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Hartmann

Kaiser v.G.G. (abdicated)
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Oct 20, 2000
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  • Europa Universalis IV
Things still to do:

A. BUGS

1) There are still annoying errors in the German translation of messages:
- Still, all sea battles are referred to as 'Feldschlacht' ('field battle') in the protocol
- On the other hand You often recieve messages from the 'Admirality' where it absolutely makes no sense...
- When converting to counterreformed, the message about the effects is wrong and misleading

2) There´s a 'siege bug': When two countries (allied or not) besiege the same city and one of them concludes a peace treaty/seperate peace, the fortress is restored to full, even when there´s still the other enemy in the siege, who has therefore to begin anew. This even holds, when the retiring army is very small compared to the remaining force.

3) Every patching registers EU anew without deleting the old entries from the registry.

4) A given degree of tolerance for state religion gives less stability bonus than the same amount for another religion. This is leading to unplausible results/events and often makes conversion of provinces/state religion irrational.
(Note: This is now partially countered by the new stability investment penalty. Still it should be changed, because provinces with foreign religions should be more instead of less likely to revolt.)

5) The presence of an army or 'army in conscription' or 'promotion of bureaucrat' in a province in some cases prevents accessing capital cities, because of overlapping. Tianin cot is not selectable from the default map when ships are in the harbour.

6) Mission enddates are sometimes set out of range (3000+)

7) The event 'Unruhe unter den Bauern' (or so) is accompanied with a message saying revolt risk is increased by 5 in CORE PROVINCES. Actually, revolt risk is increased in all provinces, though.

8) There are still problems with the data in the ledger.

9) If a country is annexed, relations to all countries with the religion of the annexed country suffer severly. This is not a bug, of course. BUT: If countries belonging to an alliance partition another country (i.e. alliance members together occupy all provinces of the to be partitioned country and the alliance leader then annexes it) then the relations between the partitioners severly suffer also.

10) AI is too less aware of attrition. This has several consequences:
- Often huge armies are left to dwindle away in winter
- Often an ally 'comes to help' in a siege thereby causing huge attriton losses to the player originally besieging the fortress

11) Placing an army on vassal territory during peacetime gives You the enemy supply value.

12) Still the AI tends to garrison isles too much in later stages of the game (the balance get´s slowly but surely tilted). This often leads to the result, that if the AI has reached a certain total amount armies to maintain, it doesn´t buy ANY armies to protect the mainland. It even tends to declare wars (thinking, there are enough armies) without having the ships to move those isle based armies back to defend the mainland. Main example is still Venice, but there are others, too, e.g. Oman, which often heavily garrisons Sansibar.

13) Peace treaty bug removed in upcoming patch

14) If you are one of the clients connecting to someone else's multiplayer game, then the 'destination line' (the red line that goes out from one of your armies to it's destination) of troops doesn't show the 'green part'. i.e. how far the army or fleet has marched/sailed. NOTE: This bug only applies to multiplayer games. It doesn't happen to the person serving the game. Only the clients are affected.

15) While repeatedly changing from protestant to catholic back and forth destroys Your relations, the money going to Your coffers is simply too tempting (and irrealistic)

16) Sometimes alliance enddates in the ledger are set more than a hundred years into the future

17) The 'scandal at court. diplomatic ability set to one for 20 months' event actually increases diplomatical ability of the monarch by one and gives You more diplomats ('royal diplomacy').

18) white peace bug removed in upcoming patch

19) Declaring bancruptcy is too convenient, especially in the early stages of the game (where not so much investment in tech is at stake). Stability penalty should be higher at least, but maybe more should be done (as long as the AI player can cope with it).

20) Another multiplayer crash bug: When you try to brake off a siege and move on to another province the game crashes.

21) On some occasions enemy fleets don´t leave the harbour when a province is conquered. One cannot use the harbour properly later with the enemy fleet still in port.

22) Sometimes a tradepost/colony cannot be established despite having exactly the money needed. If one has one ducat more than required, everything´s working again.

23) Countries mostly seem to build armies while at war only. They begin conscripting as soon as war is declared. Now if a peace treaty is concluded shortly after declaration of war (conscription orders already issued), they tend to have a nice standing army ready for the next war. If however their army was reduced in fighting, they often tend to not replace the losses after the war, making them easy prey in the next one. It would be a good idea, if countries would try to continuously maintain a standing army appropriate to their size.

24) Saxony´s default leaders seem to override any leaders of any country when it comes to the question of who will get a province after a joint seige.
Note: Oranje and me discovered this independently of one another. In my case I as Austria sieged Switzerland together with Saxony. The only leader in the stack was Austrian´s Ferdinand (highest monarch category). Saxony got the province. I could reproduce this with many other variant settings, too.)

25) It seems like random leaders only die in battle-accidents, but otherwise live forever....

26) multiplayer multiple event bug removed in upcoming patch

27) Although allegedly intended, the apriori refusal of royal marriages at 0 relations isn´t realistic. In this case it should depend on Your monarchs diplomatical abilities.

28) There seem to be bugs unique for the US version, especially a crashbug when rightclicking in the diplomacy menu.

29) It is possible to build an army in another countries' province: Select the foreign province so that it appears in the left pane, scroll over to your country and right-click on one of your provinces, select build army from the menu.

30) If a loan is offered to another human, and they accept the loan, it will within a month present the debtor nation with a message stating that the loan is due. If they decline to pay, they lose one stability and give a cassus belli. This is true for loans that have been set to the default lenght or even 10 year loans.

31) People report, that whenever rebels appear in a province where an army is already stationed, this army looses the ensuing battle almost everytime regardless of armystrength, morals etc. On the other hand it is no problem to attack and defeat those rebels with relatively minor armies moving into the province from the outside.


B. MOST WANTED CHANGES (aka 'wish list')

1) Ship attrition supervisor

2) Stats of the enemy leaders should be displayed when moving the cursor over an army, at least when 'fog of war' is off.

3) Toggle automatic trader dispatch on/off for each cot seperately

4) 'History' in the ledger should be implemented

5) It should be possible to organize troops during a siege in a more convenient manner (i.e. the same way as when not staging a siege).

6) There should be a message when an army has finished boarding a fleet.

7) Savegames should be deletable from within the game.

8) When a leader dies, You do not have the option to 'go there' ('zeigen'). This should be added.

9) In the ledger, a list should be added, which comprehensively shows which buildings every province already has. One should also be able to access the provinces from that list.

10) Nationalism revolt risk should be somewhat lessened for diplomatical annexations. Instead of a starting risk of 3 with 30 years duration, a starting risk of 2 with 20 years duration should be in order. Making a difference here would be historically more plausible and furthermore motivate players to use the diplomatical features of the game more often.

11) When a country converts, the relations to other countries sharing the new religion should at once improve somewhat to reflect their appreciation of this deed.

12) People would like to have the additional option of vassalising a fully occupied country instead of only being able to annex it (more important now with the new nationalism revolt risk).

13) People would like to be able to demand unconquered provinces in a peace treaty at the expense of, let´s say, a doubled 'stars cost'.

14) Still people would like the AI to actually PAY the agreed upon indemnities. If a country hasn´t enough money, it should refuse the peace treaty. Or better: the player should be informed beforehand how much money a country can actually pay in indemnities.

15) Often small cots are heavily contended whereas really rich ones are left to the monopolists. Some tweaking would be nice. :)

16) When a country was converted by force, it shouldn´t be able to reconvert instantly. There should be at least a five year span, where this would be not allowed (like with forbidden trade). Also the reconversion should give the force converter a CB.

17) People would love to have some ingame feedback on their actual 'badboyness' (compared to other nations).

18) People would love to have two autosave slots in case of the game crashing during autosave thereby destroying that file.

19) People would like a timelimit for the existence of marauding enemy armies after a peace was concluded.


Hartmann
 
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Don't know if this should be considered a bug or most-wanted feature:

A vassal should always join an alliance with its overlord if their relationship is sufficiently high (say +100). Example: In a game as England I had vassalised Hansa. I took care to have very good relationships consistently around +190. Every time I asked for them to join my alliance they refused, probably because the alliance included Saxony with whom the Hansa had relationships of -100. Being my vassals they could not join any other alliance. The result was that they got dismembered by Denmark and Poland.

I don't assume this is working as designed. Maybe an easy / quick fix would be that the overlord country gets the chance to come to the help of its vassal if the latter is attacked, even when not in alliance?

/zwingli
 
10) Nationalism revolt risk should be somewhat lessened for diplomatical annexations. Instead of a starting risk of 3 with 30 years duration, a starting risk of 2 with 20 years duration should be in order. Making a difference here would be historically more plausible and furthermore motivate players to use the diplomatical features of the game more often.

I agree it would be more interesting for diplomacy but I still contest the fact it would be more historically plausible.

I just wanted to remind it.

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Pierre
Retired EU Beta Tester
 
Originally posted by Hartmann:

2) Stats of the enemy leaders should be displayed when moving the cursor over an army, at least when 'fog of war' is off.

I haven't followed the discussion on this one but I am absolutely against.
Knowing that an army is led by a specific leader is enough. Knowing its stats is too much. How should I know that my leader is better or worse than my ennemy's ?
With time, I know most of the leaders of the playable nations, I still enjoy the chill of facing a leader (will he bee good, am I strong enough?).

Really this should not be implemented as a general rule IMO (just make it an option while playing with no fog of war - that's the best suggesion if people desire this feature).
 
Man Hartmann you are so on top of this!

See you Monday. The post count is going to *ell until then unless someone opens another FYT (Flame Yannelis Thread).

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~ Salve ~
 
After playing the new patch for a couple of hours, I would think that the vassalisation is quite screwed up (made too easy). Almost every minor is Vasall of one major! Spain has 3 vasalls, France 2, Austria 3, England 2, Denmark 3 (well, as a larger minor), Bohemia 2, and the rest of the states are vasalls of the vasalls...
Hmmmmmmm....
 
We could have leader rating instead to see, just say 'bad, mediocre, or excellent' or something.
 
Everybody was a vassal of everybody else, it should just be VERY hard to diplomatcally annex a vassal, but when it is done, there should be much less chance of revolt. That is one reason why you vassalize, rather than conquer.

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History is a lie agreed upon. Napoleon
 
Hello Hartmann,

As a result of our previous discussions:

I would like to see the leaders of Prussia given to Brandenburg. It would make more sense in my view.

Crusader
 
As for annexion of minors, I proposed a long time ago that the ten year delay should begin all agan after a failed annex attempt.
Now, you have to maintain 190+ relations for ten years and then can try to annex any time your relation reaches 190+. If you fail, 100 gold are enough for a try two months later. ANy great power can afford this in time of peace.

I say that if you try to annex a minor diplomatically and fail, you have to begin the process all along from scratch. Thus, you can try only every ten years at best. I cannot understand why a vassal would accept in March what he refused in January...

On vassalization : if any country becomes a vassal, rules must be tweaked a bit to allow easier breaking of this state. An option could be at the death of the vassal's monarch and at the death of the master's monarch, a % chance of the vassalization's breaking exist, depending on relations between the two countries.
 
Originally posted by daboese:
Well, if you want ALL the minor states to dissapear within 100 years: Here you are! I really wonder why the beta- testers never realised... :(

Because, mainly, we were talking of chicks, music and mexican food on the private forums.

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Pierre
Retired EU Beta Tester
 
No offense, but I realised this problem within hours of playing (not days :) ). Anyway, It is almost impossible to me to get any allies, or I just vasallise and annex all the others myself, and try to ally with the few majors left... It would be fine if for examlpe Austria has a higher chance to annex Hungary, or Brandenburg Prussia, like it was historical. But this is quite mad (well, I got two minors whom I annexed now, France annexed Northern Italy and Spain got most of the catholic German countries, Poland got Hungary, and Austria got some catholic minors as well)...
 
@ yrinwald. damn i thought that this was how it worked, and have been playing that way, so I hve been _very_ careful about trying to vassalise, not to mention diplomatically annex.
Spesking of annex;
Thanks for noting the point of forced vassalisation Hartmann, but I guess
I should mention one of my favourite preferred changes: Max three provinces available in any peace. I feel that this would maintain the balance in europe better.

i'm adding a copy of the header of the peace thread from General...
i have seen several people expressing ideas about new peace-conditions, and i thought that it might be a good idea to collect them in one topic. I am aware that this really is something for Hartmanns list, but I thought that we should perhaps collect them into one thread and offer the results to Hartmann when it has aqured some sumstance and structure.
These are the ideas that I remember right now:
1. Annexation of unconquered provinces/colonies/trade posts.
2. Forced trade refusal versus third part.
3.a) Vassilisation.
3.b) Vassalisation instead of annexation (ie max three provinces annexed/peace).
4. Break military alliance with third part.
5. Maps.
6. Freedom of minor nation.
7. support of specific HREmperor
8. Denial of colonisation in areas in RotW (sort of minor tordesillas)

And lastly, should it be possible to declare a RotW war, ie only war outside europe.

Please post opinions and ideas.

suggested star changes: 1/colony or trading post
3/CoT province.
double for nonconquered provinces.
double again if non-adjacent (exeption:colonies and trading posts)

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Arngrim



[This message has been edited by Arngrim (edited 01-02-2001).]
 
The new patch looks pretty good to me. However:

1. Vassals
I agree that it is too easy to vassalize other countries. Maybe it would have been alright if only major powers had a large number of vassals but in my new game there are some strange couples - Savoy is a vassal of Toscana, Baden of Thuringen and Hannover of Sachsen. That seems very strange to me. Something must be wrong here.

2. A never-ending-retreat bug(?)
An enemy army retreating further into my territory just kept marching without ever reaching its destination. It did suffer from attrition from marching though, so it was quite fun to see the men scatter one by one. After four years the last man finally disappeared.
 
Originally posted by daboese:
Well, if you want ALL the minor states to dissapear within 100 years: Here you are! I really wonder why the beta- testers never realised... :(

Hmmm, could it be because this feature did not exist in the version we tested and was added in one of the numerous patches produced since ?

Nooo, such an explanation is too silly to be true ;)
 
I think he realised that it was a 'feature' in patch 1.07b but what he expected or thought was that some of betatesters were given the new patch early to get it tested some before they release it on the general public...

Cobos

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If you are not part of the solution you are part of the precipitate.
 
I don't 'mean' anything on this topic :)
What I was discussing was what I THOUGHT daboese meant, and what I thought happened (i.e. that the betatesters also betatested the patches, but of course not as heavy). Wether this is right or not I don't have a clue about ?

Cobos

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If you are not part of the solution you are part of the precipitate.