to an army or move once they capture a province. So in simple terms. A HQ may not advance into an enemy province unless attached to another army division.
7/No SR from adjacent to enemy land units. Prevents players from unrealistic Blitzs and SR out when flanked. Also a deterrent to SR to zero Infra province if you have to take 2 months to march out of it once there.
It would help if you can commit to Monday and Tuesday night. Maybe played on other nights if all agree.
If you want to be part of a big game turn up Monday 7pm Common room and/or TS.
Lobby TS Main server(paste where IP is):games.exetel.com.au
Lobby TS backup server: 144.140.155.106:8767
All these proposed changes are open to discussion.