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I don´t understand your problem. The game is cheaper than any game, that gives you 10 hours of gaming (like mostly any shooter today) and you can expand your experience with new and old vehicles, who are not really needed to play and enjoy the game. You do not have to buy these DLCs to have fun (i had over 100h of fun in this game and I thought, CO deserve more money for this, so i bought some of them).
 
I don´t understand your problem. The game is cheaper than any game, that gives you 10 hours of gaming (like mostly any shooter today) and you can expand your experience with new and old vehicles, who are not really needed to play and enjoy the game. You do not have to buy these DLCs to have fun (i had over 100h of fun in this game and I thought, CO deserve more money for this, so i bought some of them).

This is all right, except for me it was much more than 10 hours even without the DLC's. On the other hand, CO could make some easy improvements such as auto ticket price, narrow sidewalks or enabling us to create special night and weekend services. I am even not mentioning pathfinding here. With these improvements, the game would really be worth of its price.
 
....CO deserve more money for this, so i bought some of them).

Nobody "deserves" money, and CO is not a social services provider who needs your "contribution". A company offers a game and you want it or not, but you don't buy something because company X "deserves your money". And I don't buy a game because it's cheap. I buy it because I like it, cheap or not cheap. A cheap game that offers no fun isn't worth to spend not even 1 Euro.
Sure you can play the game without the DLC's, you could play the game also with less buildings, less streets, in any sense less details. Actually, you could play without any graphics. But - it's no fun to play with less everything.
In April CO offered a very basic game, lets say 75% finished, and now they want extra money for every extra detail they add to the game. The point is, if all the extras cost more than the actual game then people start to feel ripped off. I prefer a full prized and full featured game from the beginning, and then we can start to think about some additional extra content that extends the gameplay over 100% but nowadays the behaviour is (not only CO) to offer a not finished game and then let the customers pay to reach the 100% - maybe. A game like CiM2 lives from detailed cities, vehicles etc and now after various payable DLCs we have reached the 100% regarding only vehicles - from detailed cities we are still far away, who knows how many DLCs are needed to reach 100% regarding the cities.
 
moulisak82 anything that comes after the release of the game should be a DLC or expansion pack. The game was launched read to play.

Anyway, CO set the bar very high with CiM 1 so we expect the same for CiM 2.

But lets have a look at CiM 2. The game was launched 6 months ago and in that time 9 patches was released. In those patches, among the bug fixing there was 25 improvements and new features, free. During this time was also released 3 landmarks for free.
9 DLCs was launched. While DLCs are paid they do improve / extend your game experience. The game could just be launched as many others are and the devs could move on to another game; so I consider good that DLCs are launched.
 
It's too bad that CIM2 isn't moddable as CIM1. The real fun of CIM1 came from all the excellent mods the community provided - be it the S-Bahn system, the ingame editor, automatic ticket prices or the tons of vehicles and buildings. Not because they were for free - I would have happily paid of each of those mods - but because the community came up with whatever made the game so much better so much quicker than CO.
I, for example, would love to have the Duewag Pt tram back (which came as a mod in CIM1) - and I'd happily pay 5 EUR or even more for that single vehicle alone, just because I love it so much. I'd also pay extra to be able to not only place new streets in the running game (which is excellent!), but to place the buildings I want in the running game, too (the ingame editor, another CIM1 mod).
On the other hand, the new engine CO is using for CIM2 enhanced the playability and smoothness of the game and gave us so much more new opportunities (like being able to build curved roads and stations aka no grid system). Everything comes with a price, I guess.
So, in short, I guess if you want new vehicles, you have to buy the DLCs. Which is fair enough, the game was incredibly cheap, it was clear from the beginning that they follow a DLC-based strategy.
 
Maybe CO will add my Vehicles to CIM2?^^
We definately need a possibility to add custom stuff to the game :(

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Maybe CO will add my Vehicles to CIM2?^^
We definately need a possibility to add custom stuff to the game :(

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I'm very sorry the modding hasn't been as easy in Cities in Motion 2 as it was in CIM1. Unfortunately we don't have time at the moment to start implementing usermade models to the game :( But I'll check with Paradox how they feel about this!
 
Maybe CO will add my Vehicles to CIM2?^^
We definately need a possibility to add custom stuff to the game :(

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oh man I just saw this, and these are just awesome, especially the first one. I'd love some older (70's-90's) trams and other vehicles as well (I'm sure others feel the same way, judging from what I've seen on the forum) in the game, and this one is just perfect. I like the other two as well. Really good job medinizer. Hope they add them.
 
I'm very sorry the modding hasn't been as easy in Cities in Motion 2 as it was in CIM1. Unfortunately we don't have time at the moment to start implementing usermade models to the game :( But I'll check with Paradox how they feel about this!
you've recently spent 5 months creating a linux version of the game and adding a monorail which is basically a metro retextured ... yet you say you dont have time to implement modding .... there are loads of people crying out for modding it is what made cim1 so amazing and it is missing in this game... please please in the next 5 months revert your ways back to how you where with cim1 focusing on great content and updates not milking us with very small but expensive (in reliative terms) dlc's :/ i am pretty disappointed.
 
and this one is just perfect. I like the other two as well. Really good job medinizer. Hope they add them.
It's also my Favorite ;)

For better Fitting to CiM2, I choosed this modernized Version, which is still doing a good Job in Berlin and now also in Stettin.

(If you do have CiM1 you can download this tram including Door-Animations from the link in my signature)
 
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this tram including Door-Animations
Well it's offtop, but maybe you publish plugin for import animation to CiM1? %)

ggjono, just, you know, modding does not make money for publisher. About CiM2 - it's great game, but, for example, russian community still play in CiM1, largely because we have more than 150 new vehicles, we have our buildings and so on. Each player want to see in game vehicles from his city, but dev's just can't give it.

So, co_martsu, we just hope to modding in future and follow the news ;) Good luck for you!
 
Well it's offtop, but maybe you publish plugin for import animation to CiM1? %)

ggjono, just, you know, modding does not make money for publisher. About CiM2 - it's great game, but, for example, russian community still play in CiM1, largely because we have more than 150 new vehicles, we have our buildings and so on. Each player want to see in game vehicles from his city, but dev's just can't give it.

So, co_martsu, we just hope to modding in future and follow the news ;) Good luck for you!

We changed the game engine from CIM1 to CIM2 and I didn't realize how unmoddable CIM2 turned out to be. I can assure you that Colossal Order has always allowed modding and will in the future. I believe that a stong modding ommunity only makes a game better. We'll definitely try to take modding into consideration better in the future, though some engine limitations can't be fixed I guess.
 
Some weeks ago, I created the well known tatra t4. Maybe this could be small tatra-vehiclepack (together with the newer KT4 and T6) or for the ingame shop? Any anwers from Paradox about this?

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