Dear devs,
I just wonder how it is planned that in the future with new dlc coming out, even a not-not announced season pass 3, will have its tome skills integrated (or the tome mechanics in general), or even how the current dlc tomes are integrated in the fixed skill tree.
the current / old system is basically a simple skill list where skills from tomes get added to one of the three categories (support, battlemage or warfare) in the list, simple enough.
its also flexible because its a simple list and because they get added from tomes which are in most games around 10 acquired, you get 10 more skills distributed in those 3 categories, mixed in with the culture skills. same with culture skills, each culture has has some unique skills which get added to their list to be picked by the ruler or heroes we hire.
now to the new reworked fixed skill tree:
a) if we get new tomes in dlc...how do we get those new skills or mechanics within the tome to our heroes? enchantments don't work on heroes, we in the past had to pick a skill equivalent to most enchantments and furthermore got some unique skills like eternal lord from the tier 5 shadow tome. now with a fixed skill tree there is no flexible addition of any skills. the skill tree won't change no matter what tome you unlock, bare those 4 sets (2 each) of affinity skills you get based on the affinities you have. but 2 skills for each affinity per tier (up to tier 4) won't cut it. because even if they implement all the currently available class-like tome skills within the affinity skilltree, we have an evergrowing amount of dlc with new tomes, how do our dear devs plan to incorporate their new mechanics in the newly created fixed skill tree? are they going to rework the affinities to include them as an option, maybe adding a third option for each affinity? what about people who don't own any dlc, are they stuck with two options per affinity tier? what if they only own a select number of dlc ... do they get the reworked skills or only if you own all dlc?
b) simliar with culture skills! every culture adds some (2-3 i think) unique skills to the list of our heroes, how do we get these skills? where are they implemented in the new system? same inflexibility problem with the tome skills. what happends if new cultures get added? same problems as listed above.
now personally i think having a skill tree with some choices / decisions, which lock other options, is vastly superior to just having a skill list of an assortment of skills. its both visually more appealing and with beforementioned skill choices can be a good option for some more touch decisions which are a core part of strategy games. but i personally think that the modular game design of age of wonders 4 doesn't work with a fixed skill tree (even the modular segments beign affinity skills being fixed to 2 predetermined options per affinity & tier).
so my question isn't mainly about skill tree good or bad idea, my question is how the fixed design of that skill tree suits in the modular environment of AoW4, especially considering all the different dlc options and their content.
I just wonder how it is planned that in the future with new dlc coming out, even a not-not announced season pass 3, will have its tome skills integrated (or the tome mechanics in general), or even how the current dlc tomes are integrated in the fixed skill tree.
the current / old system is basically a simple skill list where skills from tomes get added to one of the three categories (support, battlemage or warfare) in the list, simple enough.
its also flexible because its a simple list and because they get added from tomes which are in most games around 10 acquired, you get 10 more skills distributed in those 3 categories, mixed in with the culture skills. same with culture skills, each culture has has some unique skills which get added to their list to be picked by the ruler or heroes we hire.
now to the new reworked fixed skill tree:
a) if we get new tomes in dlc...how do we get those new skills or mechanics within the tome to our heroes? enchantments don't work on heroes, we in the past had to pick a skill equivalent to most enchantments and furthermore got some unique skills like eternal lord from the tier 5 shadow tome. now with a fixed skill tree there is no flexible addition of any skills. the skill tree won't change no matter what tome you unlock, bare those 4 sets (2 each) of affinity skills you get based on the affinities you have. but 2 skills for each affinity per tier (up to tier 4) won't cut it. because even if they implement all the currently available class-like tome skills within the affinity skilltree, we have an evergrowing amount of dlc with new tomes, how do our dear devs plan to incorporate their new mechanics in the newly created fixed skill tree? are they going to rework the affinities to include them as an option, maybe adding a third option for each affinity? what about people who don't own any dlc, are they stuck with two options per affinity tier? what if they only own a select number of dlc ... do they get the reworked skills or only if you own all dlc?
b) simliar with culture skills! every culture adds some (2-3 i think) unique skills to the list of our heroes, how do we get these skills? where are they implemented in the new system? same inflexibility problem with the tome skills. what happends if new cultures get added? same problems as listed above.
now personally i think having a skill tree with some choices / decisions, which lock other options, is vastly superior to just having a skill list of an assortment of skills. its both visually more appealing and with beforementioned skill choices can be a good option for some more touch decisions which are a core part of strategy games. but i personally think that the modular game design of age of wonders 4 doesn't work with a fixed skill tree (even the modular segments beign affinity skills being fixed to 2 predetermined options per affinity & tier).
so my question isn't mainly about skill tree good or bad idea, my question is how the fixed design of that skill tree suits in the modular environment of AoW4, especially considering all the different dlc options and their content.
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