I just started to think of a few of these, and so I thought it might be a fun thread to start.
Murderer: Kill thousands on the battlefield and you're a hero. Kill one man inside a church and you're a murderer. -x prestige, -x piety, -2 intrigue (because no one will ever trust you in a dark alley ever again.)
Alcoholic: "Just one more!" Epic bouts of binge-drinking every night do not a great leader make. -1 to all stats
Paranoid: It's not paranoia if everyone really does hate you and want to kill you. - 2 diplomacy, -x prestige, +1 to personal health or resistance to assassins?
Outlaw: His lord has declared him to be outside the law and its protections. His neighbors will surely act accordingly. (Basically this one would be the secular equivalent of excommunication.)
Corrupt: Somehow other people's money is always winding up in his coffers. +1 stewardship, +5% income, -x prestige
Charismatic: People are drawn to his magnetic personality. His men would follow him straight into the jaws of hell. Women follow him to other places. +1 Diplomacy, +1 Martial, greater likelihood of siring children
I was also thinking that having progressive talents akin to the first Medieval Total War game might be nice. I thought that one had more balanced traits than some of the later games in that series.
Even cooler would be having a couple of different paths the traits might take. For instance, having the "zealous" trait could potentially lead to becoming either a sword-toting crusader psychopath or a gentle, celibate, cloister-loving monk.
What other traits would you like to see?
Murderer: Kill thousands on the battlefield and you're a hero. Kill one man inside a church and you're a murderer. -x prestige, -x piety, -2 intrigue (because no one will ever trust you in a dark alley ever again.)
Alcoholic: "Just one more!" Epic bouts of binge-drinking every night do not a great leader make. -1 to all stats
Paranoid: It's not paranoia if everyone really does hate you and want to kill you. - 2 diplomacy, -x prestige, +1 to personal health or resistance to assassins?
Outlaw: His lord has declared him to be outside the law and its protections. His neighbors will surely act accordingly. (Basically this one would be the secular equivalent of excommunication.)
Corrupt: Somehow other people's money is always winding up in his coffers. +1 stewardship, +5% income, -x prestige
Charismatic: People are drawn to his magnetic personality. His men would follow him straight into the jaws of hell. Women follow him to other places. +1 Diplomacy, +1 Martial, greater likelihood of siring children
I was also thinking that having progressive talents akin to the first Medieval Total War game might be nice. I thought that one had more balanced traits than some of the later games in that series.
Even cooler would be having a couple of different paths the traits might take. For instance, having the "zealous" trait could potentially lead to becoming either a sword-toting crusader psychopath or a gentle, celibate, cloister-loving monk.
What other traits would you like to see?
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