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unmerged(46467)

Lt. General
Jul 17, 2005
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New Saturday game in the works with potential start date of 10.18.8. We will be using Armageddon 1.2 ZBLV, start around 0900-1000 edt, 1500-1600cet, 0600-0700Pacific. Rules are to be determined. I also have a thread on WPO here http://www.warplanorange.net/forum/viewtopic.php?f=42&t=1171

This is a tentative list of players as I will be asking all those that posted to confirm either here or on WPO forums b4 game play. So please post if you are interested and be sure to include which countries you would like to play in your preferred order of play. Also, we are tossing around some ideas for rules, feel free to contribute. Thanks!

KngTigerII - SU
Iazuka - Italy
Geo - Hungary
General Sherman - Japan
PawnQ - Germany
tyrspawn - Canada/USA
Matiz_pl - UK
III.Selim - Aussie
Hatuke - Romania
 
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Join

So game would be played in saturdays only?
I could come in i have other game in hoi.fi.
I could go whit SU,Germany and USA.
But i have the airstacks set to 8 so i gues i put them back 4?
And i guess i have GTM2+ or 3+ so i wouldnt like to play at night.
And were do way chat msn?
 
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lazuka said:
So game would be played in saturdays only?
I could come in i have other game in hoi.fi.
I could go whit SU,Germany and USA.
But i have the airstacks set to 8 so i gues i put them back 4?
And i guess i have GTM2+ or 3+ so i wouldnt like to play at night.
And were do way chat msn?

We could play on another day as well as Saturdays provided that works for everyone. I figured we could plan a second session on the fly. The cheksum zblv is for the 8 air stacks, so no need to change that. The time gap shouldnt be much of an issue. ;) So is SU your first choice then?
 
Play

I would like to play Japan, USA or USSR.

I would like to talk about rules, and maybe we should set on rules before countries are set, that way people are not arguing for rules that will benefit their country. Maybe a little less predictability would help. Some of these rulesets make things too predictable.
 
i dont know about this post but around 1800 cet there is a game 2v2...commie.

im sure that if u show up at that time u can either go canada or australia (i moved their sliders to free market too! ;) ) and i can give u some task or sectors to do..(strategically bombard germany or amphibious hit, bombard to death, and run tactics :D on the beaches in france or mediterania etc) since hungary was human from start i think allies should also have a minor hehe.

Its a 2v2 ... UK/USSR vs GERMANY/ITALY mid 38 and ZBLV (hearts of iron/db/misc change in misc max air atack from 4 to 8 to if u have vblv version ofc) by the way and players are wretchedmass...queentiger and geofactor and dan.
 
Ok I wasn't thinking of starting this game today, still some preparation needed. Personally I think it would be best to just make some simple rules to follow and go with that. We can discuss this over the next week.

If some of you are interested in gaming today; PawnQ, Geo, WM and myself will be continuing a game around 1900cet, possibly sooner. You're more than welcome to join us.

So lets set a tentative start date for next Saturday 10.11.8 @10:00edt, 1600cet, 0700pacific. Please post your prefered countries to play and any rules that you feel are pertinent to a well balanced game.

A couple of rules that come to my mind are;
-no war until danzig
-su must trade with axis
-no resource exploiting
-no gamie tactics
-basically, just play a fair game and don't try to gain the advantage over your opponents by using shady tactics and taking advantage of the AI. This is a very simple concept and it makes your victory all the more better knowing you didnt have to take advantage or cheat to get it.

Also, Lazuka how many times have you played MP Germany? No offense, I just want the Axis players to be good, savvy players. ;)
 
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4 Times won 3 lose 1.Never seen the rule that SU have to trade whit Axis?
Here are the finish hearts of iron rules:

Diplomacy and Trade

-All trades whit people made in start by the game cant be cancelled.

-Allied and SU can´t buy too much rare materials.(Exploit that germany doesn´t get rare materials at all.)

-The alliances should be historical USA+UK vs vs Germany+Italy+Japan vs SU.But whit little countries you can get them to your alliance.

-Europe´s countriers and SU can´t take alliese until the Dazing-event.(Event allies allowed.)

-No war until Dazing-event.(Event wars are allowed like Japan vs China)

-Large countries can´t be made puppets.Usually about China.

-Human players are not influenced or coupped unless its ok whit the player.

-USA can join the war when 1)The date is 1.1.1942 or 2)Japan has started a war 6 months ago event wars don´t count 3)England has been invaded sucsesfully(Troops get on land.)(After this its no matter if the are pushed back to the sea from that point.)

WAR

-When your in a war you must annex as soon as possible.(This is a Consumer Goods exploit. Like the etiophia war whit Italy.

-Straight redeploing from the line is a NO(Exploit troops teleport from a closing pocket).When you redeploy there must be at least one own or a neutral province before a anemy province.

-Troops can´t also be redeployed away from bombings.Exploit,that troops teleport to safety.

-A Capital is to surender after a 3 moths of siege.The counter is zeroed if the siege is broken in some province.

-Landings have these rules:You can land in whit 6 divisions a day on a small port, and 12 on a large port.This is for those 100 division teleports on a land province.You can bring same amount of reinforcements in the province every day like: Day 1:6 , Day 2:6 and so on.Paratroopers and forces attacking by ground don´t coun´t on the 6 and 12 divisions.

-Allieds can´t move their forces to soviet territory and SU can´t move them to Allied territory

-Allieds cant take european countries to mitallery control.Large countries like USA/SU/Germany/Japan etc. Can´t be taken to mitallery control.Germany can take it´s allies to mitallery control.

-All means that surranded troops get suply but they shuoldn´t get(etc. moving ships to a port constanly) are the games bugs abusy and this is not tollarated.This is mostly about the balck see if there is Axis troops there and SU or Allieds have close the bospor chanel(or if you have no convoys left not likely to happen but this is an exsample).

Intelligence

-In peace no attack measures are allowed.You can send spies but attack actions only in war time.

-Not even in a war you cant use attack actions againts Allied AI,cause they can´t defend againts it.
------------------------------------------------------------------------
And no things like "hey look what i just figured out".
These are the rules i am used to play whit.
Sry if my english isn´t right all the time.
And what is the game in GREENWITCH TIME?
 
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lazuka said:
4 Times won 3 lose 1.Never seen the rule that SU have to trade whit Axis?
Here are the finish hearts of iron rules:

Diplomacy and Trade

-All trades whit people made in start by the game cant be cancelled.

-Allied and SU can´t buy too much rare materials.(Exploit that germany doesn´t get rare materials at all.)

-The alliances should be historical USA+UK vs vs Germany+Italy+Japan vs SU.But whit little countries you can get them to your alliance.

-Europe´s countriers and SU can´t take alliese until the Dazing-event.(Event allies allowed.)

-No war until Dazing-event.(Event wars are allowed like Japan vs China)

-Large countries can´t be made puppets.Usually about China.

-Human players are not influenced or coupped unless its ok whit the player.

-USA can join the war when 1)The date is 1.1.1942 or 2)Japan has started a war 6 months ago event wars don´t count 3)England has been invaded sucsesfully(Troops get on land.)(After this its no matter if the are pushed back to the sea from that point.)

WAR

-When your in a war you must annex as soon as possible.(This is a Consumer Goods exploit. Like the etiophia war whit Italy.

-Straight redeploing from the line is a NO(Exploit troops teleport from a closing pocket).When you redeploy there must be at least one own or a neutral province before a anemy province.

-Troops can´t also be redeployed away from bombings.Exploit,that troops teleport to safety.

-A Capital is to surender after a 3 moths of siege.The counter is zeroed if the siege is broken in some province.

-Landings have these rules:You can land in whit 6 divisions a day on a small port, and 12 on a large port.This is for those 100 division teleports on a land province.You can bring same amount of reinforcements in the province every day like: Day 1:6 , Day 2:6 and so on.Paratroopers and forces attacking by ground don´t coun´t on the 6 and 12 divisions.

-Allieds can´t move their forces to soviet territory and SU can´t move them to Allied territory

-Allieds cant take european countries to mitallery control.Large countries like USA/SU/Germany/Japan etc. Can´t be taken to mitallery control.Germany can take it´s allies to mitallery control.

-All means that surranded troops get suply but they shuoldn´t get(etc. moving ships to a port constanly) are the games bugs abusy and this is not tollarated.This is mostly about the balck see if there is Axis troops there and SU or Allieds have close the bospor chanel(or if you have no convoys left not likely to happen but this is an exsample).

Intelligence

-In peace no attack measures are allowed.You can send spies but attack actions only in war time.

-Not even in a war you cant use attack actions againts Allied AI,cause they can´t defend againts it.
------------------------------------------------------------------------
And no things like "hey look what i just figured out".
These are the rules i am used to play whit.
Sry if my english isn´t right all the time.
And what is the game in GREENWITCH TIME?


U mean UK cannot take control of Canada or france or poland? The AI is soo retarded to the point of criminality ai forces if not controled by human will just do suicide even better than a human can suicide its country.


China should be made puppet.The war in pacific is broken.Japan if its versus a good USA has absolutely no chance whatsoever.All usa has to do is garrison wake island and guam with 12 units and deploy airpower and hope from island to island.USA outproduces japan by a large margin and doesnt have any ic in supplies if she wants.In multiplayer There are rules as in

USA may not have any units in the pacific till the start of the war cept pearl harbour Where they can have max 25 units there(no armour)then they may deploy after 30 days.

UK may not garrison singappore or batavia or hongkong.

And even then japan is Defending against british attacks from burma and must guard beaches and versus a uk that has marines and knows what hes doing due to UK having increased ic than japan(lets not mention usa may deliver troops to australia and start the march north japan usually lasts 1 year till allies reach japan and lands there.

So without this rule UK with her airsuperiority may hop from hongkong to taiwan and mainland japan or go with his panzers to china or USA start its march from guam northwards or reach hongkong and aid uk.

Game for japan is impossible and without a chinese puppet that silly.I hope HOI 3 will look up on this matter.
 
The rules posted so far are good! There are just a few that I would want to clarify. I'm sure most of what has been posted is in Hiensens and/or Aussie rules. So to make things easier, should we just use one of those and add whatever isnt there?

Here's the lineup so far; still room for 1 or 2 more players

Tiger - SU
lazuka - Germany
Geo -
General Sherman - Japan
Communist Waffle -
PawnQ -
tyrspawn - Canada/USA
 
What you mean impossible mostly no allies want to go againts japan.
3 times seen in multiplayer that japan conquers USA in 1939 right after Dazing lands.
Then it has allmost every time won India,Australia and Soviet Siberia.
Players like to end the game in europe cause it is easier than try to go trough japans island garrisons.
And China made puppet gives you about 200-300 divs in 1941.
So UK loses india and SU loses its industrial capacity in the east.
Is Canada a country in europe? ;)
Yes Countries in europe like Hungary,Italy,Romainia etc.
Not Japan(German mitallery vcontrol rules).
----------------------------------------------
And i can play cet aurope time+1huor 10.00am to1.00pm or 5.00pm to 8.00-9.00 pm.
This is on weekends
 
lazuka said:
What you mean impossible mostly no allies want to go againts japan.
3 times seen in multiplayer that japan conquers USA in 1939 right after Dazing lands.
Then it has allmost every time won India,Australia and Soviet Siberia.
Players like to end the game in europe cause it is easier than try to go trough japans island garrisons.
And China made puppet gives you about 200-300 divs in 1941.
So UK loses india and SU loses its industrial capacity in the east.
Is Canada a country in europe? ;)
Yes Countries in europe like Hungary,Italy,Romainia etc.
Not Japan

UK outproduces by a factor of 2 to 1 japan and japan has to build navy also.

China wont give u 300 divisions.A ai china will pump militia sometimes (depending on when u puppet it) and might reach 120 divisions if u influence it and get her slider rights.

not taking military control over hungary and romania is exactly as if their divisions werent there.U think they redeploy to beach in france and stay there? ol


Depends on japanese player but usually japan is outproduced by uk 2 to 1 and from vichy gearing usa outproduces her anywhere from 3 to 4 to 1.

This usually is solved by letting usa ai or putting a new player as usa.
 
Thanks to Jones this game is also posted on the War Plan Orange website here > http://www.warplanorange.net/forum/viewtopic.php?f=42&t=1171
Please sign up and join WPO forums if you havent done so already!!

PawnQ remember that this game is intended to be played on Saturdays not Sundays.

Honestly as far as the Pacific front is concerned; I really don't play it enough to know what rules should or shouldnt be incorporated. I'll leave that to you Pacific experts.
 
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