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Seleukos.I.Nikator

Second Lieutenant
5 Badges
Jul 21, 2019
180
597
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
I've noticed this recently while playing for the first time the nomadic government that when I grant a new county to a newly created vassal, either someone from my court, or a random character, then one is given a pretty high number of men-at-arms at the start. It's usually between 500 to 700 hundred. In the game's early phase that makes this vassal more powerful that myself and way too strong compared to other nomads holding a single county which are there from the start of the game.

Has anyone else noticed it? This seems completely out of balance and I doubt it's intended.
 
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I haven't really paid attention to this. But it does seem out of line, especially since nomads don't start with any men at arms at game start right now.
 
I haven't really paid attention to this. But it does seem out of line, especially since nomads don't start with any men at arms at game start right now.
Yeah, when you look at the majority of those nomadic rulers holding a single county at the start of the game they have between 100-300 troops, mostly based off their herd. I've managed to increase my troop count to app. 700-800 after some years, but here out of sudden there are those newly created vassals popping out with 900-1000 troops. It really breaks the balance imo.
They're ones you're granting land to? Ive seen nomad rebels that spawn being op with lots of MaA and godly martial, meaning their advantage is 40 or 50
Yes, exactly. Those I've given land to. It seems like they automatically receive around 500-700 MAA upon becoming landed.
 
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This issue has been really pestering me the past few days, so I needed to get to the bottom of it.

It appears that this is the direct result of the modifiers associated with the hard and very hard difficulties where ai get 50% discount on maa recruitment.

Once a character gets landed it automatically creates a certain amount of maa regiments which on the normal difficulty is around 200-400.

With that 50% discount, however, that amount is then doubled which results in a newly landed character starting off with 600-800 maa.

Balance-wise this isn't ideal, especially in the early stage of the game where in the steppe characters holding a single county don't have more than 100-300 troops, usually with no maa whatsoever.

My suggestion would be to either rethink the use of this particular modifier for the difficulty settings, or perhaps limit the initial budget that newly landed characters have at their disposal, especially in the early game. Otherwise, in the mid and late game this wouldn't be as noticeable and impactful.
 
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