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Well, DAIM is at a certain level already, far from being perfect but "good enough" for our taste. Both Spocky and me rarely play singleplayer games for over a year now, hence the incentive to do much more is relatively small. The limitations of soft AI modding also take their toll over time.
 
We have still a List with todos and improvements and when the List gets to large, thats the sign for a new version ;)
 
Blue Max said:
[Whispers]
You want to fix PostWar AI and Doomsday...
[/Whisper]
For the Doomsday scenario? No way. :)
And since Spocky and I never play post WW2, the other thing is extremely unlikely to happen as well.

I guess we'll make a modest update when Armageddon 1.2 comes out.
 
Hi guys. This is my first post in the forum, but I´m playing HOI 2 for a year by now. Started with vanilla, then TRP and now I´m playing DAIM, with Armaggedon installed.

It is indeed a great improvement from vanilla, but not perfect still. In a new version I would like to see improvements specially regarding naval AI. Things like BBs and SSs in ASW fleets. Not only are the subs completely wasted in this job, the tiny ASW fleets can quickly be sunk with depletion of the enemy´s navy as a result. This is a huge problem with Italy, but any AI can be a victim of this. Carrier strike on port missions should be more frequent too.

Regarding SU, I´m playing a German game against them and doing pretty fine, mainly because even on weakling the AI is vulnerable to encirclement. On normal, it´s even worse; I´ve played a game in a 1938 as SU and reached Berlin in august of 42. Again due to encirclements, 4 of these responsible for the destruction of about 80 divisions... And the main reason for this in my opinion is the reluctance of the AI in flanking your attacks, doing everything it can to encircle spearheads, and lagging behind in doctrines; much of the success of my initial defense as SU was the fact I was researching the last 1941 doctrine by the time I was attacked.

The shuffling of air fleets by the AI is another thing that should be adressed, and not by increasing organization regains like TRP did, because I don´t agree with that. It must learn how to position better and stick to its airbases except if the province is being conquered or there is nothing within range to attack.

Hope to see these changes in the next version. Great work so far :)
 
@ Beaga,

a lot of the things you said you would like to see improved are hardcoded into the AI (e.g. AI fleet composition as in the ai chooses its own composition, and the AI can't recognize large scale encirclements, only smaller ones).

As far as the shuffling of air groups, why should the AI be forced to stay in one place if the human player isn't, besides again it would have to be a hardcoded change.

And as far as SU vs. GER, there is a imbalance in the early part of the war due to the land doctrines, which is not AI related. The doctrines were designed that way to try to simulate RL where the SU was first pushed back and then using mass formations and overwhelming numbers just kept throwing men at the germans.

Long answer short most, if not all, of what you said is not possible to correct doing what DAIM does, and that is just tweaking the AI build priorities at its base
 
Hm, perhaps fixing the routines of the naval and air AI is beyond the scope of DAIM. It certainly would demand a lot of work. If germany stops attacking England multi-AA provinces with CAS, I´ll be happy enough :)

As for he land AI I´m not criticizing it; it still is the best I´ve seen so far. In my first games both as germany and SU I took a very nasty beating indeed :eek:
The reason for my success in the next games was result of learning from my mistakes (ie trying to build a fleet as germany, a fleet and airforce for SU too early). After I´ve focused on land army and to a much lesser degree air force, things got easier. Perhaps increasing the AI priorities for researching land doctrines and AT brigades (as well as building them... in the eastern front they do a HUGE difference) is something that can be done in DAIM? Building tons of infantry as SU is ok, but brigades are necessary too. Everyone knows how many artillery and field guns the soviets had at the start of the war so it´s historical.

Thanks for the attention
 
Beagá said:
Hm, perhaps fixing the routines of the naval and air AI is beyond the scope of DAIM. It certainly would demand a lot of work. If germany stops attacking England multi-AA provinces with CAS, I´ll be happy enough
Can't be done - unless you have access to the source code of HoI.

HalfTon Midget is perfectly right (as stated several times over the years): Fleet composition and usage cannot be changed by AI modding - well, almost not, but the difference is more or less theoretical. The same is true for the air AI, you can't address the main problems which render AI air units ineffective after a few battles (or rebasing moves) - unless the AI has a huge advantage in quality and/or quality both of which won't happen on a somewhat equal playground against a human.

The sad truth is that against the AI you need almost no fleet and just a couple of interceptors/fighters in the air to win anyway. Pour everything into land and you'll be there in a breeze. It's not the funniest way to win though.

Regarding brigades, the consensus is that it is more efficient to build more unbrigaded units instead of (less) brigaded units as long as IC is the limiting factor. That's why the SU makes little use of brigades in DAIM. Germany on the other hand does use brigades. The comparison to history falls short anyway because in HoI all divisions of the same type have the same stats all over the world - differences in doctrines aside, of course.