Things still to do:
A. BUGS
1) There are still annoying errors in the German translation of messages:
- Still, all sea battles are referred to as 'Feldschlacht' ('field battle') in the protocol
- On the other hand You often recieve messages from the 'Admirality' where it absolutely makes no sense...
- When converting to counterreformed, the message about the effects is wrong and misleading
2) There´s a 'siege bug': When two countries (allied or not) besiege the same city and one of them concludes a peace treaty/seperate peace, the fortress is restored to full, even when there´s still the other enemy in the siege, who has therefore to begin anew. This even holds, when the retiring army is very small compared to the remaining force.
3) Every patching registers EU anew without deleting the old entries from the registry.
4) A given degree of tolerance for state religion gives less stability bonus than the same amount for another religion. This is leading to unplausible results/events and often makes conversion of provinces/state religion irrational.
(Note: This is now partially countered by the new stability investment penalty. Still it should be changed, because provinces with foreign religions should be more instead of less likely to revolt.)
5) The presence of an army or 'army in conscription' or 'promotion of bureaucrat' in a province in some cases prevents accessing capital cities, because of overlapping. Tianin cot is not selectable from the default map when ships are in the harbour.
6) Mission enddates are sometimes set out of range (3000+)
7) The event 'Unruhe unter den Bauern' (or so) is accompanied with a message saying revolt risk is increased by 5 in CORE PROVINCES. Actually, revolt risk is increased in all provinces, though.
8) There are still problems with the data in the ledger.
9) If a country is annexed, relations to all countries with the religion of the annexed country suffer severly. This is not a bug, of course. BUT: If countries belonging to an alliance partition another country (i.e. alliance members together occupy all provinces of the to be partitioned country and the alliance leader then annexes it) then the relations between the partitioners severly suffer also.
10) AI is too less aware of attrition. This has several consequences:
- Often huge armies are left to dwindle away in winter
- Often an ally 'comes to help' in a siege thereby causing huge attriton losses to the player originally besieging the fortress
11) Placing an army on vassal territory during peacetime gives You the enemy supply value.
12) Still the AI tends to garrison isles too much in later stages of the game (the balance get´s slowly but surely tilted). This often leads to the result, that if the AI has reached a certain total amount armies to maintain, it doesn´t buy ANY armies to protect the mainland. It even tends to declare wars (thinking, there are enough armies) without having the ships to move those isle based armies back to defend the mainland. Main example is still Venice, but there are others, too, e.g. Oman, which often heavily garrisons Sansibar.
13) Peace treaty bug removed in upcoming patch
14) If you are one of the clients connecting to someone else's multiplayer game, then the 'destination line' (the red line that goes out from one of your armies to it's destination) of troops doesn't show the 'green part'. i.e. how far the army or fleet has marched/sailed. NOTE: This bug only applies to multiplayer games. It doesn't happen to the person serving the game. Only the clients are affected.
15) While repeatedly changing from protestant to catholic back and forth destroys Your relations, the money going to Your coffers is simply too tempting (and irrealistic)
16) Sometimes alliance enddates in the ledger are set more than a hundred years into the future
17) The 'scandal at court. diplomatic ability set to one for 20 months' event actually increases diplomatical ability of the monarch by one and gives You more diplomats ('royal diplomacy').
18) white peace bug removed in upcoming patch
19) Declaring bancruptcy is too convenient, especially in the early stages of the game (where not so much investment in tech is at stake). Stability penalty should be higher at least, but maybe more should be done (as long as the AI player can cope with it).
20) Another multiplayer crash bug: When you try to brake off a siege and move on to another province the game crashes.
21) On some occasions enemy fleets don´t leave the harbour when a province is conquered. One cannot use the harbour properly later with the enemy fleet still in port.
22) Sometimes a tradepost/colony cannot be established despite having exactly the money needed. If one has one ducat more than required, everything´s working again.
23) Countries mostly seem to build armies while at war only. They begin conscripting as soon as war is declared. Now if a peace treaty is concluded shortly after declaration of war (conscription orders already issued), they tend to have a nice standing army ready for the next war. If however their army was reduced in fighting, they often tend to not replace the losses after the war, making them easy prey in the next one. It would be a good idea, if countries would try to continuously maintain a standing army appropriate to their size.
24) Saxony´s default leaders seem to override any leaders of any country when it comes to the question of who will get a province after a joint seige.
Note: Oranje and me discovered this independently of one another. In my case I as Austria sieged Switzerland together with Saxony. The only leader in the stack was Austrian´s Ferdinand (highest monarch category). Saxony got the province. I could reproduce this with many other variant settings, too.)
25) It seems like random leaders only die in battle-accidents, but otherwise live forever....
26) multiplayer multiple event bug removed in upcoming patch
27) Although allegedly intended, the apriori refusal of royal marriages at 0 relations isn´t realistic. In this case it should depend on Your monarchs diplomatical abilities.
28) There seem to be bugs unique for the US version, especially a crashbug when rightclicking in the diplomacy menu.
29) It is possible to build an army in another countries' province: Select the foreign province so that it appears in the left pane, scroll over to your country and right-click on one of your provinces, select build army from the menu.
30) If a loan is offered to another human, and they accept the loan, it will within a month present the debtor nation with a message stating that the loan is due. If they decline to pay, they lose one stability and give a cassus belli. This is true for loans that have been set to the default lenght or even 10 year loans.
31) People report, that whenever rebels appear in a province where an army is already stationed, this army looses the ensuing battle almost everytime regardless of armystrength, morals etc. On the other hand it is no problem to attack and defeat those rebels with relatively minor armies moving into the province from the outside.
B. MOST WANTED CHANGES (aka 'wish list')
1) Ship attrition supervisor
2) Stats of the enemy leaders should be displayed when moving the cursor over an army, at least when 'fog of war' is off.
3) Toggle automatic trader dispatch on/off for each cot seperately
4) 'History' in the ledger should be implemented
5) It should be possible to organize troops during a siege in a more convenient manner (i.e. the same way as when not staging a siege).
6) There should be a message when an army has finished boarding a fleet.
7) Savegames should be deletable from within the game.
8) When a leader dies, You do not have the option to 'go there' ('zeigen'). This should be added.
9) In the ledger, a list should be added, which comprehensively shows which buildings every province already has. One should also be able to access the provinces from that list.
10) Nationalism revolt risk should be somewhat lessened for diplomatical annexations. Instead of a starting risk of 3 with 30 years duration, a starting risk of 2 with 20 years duration should be in order. Making a difference here would be historically more plausible and furthermore motivate players to use the diplomatical features of the game more often.
11) When a country converts, the relations to other countries sharing the new religion should at once improve somewhat to reflect their appreciation of this deed.
12) People would like to have the additional option of vassalising a fully occupied country instead of only being able to annex it (more important now with the new nationalism revolt risk).
13) People would like to be able to demand unconquered provinces in a peace treaty at the expense of, let´s say, a doubled 'stars cost'.
14) Still people would like the AI to actually PAY the agreed upon indemnities. If a country hasn´t enough money, it should refuse the peace treaty. Or better: the player should be informed beforehand how much money a country can actually pay in indemnities.
15) Often small cots are heavily contended whereas really rich ones are left to the monopolists. Some tweaking would be nice.
16) When a country was converted by force, it shouldn´t be able to reconvert instantly. There should be at least a five year span, where this would be not allowed (like with forbidden trade). Also the reconversion should give the force converter a CB.
17) People would love to have some ingame feedback on their actual 'badboyness' (compared to other nations).
18) People would love to have two autosave slots in case of the game crashing during autosave thereby destroying that file.
19) People would like a timelimit for the existence of marauding enemy armies after a peace was concluded.
Hartmann
A. BUGS
1) There are still annoying errors in the German translation of messages:
- Still, all sea battles are referred to as 'Feldschlacht' ('field battle') in the protocol
- On the other hand You often recieve messages from the 'Admirality' where it absolutely makes no sense...
- When converting to counterreformed, the message about the effects is wrong and misleading
2) There´s a 'siege bug': When two countries (allied or not) besiege the same city and one of them concludes a peace treaty/seperate peace, the fortress is restored to full, even when there´s still the other enemy in the siege, who has therefore to begin anew. This even holds, when the retiring army is very small compared to the remaining force.
3) Every patching registers EU anew without deleting the old entries from the registry.
4) A given degree of tolerance for state religion gives less stability bonus than the same amount for another religion. This is leading to unplausible results/events and often makes conversion of provinces/state religion irrational.
(Note: This is now partially countered by the new stability investment penalty. Still it should be changed, because provinces with foreign religions should be more instead of less likely to revolt.)
5) The presence of an army or 'army in conscription' or 'promotion of bureaucrat' in a province in some cases prevents accessing capital cities, because of overlapping. Tianin cot is not selectable from the default map when ships are in the harbour.
6) Mission enddates are sometimes set out of range (3000+)
7) The event 'Unruhe unter den Bauern' (or so) is accompanied with a message saying revolt risk is increased by 5 in CORE PROVINCES. Actually, revolt risk is increased in all provinces, though.
8) There are still problems with the data in the ledger.
9) If a country is annexed, relations to all countries with the religion of the annexed country suffer severly. This is not a bug, of course. BUT: If countries belonging to an alliance partition another country (i.e. alliance members together occupy all provinces of the to be partitioned country and the alliance leader then annexes it) then the relations between the partitioners severly suffer also.
10) AI is too less aware of attrition. This has several consequences:
- Often huge armies are left to dwindle away in winter
- Often an ally 'comes to help' in a siege thereby causing huge attriton losses to the player originally besieging the fortress
11) Placing an army on vassal territory during peacetime gives You the enemy supply value.
12) Still the AI tends to garrison isles too much in later stages of the game (the balance get´s slowly but surely tilted). This often leads to the result, that if the AI has reached a certain total amount armies to maintain, it doesn´t buy ANY armies to protect the mainland. It even tends to declare wars (thinking, there are enough armies) without having the ships to move those isle based armies back to defend the mainland. Main example is still Venice, but there are others, too, e.g. Oman, which often heavily garrisons Sansibar.
13) Peace treaty bug removed in upcoming patch
14) If you are one of the clients connecting to someone else's multiplayer game, then the 'destination line' (the red line that goes out from one of your armies to it's destination) of troops doesn't show the 'green part'. i.e. how far the army or fleet has marched/sailed. NOTE: This bug only applies to multiplayer games. It doesn't happen to the person serving the game. Only the clients are affected.
15) While repeatedly changing from protestant to catholic back and forth destroys Your relations, the money going to Your coffers is simply too tempting (and irrealistic)
16) Sometimes alliance enddates in the ledger are set more than a hundred years into the future
17) The 'scandal at court. diplomatic ability set to one for 20 months' event actually increases diplomatical ability of the monarch by one and gives You more diplomats ('royal diplomacy').
18) white peace bug removed in upcoming patch
19) Declaring bancruptcy is too convenient, especially in the early stages of the game (where not so much investment in tech is at stake). Stability penalty should be higher at least, but maybe more should be done (as long as the AI player can cope with it).
20) Another multiplayer crash bug: When you try to brake off a siege and move on to another province the game crashes.
21) On some occasions enemy fleets don´t leave the harbour when a province is conquered. One cannot use the harbour properly later with the enemy fleet still in port.
22) Sometimes a tradepost/colony cannot be established despite having exactly the money needed. If one has one ducat more than required, everything´s working again.
23) Countries mostly seem to build armies while at war only. They begin conscripting as soon as war is declared. Now if a peace treaty is concluded shortly after declaration of war (conscription orders already issued), they tend to have a nice standing army ready for the next war. If however their army was reduced in fighting, they often tend to not replace the losses after the war, making them easy prey in the next one. It would be a good idea, if countries would try to continuously maintain a standing army appropriate to their size.
24) Saxony´s default leaders seem to override any leaders of any country when it comes to the question of who will get a province after a joint seige.
Note: Oranje and me discovered this independently of one another. In my case I as Austria sieged Switzerland together with Saxony. The only leader in the stack was Austrian´s Ferdinand (highest monarch category). Saxony got the province. I could reproduce this with many other variant settings, too.)
25) It seems like random leaders only die in battle-accidents, but otherwise live forever....
26) multiplayer multiple event bug removed in upcoming patch
27) Although allegedly intended, the apriori refusal of royal marriages at 0 relations isn´t realistic. In this case it should depend on Your monarchs diplomatical abilities.
28) There seem to be bugs unique for the US version, especially a crashbug when rightclicking in the diplomacy menu.
29) It is possible to build an army in another countries' province: Select the foreign province so that it appears in the left pane, scroll over to your country and right-click on one of your provinces, select build army from the menu.
30) If a loan is offered to another human, and they accept the loan, it will within a month present the debtor nation with a message stating that the loan is due. If they decline to pay, they lose one stability and give a cassus belli. This is true for loans that have been set to the default lenght or even 10 year loans.
31) People report, that whenever rebels appear in a province where an army is already stationed, this army looses the ensuing battle almost everytime regardless of armystrength, morals etc. On the other hand it is no problem to attack and defeat those rebels with relatively minor armies moving into the province from the outside.
B. MOST WANTED CHANGES (aka 'wish list')
1) Ship attrition supervisor
2) Stats of the enemy leaders should be displayed when moving the cursor over an army, at least when 'fog of war' is off.
3) Toggle automatic trader dispatch on/off for each cot seperately
4) 'History' in the ledger should be implemented
5) It should be possible to organize troops during a siege in a more convenient manner (i.e. the same way as when not staging a siege).
6) There should be a message when an army has finished boarding a fleet.
7) Savegames should be deletable from within the game.
8) When a leader dies, You do not have the option to 'go there' ('zeigen'). This should be added.
9) In the ledger, a list should be added, which comprehensively shows which buildings every province already has. One should also be able to access the provinces from that list.
10) Nationalism revolt risk should be somewhat lessened for diplomatical annexations. Instead of a starting risk of 3 with 30 years duration, a starting risk of 2 with 20 years duration should be in order. Making a difference here would be historically more plausible and furthermore motivate players to use the diplomatical features of the game more often.
11) When a country converts, the relations to other countries sharing the new religion should at once improve somewhat to reflect their appreciation of this deed.
12) People would like to have the additional option of vassalising a fully occupied country instead of only being able to annex it (more important now with the new nationalism revolt risk).
13) People would like to be able to demand unconquered provinces in a peace treaty at the expense of, let´s say, a doubled 'stars cost'.
14) Still people would like the AI to actually PAY the agreed upon indemnities. If a country hasn´t enough money, it should refuse the peace treaty. Or better: the player should be informed beforehand how much money a country can actually pay in indemnities.
15) Often small cots are heavily contended whereas really rich ones are left to the monopolists. Some tweaking would be nice.
16) When a country was converted by force, it shouldn´t be able to reconvert instantly. There should be at least a five year span, where this would be not allowed (like with forbidden trade). Also the reconversion should give the force converter a CB.
17) People would love to have some ingame feedback on their actual 'badboyness' (compared to other nations).
18) People would love to have two autosave slots in case of the game crashing during autosave thereby destroying that file.
19) People would like a timelimit for the existence of marauding enemy armies after a peace was concluded.
Hartmann
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